Audits every case label in C's command.c against this port's dispatch and leaves the audit behind as a standing test, so the two lists cannot drift again. A missing dispatch entry is the one porting error that leaves no trace at build time: the port is function-by-function, so every C function has a Go counterpart and a dropped key dangles nothing, fails to compile nowhere, and simply answers "illegal command" the first time a player presses it. That is how '+' (#11) survived until PR #30 found it by accident. Result: no further missing keys. '+' was the only one. Recording that as a negative result — the class of bug is real, it has now been searched for exhaustively rather than stumbled upon, and the search came back empty. commandHandlers is pinned by set equality in both directions. A missing key is the '+' bug; an extra key is the same bug mirrored, since the likeliest way to acquire one is promoting a key out of the wizard sub-switch, which would expose a MASTER debug command in ordinary play. The main-switch keys that commandHandlers cannot hold - the goto-over re-dispatches, F-to-f, 'a' and 'm' - are covered separately through dispatchKey, because dropping one of those is just as silent as dropping a map entry. Two traps are documented in the file. rogue.h 52-53 defines when as break;case, so a grep for 'case ' finds six of the eighty labels. And the main/wizard split is load-bearing: '+' was a divergence in ordinary play, not just wizard mode, precisely because it is a main-switch key. Confirms this port targets the MASTER build: all four #ifdef MASTER sites in command.c are ported unconditionally, as is sticks.c 237.
8.7 KiB
8.7 KiB