Replace .golangci.yml with the shared canonical config. The old config's top-level linters-settings block was silently ignored under the v2 schema, so the lll/funlen/cyclop/dupl thresholds now actually apply. The four repo-specific disables (mnd, exhaustive, paralleltest, testpackage) move out of the config into targeted in-code nolint directives carrying their original approval dates, keeping the config byte-identical to the canonical one. Fixes surfaced by the stricter settings: t.Parallel() added to all 32 tests, 24 overlong lines wrapped or their comments tightened, tcell control-code returns rewritten as character literals, dupl markers on the identically-shaped item data tables, and two wsl_v5 defer cuddles. No behavior changes. The repo has no golangci-lint version pin (no Dockerfile or CI; make lint runs the host binary, currently v2.12.2), so there was nothing to bump.
135 lines
2.9 KiB
Go
135 lines
2.9 KiB
Go
// Command rogue is the Go port of Rogue 5.4.4: Exploring the Dungeons of
|
|
// Doom. It is a faithful function-by-function port of the classic C game;
|
|
// see ARCHITECTURE.md at the repository root.
|
|
package main
|
|
|
|
import (
|
|
"flag"
|
|
"fmt"
|
|
"os"
|
|
"os/signal"
|
|
"os/user"
|
|
"strconv"
|
|
"syscall"
|
|
"time"
|
|
|
|
"git.eeqj.de/sneak/rgoue/game"
|
|
"git.eeqj.de/sneak/rgoue/term"
|
|
)
|
|
|
|
func main() {
|
|
os.Exit(run())
|
|
}
|
|
|
|
// run does the real work and returns an exit code. It only returns on a
|
|
// startup error; once the game starts, it ends by exiting the process
|
|
// from within (game.myExit restores the terminal first). The deferred
|
|
// Fini covers the early-return paths.
|
|
func run() int {
|
|
scores := flag.Bool("s", false, "print the scoreboard and exit")
|
|
deathDemo := flag.Bool("d", false, "die a random death (demo)")
|
|
|
|
flag.Parse()
|
|
|
|
params := loadParams()
|
|
|
|
if *scores {
|
|
game.New(params).ShowScores()
|
|
|
|
return 0
|
|
}
|
|
|
|
t, err := term.New()
|
|
if err != nil {
|
|
fmt.Fprintln(os.Stderr, err)
|
|
|
|
return 1
|
|
}
|
|
defer t.Fini()
|
|
|
|
params.Term = t
|
|
|
|
var g *game.RogueGame
|
|
|
|
if args := flag.Args(); len(args) == 1 && !*deathDemo {
|
|
// restore a saved game
|
|
g, err = game.Restore(args[0], params)
|
|
if err != nil {
|
|
fmt.Fprintln(os.Stderr, err) // deferred Fini restores the terminal
|
|
|
|
return 1
|
|
}
|
|
} else {
|
|
g = game.New(params)
|
|
}
|
|
|
|
if *deathDemo {
|
|
g.DeathDemo() // does not return: death exits the process
|
|
|
|
return 0
|
|
}
|
|
|
|
installAutosave(g, t)
|
|
|
|
g.Run() // does not return: the game ends by exiting the process
|
|
|
|
return 0
|
|
}
|
|
|
|
// loadParams gathers the game parameters from the environment: home
|
|
// directory, ROGUEOPTS, user name, wizard mode, and the dungeon seed
|
|
// (main.c's startup).
|
|
func loadParams() game.Params {
|
|
home, _ := os.UserHomeDir()
|
|
|
|
name := ""
|
|
|
|
u, userErr := user.Current()
|
|
if userErr == nil {
|
|
name = u.Username
|
|
}
|
|
|
|
wizard := os.Getenv("ROGUE_WIZARD") != ""
|
|
|
|
return game.Params{
|
|
Seed: chooseSeed(wizard),
|
|
Name: name,
|
|
RogueOpts: os.Getenv("ROGUEOPTS"),
|
|
Home: home,
|
|
ScorePath: home + "/.rogue.scores",
|
|
Wizard: wizard,
|
|
}
|
|
}
|
|
|
|
// installAutosave saves the game and exits on SIGHUP/SIGTERM (save.c
|
|
// auto_save).
|
|
func installAutosave(g *game.RogueGame, t *term.Tcell) {
|
|
sig := make(chan os.Signal, 1)
|
|
|
|
signal.Notify(sig, syscall.SIGHUP, syscall.SIGTERM)
|
|
|
|
go func() {
|
|
<-sig
|
|
g.AutoSave()
|
|
t.Fini()
|
|
os.Exit(0)
|
|
}()
|
|
}
|
|
|
|
// chooseSeed picks the dungeon number: SEED for reproducible dungeons
|
|
// (wizard mode, as in the C game), else time+pid (main.c).
|
|
func chooseSeed(wizard bool) int32 {
|
|
if env := os.Getenv("SEED"); env != "" && wizard {
|
|
n, err := strconv.ParseInt(env, 10, 32)
|
|
if err == nil {
|
|
return int32(n)
|
|
}
|
|
}
|
|
|
|
// The C game computed `lowtime + getpid()` in int; the truncation to
|
|
// 32 bits is the same wraparound the C int arithmetic performed.
|
|
//nolint:mnd // C-faithful: the C int wraparound mask
|
|
return int32(time.Now().Unix()&0x7fffffff) +
|
|
int32(os.Getpid()&0x7fffffff)
|
|
}
|