Three coordinated changes drop restore wall-clock by orders of
magnitude on real-world snapshots and bring memory use back under
control:
* Streaming download into the disk cache. New
blobDiskCache.PutFromReader takes an io.Reader and io.Copy's it
straight into the cache file. The old downloadBlob path did
io.ReadAll on the decrypted plaintext stream — for a 50 GB blob
that meant 50 GB in RAM before the cache write. The whole chain
(Storage.Get → age.Decrypt → zstd.NewReader → io.Copy) is now
fully streaming; peak RAM per blob is bounded by ~64 KB of
internal age/zstd buffers plus the io.Copy buffer.
* Chunk extraction via ReadAt. After a blob is on disk, restore
reads chunks via blobDiskCache.ReadAt(hash, offset, length) so
only the chunk's bytes ever touch RAM. The previous code path
called blobCache.Get for every cache-hit chunk, which read the
entire blob (e.g. 10 GB) from disk into a []byte just to slice
out a few KB — single-handedly ~900 ms per cache hit on the
user's photo snapshot.
* Locality-aware restore ordering. New restorePlan indexes
file→blob_set and blob→file_set at restore start, then drives
the loop so that every file whose full blob set is on disk is
drained before any new blob downloads. After the drain queue
empties, the planner picks the pending file with the smallest
uncached-blob count, downloads those blobs, and drains again.
A sweep is forced right before each download so the just-
completed blob is evicted before the next one is Put, keeping
peak disk-cache occupancy at 1 for path-order-adversarial
snapshots.
The restore hot path also moves onto a restoreSession struct so
restoreFile/restoreRegularFile/etc. take only the per-call file
argument instead of threading 9+ parameters through every signature.
The new BlobRepository.GetAll method lets the session build a single
blob-id → blob-hash map at start instead of doing one DB query per
chunk.
TestRestoreLocalityAndReadAt passes: peak_len ≤ 1, get_calls = 0,
readat_calls > 0, every blob fetched exactly once.