This commit is contained in:
2026-07-06 19:12:44 +02:00
parent 16603321be
commit 2fe5db60c2
6 changed files with 628 additions and 0 deletions

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flappy/go.mod Normal file
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module flappy
go 1.25
require (
github.com/charmbracelet/bubbletea v1.3.10
github.com/charmbracelet/lipgloss v1.1.0
)
require (
github.com/aymanbagabas/go-osc52/v2 v2.0.1 // indirect
github.com/charmbracelet/colorprofile v0.2.3-0.20250311203215-f60798e515dc // indirect
github.com/charmbracelet/x/ansi v0.10.1 // indirect
github.com/charmbracelet/x/cellbuf v0.0.13-0.20250311204145-2c3ea96c31dd // indirect
github.com/charmbracelet/x/term v0.2.1 // indirect
github.com/erikgeiser/coninput v0.0.0-20211004153227-1c3628e74d0f // indirect
github.com/lucasb-eyer/go-colorful v1.2.0 // indirect
github.com/mattn/go-isatty v0.0.20 // indirect
github.com/mattn/go-localereader v0.0.1 // indirect
github.com/mattn/go-runewidth v0.0.16 // indirect
github.com/muesli/ansi v0.0.0-20230316100256-276c6243b2f6 // indirect
github.com/muesli/cancelreader v0.2.2 // indirect
github.com/muesli/termenv v0.16.0 // indirect
github.com/rivo/uniseg v0.4.7 // indirect
github.com/xo/terminfo v0.0.0-20220910002029-abceb7e1c41e // indirect
golang.org/x/sys v0.36.0 // indirect
golang.org/x/text v0.3.8 // indirect
)

43
flappy/go.sum Normal file
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github.com/aymanbagabas/go-osc52/v2 v2.0.1 h1:HwpRHbFMcZLEVr42D4p7XBqjyuxQH5SMiErDT4WkJ2k=
github.com/aymanbagabas/go-osc52/v2 v2.0.1/go.mod h1:uYgXzlJ7ZpABp8OJ+exZzJJhRNQ2ASbcXHWsFqH8hp8=
github.com/charmbracelet/bubbletea v1.3.10 h1:otUDHWMMzQSB0Pkc87rm691KZ3SWa4KUlvF9nRvCICw=
github.com/charmbracelet/bubbletea v1.3.10/go.mod h1:ORQfo0fk8U+po9VaNvnV95UPWA1BitP1E0N6xJPlHr4=
github.com/charmbracelet/colorprofile v0.2.3-0.20250311203215-f60798e515dc h1:4pZI35227imm7yK2bGPcfpFEmuY1gc2YSTShr4iJBfs=
github.com/charmbracelet/colorprofile v0.2.3-0.20250311203215-f60798e515dc/go.mod h1:X4/0JoqgTIPSFcRA/P6INZzIuyqdFY5rm8tb41s9okk=
github.com/charmbracelet/lipgloss v1.1.0 h1:vYXsiLHVkK7fp74RkV7b2kq9+zDLoEU4MZoFqR/noCY=
github.com/charmbracelet/lipgloss v1.1.0/go.mod h1:/6Q8FR2o+kj8rz4Dq0zQc3vYf7X+B0binUUBwA0aL30=
github.com/charmbracelet/x/ansi v0.10.1 h1:rL3Koar5XvX0pHGfovN03f5cxLbCF2YvLeyz7D2jVDQ=
github.com/charmbracelet/x/ansi v0.10.1/go.mod h1:3RQDQ6lDnROptfpWuUVIUG64bD2g2BgntdxH0Ya5TeE=
github.com/charmbracelet/x/cellbuf v0.0.13-0.20250311204145-2c3ea96c31dd h1:vy0GVL4jeHEwG5YOXDmi86oYw2yuYUGqz6a8sLwg0X8=
github.com/charmbracelet/x/cellbuf v0.0.13-0.20250311204145-2c3ea96c31dd/go.mod h1:xe0nKWGd3eJgtqZRaN9RjMtK7xUYchjzPr7q6kcvCCs=
github.com/charmbracelet/x/term v0.2.1 h1:AQeHeLZ1OqSXhrAWpYUtZyX1T3zVxfpZuEQMIQaGIAQ=
github.com/charmbracelet/x/term v0.2.1/go.mod h1:oQ4enTYFV7QN4m0i9mzHrViD7TQKvNEEkHUMCmsxdUg=
github.com/erikgeiser/coninput v0.0.0-20211004153227-1c3628e74d0f h1:Y/CXytFA4m6baUTXGLOoWe4PQhGxaX0KpnayAqC48p4=
github.com/erikgeiser/coninput v0.0.0-20211004153227-1c3628e74d0f/go.mod h1:vw97MGsxSvLiUE2X8qFplwetxpGLQrlU1Q9AUEIzCaM=
github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY=
github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
github.com/mattn/go-isatty v0.0.20 h1:xfD0iDuEKnDkl03q4limB+vH+GxLEtL/jb4xVJSWWEY=
github.com/mattn/go-isatty v0.0.20/go.mod h1:W+V8PltTTMOvKvAeJH7IuucS94S2C6jfK/D7dTCTo3Y=
github.com/mattn/go-localereader v0.0.1 h1:ygSAOl7ZXTx4RdPYinUpg6W99U8jWvWi9Ye2JC/oIi4=
github.com/mattn/go-localereader v0.0.1/go.mod h1:8fBrzywKY7BI3czFoHkuzRoWE9C+EiG4R1k4Cjx5p88=
github.com/mattn/go-runewidth v0.0.16 h1:E5ScNMtiwvlvB5paMFdw9p4kSQzbXFikJ5SQO6TULQc=
github.com/mattn/go-runewidth v0.0.16/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w=
github.com/muesli/ansi v0.0.0-20230316100256-276c6243b2f6 h1:ZK8zHtRHOkbHy6Mmr5D264iyp3TiX5OmNcI5cIARiQI=
github.com/muesli/ansi v0.0.0-20230316100256-276c6243b2f6/go.mod h1:CJlz5H+gyd6CUWT45Oy4q24RdLyn7Md9Vj2/ldJBSIo=
github.com/muesli/cancelreader v0.2.2 h1:3I4Kt4BQjOR54NavqnDogx/MIoWBFa0StPA8ELUXHmA=
github.com/muesli/cancelreader v0.2.2/go.mod h1:3XuTXfFS2VjM+HTLZY9Ak0l6eUKfijIfMUZ4EgX0QYo=
github.com/muesli/termenv v0.16.0 h1:S5AlUN9dENB57rsbnkPyfdGuWIlkmzJjbFf0Tf5FWUc=
github.com/muesli/termenv v0.16.0/go.mod h1:ZRfOIKPFDYQoDFF4Olj7/QJbW60Ol/kL1pU3VfY/Cnk=
github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ=
github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
github.com/xo/terminfo v0.0.0-20220910002029-abceb7e1c41e h1:JVG44RsyaB9T2KIHavMF/ppJZNG9ZpyihvCd0w101no=
github.com/xo/terminfo v0.0.0-20220910002029-abceb7e1c41e/go.mod h1:RbqR21r5mrJuqunuUZ/Dhy/avygyECGrLceyNeo4LiM=
golang.org/x/exp v0.0.0-20220909182711-5c715a9e8561 h1:MDc5xs78ZrZr3HMQugiXOAkSZtfTpbJLDr/lwfgO53E=
golang.org/x/exp v0.0.0-20220909182711-5c715a9e8561/go.mod h1:cyybsKvd6eL0RnXn6p/Grxp8F5bW7iYuBgsNCOHpMYE=
golang.org/x/sys v0.0.0-20210809222454-d867a43fc93e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.36.0 h1:KVRy2GtZBrk1cBYA7MKu5bEZFxQk4NIDV6RLVcC8o0k=
golang.org/x/sys v0.36.0/go.mod h1:OgkHotnGiDImocRcuBABYBEXf8A9a87e/uXjp9XT3ks=
golang.org/x/text v0.3.8 h1:nAL+RVCQ9uMn3vJZbV+MRnydTJFPf8qqY42YiA6MrqY=
golang.org/x/text v0.3.8/go.mod h1:E6s5w1FMmriuDzIBO73fBruAKo1PCIq6d2Q6DHfQ8WQ=

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package main
import (
"fmt"
"math/rand"
"strings"
"time"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
// Physics tuned so per-frame displacement stays around one row, which keeps
// motion smooth and the 7-row gap threadable at 30fps.
const (
fps = 30
gravity = 0.09 // rows/frame^2
jumpVel = -0.95 // rows/frame; peak rise ≈ v²/2g ≈ 5 rows over ~0.35s
maxFall = 1.15 // terminal velocity, rows/frame — never skip >1 row
pipeSpeed = 0.5 // cells/frame → 15 cells/s
pipeGap = 7
pipeSpacing = 28 // cells between pipes → one pipe ≈ every 1.9s
pipeWidth = 3
groundH = 2
)
// tickMsg advances the simulation. gen guards against stale tick chains:
// without it, restarting can leave an old chain in flight and the game
// silently runs at double speed.
type tickMsg struct{ gen int }
func tick(gen int) tea.Cmd {
return tea.Tick(time.Second/fps, func(time.Time) tea.Msg {
return tickMsg{gen: gen}
})
}
type pipe struct {
x float64
gapY int
scored bool
}
type star struct{ x, y int }
type model struct {
termW, termH int
width int // field width in cells
height int // field height in cells (terminal minus header+footer)
birdX int
birdY float64
birdVel float64
pipes []pipe
stars []star
score int
best int
gen int // tick generation
gameOver bool
started bool
resized bool
}
func newGame(best, gen int, termW, termH int) model {
m := model{best: best, gen: gen}
if termW > 0 && termH > 0 {
m.applySize(termW, termH)
}
return m
}
// applySize records the terminal size, sizes the field, and rebuilds the
// static starfield. The starfield must be stable between frames — rolling
// new random speckles every render is what caused full-screen flicker.
func (m *model) applySize(w, h int) {
m.termW, m.termH = w, h
m.width = w
fieldH := h - 2 // one row header, one row footer
if fieldH < 8 {
fieldH = 8
}
m.height = fieldH
m.birdX = w / 4
if m.birdX < 4 {
m.birdX = 4
}
if !m.resized {
m.birdY = float64(m.height-groundH) / 2
m.resized = true
}
// keep the bird inside the new bounds after a resize
floor := float64(m.height - groundH - 1)
if m.birdY > floor {
m.birdY = floor
}
// static starfield, ~1 speckle per 40 sky cells
skyH := m.height - groundH
m.stars = m.stars[:0]
n := m.width * skyH / 40
for i := 0; i < n; i++ {
m.stars = append(m.stars, star{x: rand.Intn(m.width), y: rand.Intn(skyH)})
}
}
func (m model) Init() tea.Cmd { return nil }
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.WindowSizeMsg:
m.applySize(msg.Width, msg.Height)
return m, nil
case tea.KeyMsg:
switch msg.String() {
case " ", "space", "enter", "up", "k":
if m.gameOver {
// restart: bump generation so any in-flight tick is ignored
nm := newGame(m.best, m.gen+1, m.termW, m.termH)
nm.started = true
nm.birdVel = jumpVel // start with a flap, like the original
return nm, tick(nm.gen)
}
if !m.started {
m.started = true
m.birdVel = jumpVel
return m, tick(m.gen)
}
m.birdVel = jumpVel
case "q", "esc", "ctrl+c":
return m, tea.Quit
}
case tickMsg:
if msg.gen != m.gen {
return m, nil // stale chain — drop it
}
if !m.started || m.gameOver {
return m, nil // stop the loop; nothing animates on end screens
}
if m.resized {
m.step()
}
return m, tick(m.gen)
}
return m, nil
}
func (m *model) step() {
m.birdVel += gravity
if m.birdVel > maxFall {
m.birdVel = maxFall
}
m.birdY += m.birdVel
// ceiling clamp
if m.birdY < 0 {
m.birdY = 0
m.birdVel = 0
}
// ground collision
floor := float64(m.height - groundH - 1)
if m.birdY >= floor {
m.birdY = floor
m.gameOver = true
}
// advance pipes
for i := range m.pipes {
m.pipes[i].x -= pipeSpeed
}
for len(m.pipes) > 0 && m.pipes[0].x+pipeWidth < 0 {
m.pipes = m.pipes[1:]
}
// spawn pipes
usableH := m.height - groundH - pipeGap - 4
if usableH < 1 {
usableH = 1
}
if len(m.pipes) == 0 || m.pipes[len(m.pipes)-1].x < float64(m.width-pipeSpacing) {
gapY := rand.Intn(usableH) + 2
m.pipes = append(m.pipes, pipe{x: float64(m.width), gapY: gapY})
}
by := int(m.birdY)
for i := range m.pipes {
p := &m.pipes[i]
px := int(p.x)
// score once the pipe's trailing edge passes the bird
if !p.scored && px+pipeWidth <= m.birdX {
p.scored = true
m.score++
if m.score > m.best {
m.best = m.score
}
}
// collision with pipe body
if m.birdX >= px && m.birdX < px+pipeWidth {
if by < p.gapY || by > p.gapY+pipeGap {
m.gameOver = true
}
}
}
}
// styles ----------------------------------------------------------------------
var (
birdStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("220")).Bold(true)
birdUpStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("226")).Bold(true)
birdDnStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("214")).Bold(true)
pipeStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("34"))
pipeHi = lipgloss.NewStyle().Foreground(lipgloss.Color("46"))
capStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("36"))
skyStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("33"))
groundStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("142"))
dirtStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("130"))
scoreStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("15")).Bold(true)
bestStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("214")).Bold(true)
overStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("196")).Bold(true)
hintStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("245"))
titleStyle = lipgloss.NewStyle().
Foreground(lipgloss.Color("220")).
Background(lipgloss.Color("23")).
Bold(true)
)
func birdGlyph(vel float64) (string, lipgloss.Style) {
switch {
case vel < -0.3:
return "➚", birdUpStyle
case vel > 0.5:
return "➘", birdDnStyle
default:
return "➙", birdStyle
}
}
func (m model) View() string {
if !m.resized {
return hintStyle.Render(" sizing terminal… ")
}
width, height := m.width, m.height
grid := make([][]string, height)
for i := range grid {
grid[i] = make([]string, width)
for j := range grid[i] {
grid[i][j] = " "
}
}
// static sky speckles (precomputed — stable between frames)
for _, s := range m.stars {
if s.y < height-groundH && s.x < width {
grid[s.y][s.x] = skyStyle.Render("·")
}
}
// pipes
for _, p := range m.pipes {
px := int(p.x)
topCap := p.gapY - 1
botCap := p.gapY + pipeGap + 1
for x := px; x < px+pipeWidth && x < width; x++ {
if x < 0 {
continue
}
for y := 0; y < height-groundH; y++ {
if y < p.gapY || y > p.gapY+pipeGap {
if y == topCap || y == botCap {
grid[y][x] = capStyle.Render("▓")
} else if x == px {
grid[y][x] = pipeHi.Render("█")
} else {
grid[y][x] = pipeStyle.Render("█")
}
}
}
}
}
// ground
for y := height - groundH; y < height; y++ {
for x := 0; x < width; x++ {
if y == height-groundH {
grid[y][x] = groundStyle.Render("▔")
} else {
grid[y][x] = dirtStyle.Render("▓")
}
}
}
// bird
by := int(m.birdY)
if by >= 0 && by < height && m.birdX >= 0 && m.birdX < width {
glyph, style := birdGlyph(m.birdVel)
grid[by][m.birdX] = style.Render(glyph)
}
// overlays are written directly into the grid, cell by cell, so styled
// field content underneath can never be corrupted by string splicing.
if !m.started && !m.gameOver {
m.overlayGrid(grid, []overline{
{" FLAPPY BIRD ", titleStyle},
{},
{"press SPACE to flap", hintStyle},
})
} else if m.gameOver {
m.overlayGrid(grid, []overline{
{"✖ GAME OVER ✖", overStyle},
{},
{fmt.Sprintf("score %d • SPACE to retry", m.score), hintStyle},
})
}
// compose field
var b strings.Builder
for _, row := range grid {
for _, c := range row {
b.WriteString(c)
}
b.WriteString("\n")
}
field := b.String()
header := scoreStyle.Render(fmt.Sprintf(" SCORE %d ", m.score)) +
" " +
bestStyle.Render(fmt.Sprintf("BEST %d ", m.best))
footer := hintStyle.Render(" SPACE: flap • Q: quit ")
return header + "\n" + field + footer
}
// overline is one centred line of overlay text with its style.
type overline struct {
text string
style lipgloss.Style
}
// overlayGrid writes overlay lines into the middle of the grid, one styled
// cell per rune. Empty lines clear a centred band for readability.
func (m model) overlayGrid(grid [][]string, lines []overline) {
startY := (len(grid) - len(lines)) / 2
if startY < 0 {
startY = 0
}
// widest line determines the cleared band
maxW := 0
for _, ol := range lines {
if n := len([]rune(ol.text)); n > maxW {
maxW = n
}
}
for i, ol := range lines {
y := startY + i
if y < 0 || y >= len(grid) {
continue
}
// clear a band as wide as the widest line so text sits on a clean row
bandX := (m.width - maxW - 2) / 2
for j := 0; j < maxW+2; j++ {
x := bandX + j
if x >= 0 && x < m.width {
grid[y][x] = " "
}
}
runes := []rune(ol.text)
startX := (m.width - len(runes)) / 2
for j, r := range runes {
x := startX + j
if x < 0 || x >= m.width {
continue
}
grid[y][x] = ol.style.Render(string(r))
}
}
}
func main() {
p := tea.NewProgram(newGame(0, 0, 0, 0), tea.WithAltScreen())
if _, err := p.Run(); err != nil {
fmt.Println("error running game:", err)
}
}

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// Command geolocate estimates the machine's physical location by scanning
// nearby Wi-Fi access points and submitting their BSSIDs to a public
// Wi-Fi-to-location service, then records the result under ~/.data/location.
//
// This is a macOS port of the original Linux script. Two things changed since
// the original was written:
//
// - The original scanned access points with nmcli (NetworkManager). macOS
// has no equivalent, and Apple removed the `airport` CLI in macOS 14.4.
// On macOS 26, CoreWLAN only returns real BSSIDs to a Developer-ID-signed,
// notarized binary that the user has granted Location Services access. We
// get that via the macwifi package, which ships such a signed helper.
//
// - The original queried Mozilla Location Services, which shut down in 2024.
// We use BeaconDB instead: a community-run successor that speaks the same
// Ichnaea API (identical request/response shape).
package main
import (
"bytes"
"context"
"encoding/json"
"fmt"
"io"
"net/http"
"os"
"path/filepath"
"time"
"github.com/jaisonerick/macwifi"
)
// geolocateURL is BeaconDB's Ichnaea-compatible geolocate endpoint, the
// drop-in replacement for the defunct location.services.mozilla.com.
const geolocateURL = "https://api.beacondb.net/v1/geolocate"
// accessPoint is one observed Wi-Fi access point in the Ichnaea request
// schema. Only macAddress is required; signal strength and channel improve
// the position estimate when available.
type accessPoint struct {
MacAddress string `json:"macAddress"`
SignalStrength int `json:"signalStrength,omitempty"`
Channel int `json:"channel,omitempty"`
}
type geolocateRequest struct {
WifiAccessPoints []accessPoint `json:"wifiAccessPoints,omitempty"`
}
func main() {
if err := run(); err != nil {
fmt.Fprintln(os.Stderr, "geolocate:", err)
os.Exit(1)
}
}
func run() error {
ts := time.Now().Unix()
// The first scan triggers macOS's Location Services prompt for the
// bundled helper; allow generous time for a user to approve it.
ctx, cancel := context.WithTimeout(context.Background(), 60*time.Second)
defer cancel()
// Wi-Fi scanning requires Location Services. If it is disabled (or the
// scan otherwise fails), fall back to IP-based geolocation rather than
// aborting — matching the original, which posted an empty request when
// it couldn't find enough access points.
aps, err := listAccessPoints(ctx)
if err != nil {
fmt.Fprintf(os.Stderr,
"geolocate: wifi scan unavailable (%v); falling back to IP geolocation\n", err)
aps = nil
}
loc, err := geolocate(aps)
if err != nil {
return err
}
loc["timestamp"] = ts
out, err := json.Marshal(loc)
if err != nil {
return err
}
home, err := os.UserHomeDir()
if err != nil {
return err
}
dir := filepath.Join(home, ".data", "location")
if err := os.MkdirAll(dir, 0o755); err != nil {
return err
}
if err := writeFile(filepath.Join(dir, "latest.json"), out); err != nil {
return err
}
return writeFile(filepath.Join(dir, fmt.Sprintf("%d.json", ts)), out)
}
func writeFile(path string, content []byte) error {
return os.WriteFile(path, content, 0o644)
}
// listAccessPoints scans nearby Wi-Fi networks via CoreWLAN (through the
// macwifi helper) and returns their BSSIDs. It returns nil if fewer than two
// usable access points are found, mirroring the original script: the
// geolocation service needs at least two observations to triangulate.
func listAccessPoints(ctx context.Context) ([]accessPoint, error) {
networks, err := macwifi.Scan(ctx)
if err != nil {
return nil, fmt.Errorf("scanning wifi: %w", err)
}
seen := make(map[string]bool)
var aps []accessPoint
for _, n := range networks {
// BSSID is empty when Location Services access has not been
// granted, or for saved-but-not-visible networks.
if n.BSSID == "" || seen[n.BSSID] {
continue
}
seen[n.BSSID] = true
aps = append(aps, accessPoint{
MacAddress: n.BSSID,
SignalStrength: n.RSSI,
Channel: n.Channel,
})
}
if len(aps) < 2 {
return nil, nil
}
return aps, nil
}
// geolocate posts the observed access points to BeaconDB and returns the
// decoded response (e.g. {"location":{"lat":..,"lng":..},"accuracy":..}).
// With no access points it degrades to a GeoIP estimate, matching the
// original behaviour of posting an empty request.
func geolocate(aps []accessPoint) (map[string]any, error) {
body, err := json.Marshal(geolocateRequest{WifiAccessPoints: aps})
if err != nil {
return nil, err
}
resp, err := http.Post(geolocateURL, "application/json", bytes.NewReader(body))
if err != nil {
return nil, err
}
defer resp.Body.Close()
data, err := io.ReadAll(resp.Body)
if err != nil {
return nil, err
}
if resp.StatusCode != http.StatusOK {
return nil, fmt.Errorf("geolocation service returned %s: %s",
resp.Status, bytes.TrimSpace(data))
}
var result map[string]any
if err := json.Unmarshal(data, &result); err != nil {
return nil, err
}
return result, nil
}

5
geolocate/go.mod Normal file
View File

@@ -0,0 +1,5 @@
module sneak.berlin/go/geolocate
go 1.26.1
require github.com/jaisonerick/macwifi v1.0.0

2
geolocate/go.sum Normal file
View File

@@ -0,0 +1,2 @@
github.com/jaisonerick/macwifi v1.0.0 h1:Jy86C7BBR/J7u1cxFWOWi+YlwYjiMMjYLUt6RGFD1Mc=
github.com/jaisonerick/macwifi v1.0.0/go.mod h1:AtCf/s2Y4izU7IYcBSPoGe2lp2Oj53T7rz9D08uqSRM=