inventoryName splits into nameScroll/nameFood/nameWeapon/nameArmor/ describeWorn/fixNameCase; newThing gains newFoodThing/newWeaponThing/ newArmorThing/newRingThing; dropCheck gains dropRing; addLine splits into addLineSlow/addLinePaged/addLineOverlay. things.go is complexity-clean. Behavior and RNG call order unchanged.
15 KiB
15 KiB