Adds a minimal Makefile wrapping the toolchain the way sneak's other repos expose it: - fmt gofmt -w plus prettier (4-space tabs, proseWrap: always) - fmt-check fail if any Go or Markdown file is unformatted - lint golangci-lint run ./... - test go test ./... - check fmt-check + lint + test (the local pre-commit gate) Running make fmt normalizes the four existing Markdown docs to the shared prettier style (80-column proseWrap: always, aligned tables) — a one-time reflow with no content change. The repo remains exempt from the rest of the policy scaffold (no Dockerfile, CI, or REPO_POLICIES).
Rogue: Exploring the Dungeons of Doom (Go port)
Rogue is the original dungeon-crawling adventure game that spawned an entire genre. This branch is a faithful Go port of Rogue 5.4.4: explore procedurally generated dungeons, fight monsters, collect treasure, and attempt to retrieve the Amulet of Yendor.
Original authors: Michael Toy, Ken Arnold, and Glenn Wichman (1980–1983, 1985, 1999).
The port is function-by-function faithful to the classic C sources — same
dungeon generation (seed-compatible RNG), same combat math, same item tables,
same messages. The C reference implementation lives on the master and
modern-rogue branches; ARCHITECTURE.md documents both the
original program structure and the design of this port.
Building and running
Requires Go 1.25 or later and a terminal at least 80x24.
go build ./cmd/rogue
./rogue
# Restore a saved game
./rogue ~/rogue.save
# View high scores
./rogue -s
# Test the death screen (demo mode)
./rogue -d
In-game commands
Press ? in game for the full list.
- arrows or h/j/k/l/y/u/b/n — move (shift to run, ctrl to run until adjacent)
.rest,ssearch for hidden doors and trapsiinventory,,pick up,ddropqquaff potion,rread scroll,eeat foodwwield weapon,Wwear armor,P/Rput on / remove ringtthrow,zzap a wand,f/Ffight>/<take the stairsSsave,Qquit
Environment
# Game options, as in the original
export ROGUEOPTS="name=YourName,terse,jump,fruit=mango"
# Wizard (debug) mode, with a reproducible dungeon
ROGUE_WIZARD=1 SEED=12345 ./rogue
The scoreboard is kept in ~/.rogue.scores. Save files are Go gob snapshots
and, as in the original, are deleted when restored.
Code layout
game/ the game engine: one Go file per original C file,
function-by-function (see ARCHITECTURE.md for the mapping)
term/ tcell-backed terminal, replacing curses
cmd/rogue/ the executable
The engine package is fully headless-testable: go test ./game/ runs scripted
game sessions, dungeon-generation golden checks, and an RNG compatibility test
against the original C generator.
License
BSD-style; see LICENSE.TXT.
Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman. All rights reserved.