Decompose options.go (refactor step 7)

ParseOpts splits into parseOptName/parseOptValue/parseInvType; getStr
gains endsInput/getStrErase/getStrEdit. options.go is complexity-clean.
Behavior unchanged.
This commit is contained in:
2026-07-07 03:27:56 +02:00
parent cc2efb86e8
commit 5849dddcf0

View File

@@ -205,55 +205,11 @@ func (g *RogueGame) getStr(opt *string, win *Window) int {
)
for {
c = g.readchar()
if c == '\n' || c == '\r' || c == Escape {
if endsInput(c) || (len(buf) == 0 && c == '-' && !onStd) {
break
}
if c == 8 || c == 0x7f { // erase character
if len(buf) > 0 {
buf = buf[:len(buf)-1]
win.Move(oy, ox+len(displayStr(buf)))
}
win.Clrtoeol()
g.scr.RefreshWin(win)
continue
}
if c == CTRL('U') { // kill character
buf = buf[:0]
win.Move(oy, ox)
win.Clrtoeol()
g.scr.RefreshWin(win)
continue
}
if len(buf) == 0 {
if c == '-' && !onStd {
break
}
if c == '~' {
buf = append(buf, g.Home...)
win.AddStr(g.Home)
win.Clrtoeol()
g.scr.RefreshWin(win)
continue
}
}
if len(buf) >= MaxInp || (!isPrint(c) && c != ' ') {
continue // C beeps here
}
buf = append(buf, c)
win.AddStr(unctrl(c))
win.Clrtoeol()
g.scr.RefreshWin(win)
buf = g.getStrEdit(win, buf, c, oy, ox)
}
if len(buf) > 0 { // only change option if something has been typed
@@ -277,6 +233,52 @@ func (g *RogueGame) getStr(opt *string, win *Window) int {
}
}
// endsInput reports the keys that finish line input (options.c get_str).
func endsInput(c byte) bool {
return c == '\n' || c == '\r' || c == Escape
}
// getStrErase deletes the last character of the buffer (options.c
// get_str).
func getStrErase(win *Window, buf []byte, oy, ox int) []byte {
if len(buf) > 0 {
buf = buf[:len(buf)-1]
win.Move(oy, ox+len(displayStr(buf)))
}
win.Clrtoeol()
return buf
}
// getStrEdit applies one key to the line editor's buffer: erase, kill,
// home expansion, or a typed character (options.c get_str).
func (g *RogueGame) getStrEdit(win *Window, buf []byte, c byte, oy, ox int) []byte {
switch {
case c == 8 || c == 0x7f:
buf = getStrErase(win, buf, oy, ox)
case c == CTRL('U'): // kill character
buf = buf[:0]
win.Move(oy, ox)
win.Clrtoeol()
case len(buf) == 0 && c == '~':
buf = append(buf, g.Home...)
win.AddStr(g.Home)
win.Clrtoeol()
case len(buf) >= MaxInp || (!isPrint(c) && c != ' '):
return buf // C beeps here
default:
buf = append(buf, c)
win.AddStr(unctrl(c))
win.Clrtoeol()
}
g.scr.RefreshWin(win)
return buf
}
// displayStr renders a buffer the way the input echo did.
func displayStr(buf []byte) string {
var sb strings.Builder
@@ -337,75 +339,7 @@ func (g *RogueGame) ParseOpts(str string) {
i++
}
name := str[:i]
rest := str[i:]
matched := false
for oi := range optlist {
op := &optlist[oi]
isBoolOpt := op.kind == optBool || op.kind == optSeeFloor
if strings.HasPrefix(op.name, name) && name != "" {
matched = true
if isBoolOpt {
*op.boolP = true
} else {
// Skip to start of string value
for rest != "" && rest[0] == '=' {
rest = rest[1:]
}
val := rest
var prefix string
if val != "" && val[0] == '~' {
prefix = g.Home
val = val[1:]
for val != "" && val[0] == '/' {
val = val[1:]
}
}
// Skip to end of string value
end := strings.IndexByte(val, ',')
if end < 0 {
end = len(val)
}
word := val[:end]
rest = val[end:]
if op.kind == optInvT {
// check for type of inventory
w := word
if w != "" {
w = string(toUpper(w[0])) + w[1:]
}
for ti, tn := range g.data.invTName {
if strings.HasPrefix(tn, w) {
*op.intP = ti
break
}
}
} else {
*op.strP = prefix + strucpy(word)
}
}
break
} else if isBoolOpt && strings.HasPrefix(name, "no") &&
strings.HasPrefix(op.name, name[2:]) {
matched = true
*op.boolP = false
break
}
}
_ = matched
rest := g.parseOptName(optlist, str[:i], str[i:])
// skip to start of next option name
for rest != "" && !isAlpha(rest[0]) {
rest = rest[1:]
@@ -415,6 +349,89 @@ func (g *RogueGame) ParseOpts(str string) {
}
}
// parseOptName applies one named option, returning the unconsumed
// remainder: "name" turns a boolean on, "noname" turns it off, and
// string options consume a value (the option scan of options.c
// parse_opts).
func (g *RogueGame) parseOptName(optlist []optDesc, name, rest string) string {
for oi := range optlist {
op := &optlist[oi]
isBoolOpt := op.kind == optBool || op.kind == optSeeFloor
if strings.HasPrefix(op.name, name) && name != "" {
if isBoolOpt {
*op.boolP = true
return rest
}
return g.parseOptValue(op, rest)
}
if isBoolOpt && strings.HasPrefix(name, "no") &&
strings.HasPrefix(op.name, name[2:]) {
*op.boolP = false
return rest
}
}
return rest
}
// parseOptValue consumes an option's "=value" from rest, storing it,
// and returns the remainder (the string arm of options.c parse_opts).
func (g *RogueGame) parseOptValue(op *optDesc, rest string) string {
// Skip to start of string value
for rest != "" && rest[0] == '=' {
rest = rest[1:]
}
val := rest
var prefix string
if val != "" && val[0] == '~' {
prefix = g.Home
val = val[1:]
for val != "" && val[0] == '/' {
val = val[1:]
}
}
// Skip to end of string value
end := strings.IndexByte(val, ',')
if end < 0 {
end = len(val)
}
word := val[:end]
if op.kind == optInvT {
g.parseInvType(op, word)
} else {
*op.strP = prefix + strucpy(word)
}
return val[end:]
}
// parseInvType matches an inventory-style name by prefix (options.c
// parse_opts).
func (g *RogueGame) parseInvType(op *optDesc, word string) {
// check for type of inventory
if word != "" {
word = string(toUpper(word[0])) + word[1:]
}
for ti, tn := range g.data.invTName {
if strings.HasPrefix(tn, word) {
*op.intP = ti
break
}
}
}
// strucpy copies a string keeping only printable characters, capped at
// MAXINP (options.c strucpy).
func strucpy(s string) string {