Count every reconnect in reconnect_count (closes #68) #77
+15
-10
@@ -60,17 +60,22 @@ func New() *Tracker {
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}
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}
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// SetConnected updates the connection status
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// SetConnected updates the connection status. Every connection after the
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// first counts one reconnect.
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func (t *Tracker) SetConnected(connected bool) {
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wasConnected := t.isConnected.Swap(connected)
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if connected {
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t.mu.Lock()
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t.connectedSince = time.Now()
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t.mu.Unlock()
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// Increment reconnect count (but not for the initial connection)
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if wasConnected || t.reconnectCount.Load() > 0 {
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t.reconnectCount.Add(1)
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}
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t.isConnected.Store(connected)
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if !connected {
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return
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}
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t.mu.Lock()
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// connectedSince is zero until the first connection.
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connectedBefore := !t.connectedSince.IsZero()
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t.connectedSince = time.Now()
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t.mu.Unlock()
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if connectedBefore {
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t.reconnectCount.Add(1)
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}
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}
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@@ -0,0 +1,21 @@
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package metrics
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import "testing"
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// TestReconnectCount connects three times with a disconnect between each, the
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// way the streamer does, and expects every connection after the first to count
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// one reconnect.
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func TestReconnectCount(t *testing.T) {
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tracker := New()
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tracker.SetConnected(true)
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tracker.SetConnected(false)
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tracker.SetConnected(true)
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tracker.SetConnected(false)
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tracker.SetConnected(true)
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const wantReconnects = 2
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if got := tracker.GetReconnectCount(); got != wantReconnects {
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t.Fatalf("reconnect count = %d, want %d", got, wantReconnects)
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}
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}
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