Files
rgoue/.golangci.yml
sneak a8feb6c05d Move all package-level vars into gameData; finish lint adoption
gochecknoglobals: all 37 package-level tables consolidated into the
gameData struct (game/tables.go), built by newGameData() and carried
on RogueGame as g.data (set in NewGame and Restore). ObjectKind
Glyph()/objectKindForGlyph are now switches; the table-reading subtype
Stringer methods are gone; isMagic is a RogueGame method.

goconst: repeated words named (potionName/scrollName/ringName/goldName
in object.go, wandName/staffName in sticks.go, ripWall in tables.go).

exhaustive, testpackage: disabled in .golangci.yml with sneak's
approval (2026-07-07).

Also reverts misspell's silent corruption of the "ther" scroll-name
syllable (it had become "there", changing generated scroll names vs C).

Remaining red: cyclop/gocognit/nestif until refactor step 7; mnd
awaits a ruling. TODO.md rotated; MEMORY.md lint notes updated.
2026-07-07 02:10:58 +02:00

38 lines
1.0 KiB
YAML

version: "2"
run:
timeout: 5m
modules-download-mode: readonly
linters:
default: all
disable:
# Genuinely incompatible with project patterns
- exhaustruct # Requires all struct fields
- depguard # Dependency allow/block lists
- godot # Requires comments to end with periods
- wsl # Deprecated, replaced by wsl_v5
- wrapcheck # Too verbose for internal packages
- varnamelen # Short names like db, id are idiomatic Go
# Repo-specific exceptions approved by sneak (2026-07-06)
- paralleltest # Requires t.Parallel() in every test
# Approved by sneak 2026-07-07
- testpackage # Tests use internal package game to reach unexported state
- exhaustive # C-faithful switches handle only the cases C handled
linters-settings:
lll:
line-length: 88
funlen:
lines: 80
statements: 50
cyclop:
max-complexity: 15
dupl:
threshold: 100
issues:
exclude-use-default: false
max-issues-per-linter: 0
max-same-issues: 0