Bound concurrent image processing and upstream fetches (closes #64)
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Nothing bounded total in-flight work, so a burst of cache misses across
hosts could exhaust memory. Two settings now do: max_concurrent_processing
(default the CPUs Go uses) and upstream_connections (default 64, beside
the per-host limit). A request that finds either full waits up to 10
seconds, then gets 503; a slot is released on every path. No request
holds source bytes while it waits: a cached source is read only after
the processing slot is taken, and a fetched one only while it holds its
upstream connection. libvips runs one worker thread per image with its
operation cache off. Both waits count toward downstream_timeout, as the
README says.

Model: opus-5-5
This commit was merged in pull request #148.
This commit is contained in:
2026-09-29 10:32:16 +02:00
parent 0c99be939a
commit baf457d21e
17 changed files with 1137 additions and 94 deletions
+9
View File
@@ -12,6 +12,7 @@ import (
"github.com/go-chi/chi/v5"
"sneak.berlin/go/pixa/internal/encurl"
"sneak.berlin/go/pixa/internal/httpfetcher"
"sneak.berlin/go/pixa/internal/imageprocessor"
"sneak.berlin/go/pixa/internal/imgcache"
)
@@ -217,6 +218,14 @@ func (s *Handlers) respondImageError(
return
}
if errors.Is(err, httpfetcher.ErrTooManyConnections) ||
errors.Is(err, imageprocessor.ErrTooManyImages) {
s.respondError(w, "server busy, try again later",
http.StatusServiceUnavailable)
return
}
s.respondError(w, "internal error", http.StatusInternalServerError)
}