Keep the connection state in the status bar on /window (closes #225)
check / check (push) Waiting to run
check / check (push) Waiting to run
/window set the status bar to [connected] whatever the connection state, and Alt and a digit runs /window. Before /connect, both made the status bar say [connected] while the client had no session. /window now reads the connection state with the nick and shows [connected] only while the client is connected, [disconnected] otherwise. TestWindowConnectionState types /window 0 and presses Alt and 0, connected and not, and checks the status bar. Model: opus-5-5
This commit was merged in pull request #234.
This commit is contained in:
+8
-2
@@ -626,8 +626,14 @@ func (a *App) cmdWindow(args string) {
|
||||
|
||||
a.mu.Lock()
|
||||
nick := a.nick
|
||||
connected := a.connected
|
||||
a.mu.Unlock()
|
||||
|
||||
connStatus := "disconnected"
|
||||
if connected {
|
||||
connStatus = "connected"
|
||||
}
|
||||
|
||||
// Read the name before switching. A message from the server can
|
||||
// add a buffer at any time, but only at the end, so bufIndex
|
||||
// still names this buffer when SwitchBuffer runs.
|
||||
@@ -641,14 +647,14 @@ func (a *App) cmdWindow(args string) {
|
||||
a.mu.Unlock()
|
||||
|
||||
a.ui.SetStatus(
|
||||
nick, name, "connected",
|
||||
nick, name, connStatus,
|
||||
)
|
||||
} else {
|
||||
a.mu.Lock()
|
||||
a.target = ""
|
||||
a.mu.Unlock()
|
||||
|
||||
a.ui.SetStatus(nick, "", "connected")
|
||||
a.ui.SetStatus(nick, "", connStatus)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -297,6 +297,69 @@ func TestAltDigit(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestWindowConnectionState checks that typing /window 0, or
|
||||
// pressing Alt and 0, leaves the status bar showing [connected]
|
||||
// only while the client is connected, and [disconnected] otherwise.
|
||||
func TestWindowConnectionState(t *testing.T) {
|
||||
t.Parallel()
|
||||
|
||||
const line = "/window 0"
|
||||
|
||||
typeLine := func(ui *UI) {
|
||||
for _, r := range line {
|
||||
ui.app.QueueEvent(tcell.NewEventKey(tcell.KeyRune, r, tcell.ModNone))
|
||||
}
|
||||
|
||||
ui.app.QueueEvent(tcell.NewEventKey(tcell.KeyEnter, 0, tcell.ModNone))
|
||||
}
|
||||
|
||||
pressAltZero := func(ui *UI) {
|
||||
ui.app.QueueEvent(tcell.NewEventKey(tcell.KeyRune, '0', tcell.ModAlt))
|
||||
}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
send func(ui *UI)
|
||||
connected bool
|
||||
want string
|
||||
}{
|
||||
{
|
||||
name: "typed line, not connected", send: typeLine,
|
||||
connected: false, want: "[disconnected]",
|
||||
},
|
||||
{
|
||||
name: "Alt and 0, not connected", send: pressAltZero,
|
||||
connected: false, want: "[disconnected]",
|
||||
},
|
||||
{
|
||||
name: "typed line, connected", send: typeLine,
|
||||
connected: true, want: "[connected]",
|
||||
},
|
||||
{
|
||||
name: "Alt and 0, connected", send: pressAltZero,
|
||||
connected: true, want: "[connected]",
|
||||
},
|
||||
}
|
||||
|
||||
for _, test := range tests {
|
||||
t.Run(test.name, func(t *testing.T) {
|
||||
t.Parallel()
|
||||
|
||||
app := &App{ui: NewUI(), nick: testNick, connected: test.connected}
|
||||
handled := handledLines(app)
|
||||
runUI(t, app.ui)
|
||||
|
||||
test.send(app.ui)
|
||||
waitHandled(t, handled, line)
|
||||
|
||||
status := statusBarText(app.ui)
|
||||
if !strings.Contains(status, test.want) {
|
||||
t.Fatalf("status bar is %q, want it to show %s", status, test.want)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// TestEventLoopKeepsRunning sends Alt and 1, then a typed line and
|
||||
// Enter, to a running UI. It checks that both are handled, so the
|
||||
// event loop did not stop on either.
|
||||
|
||||
Reference in New Issue
Block a user