Files
rgoue/MEMORY.md
sneak a8feb6c05d Move all package-level vars into gameData; finish lint adoption
gochecknoglobals: all 37 package-level tables consolidated into the
gameData struct (game/tables.go), built by newGameData() and carried
on RogueGame as g.data (set in NewGame and Restore). ObjectKind
Glyph()/objectKindForGlyph are now switches; the table-reading subtype
Stringer methods are gone; isMagic is a RogueGame method.

goconst: repeated words named (potionName/scrollName/ringName/goldName
in object.go, wandName/staffName in sticks.go, ripWall in tables.go).

exhaustive, testpackage: disabled in .golangci.yml with sneak's
approval (2026-07-07).

Also reverts misspell's silent corruption of the "ther" scroll-name
syllable (it had become "there", changing generated scroll names vs C).

Remaining red: cyclop/gocognit/nestif until refactor step 7; mnd
awaits a ruling. TODO.md rotated; MEMORY.md lint notes updated.
2026-07-07 02:10:58 +02:00

1.9 KiB

Project Memory

Working notes for agents on this repo. Read this alongside TODO.md (which holds the step queue and workflow) before starting work.

Error handling

Panicking on bad/unexpected errors is allowed and preferred over threading unlikely error returns through game code — e.g. write-side Close/encode failures where continuing would mean corrupt state. The game already unwinds C's exit() calls via a gameEnd panic recovered in Run. Return errors where a caller genuinely handles them (save-file prompts, restore validation). Reserve deliberate _ = discards for true best-effort paths (scorefile writes, signal-time autosave), always with a comment saying why.

Linting

The .golangci.yml is the house standard and may only be modified with sneak's explicit permission. To disable a linter, ask, explaining what the linter does; he approves specific exceptions, which are recorded in the config's "Repo-specific exceptions" block with the approval date. Approved so far: paralleltest (2026-07-06); testpackage and exhaustive (2026-07-07). Complexity linters (cyclop, gocognit, nestif) stay enabled and red until refactor step 7 fixes the findings, per sneak 2026-07-07. mnd findings await a ruling. Line-level //nolint with a reason is used sparingly for C-faithfulness (e.g. the authentic "missle" message spellings) and provably-safe gosec conversions; each needs a justifying comment.

Faithfulness

Behavior must not change during the idiomatic-Go refactor unless a TODO step says so. The 80x24 seed-compatible gameplay, message text (including original typos), RNG call order, and C quirks (documented in tests like TestHoldScrollGreedyMonsterQuirk) are contract. Doc comments keep their "(file.c func_name)" breadcrumbs.

Debugging

Write real, committed test files with t.Logf output and run plain go test -v; no throwaway scratch scripts. Successful debug probes become regression tests.