The previous commit claimed --target and --no-cache-filter "validate each
other's magic string". They do not. --target validates only its own
argument; a typo confined to --no-cache-filter left the build green and
linting nothing:
docker build --target lint --no-cache-filter=lnit ...
#10 [lint 2/2] RUN golangci-lint run ... CACHED exit 0
Three of the four edit paths were caught and one was not, so the original
false green survived in the narrow case.
The duplication was the defect: the stage name appeared twice on one
command line and nothing tied the copies together. Correcting only the
prose would have left the hazard live and merely warned about, so the name
is now written once, as `stage=lint`, and passed to both flags. Divergence
is unrepresentable rather than documented — there is a single name to get
wrong, and --target rejects it loudly when it is not a stage in
Dockerfile.lint, which now covers the filter too because it is the same
string.
The comments in script/lint and Dockerfile.lint and the TODO.md entry drop
the false "validate each other" claim and state the real property, along
with the residual hazard that is genuinely unguarded: --target checks that
the name exists, not that it names the stage which actually runs
golangci-lint, and it stops the build there, so relocating the lint step
or appending a stage after it would go unnoticed.
Rogue: Exploring the Dungeons of Doom (Go port)
Rogue is the original dungeon-crawling adventure game that spawned an entire genre. This branch is a faithful Go port of Rogue 5.4.4: explore procedurally generated dungeons, fight monsters, collect treasure, and attempt to retrieve the Amulet of Yendor.
Original authors: Michael Toy, Ken Arnold, and Glenn Wichman (1980–1983, 1985, 1999).
The port is function-by-function faithful to the classic C sources — same
dungeon generation (seed-compatible RNG), same combat math, same item tables,
same messages. The C reference implementation lives on the master and
modern-rogue branches; ARCHITECTURE.md documents both the
original program structure and the design of this port.
Building and running
Requires Go 1.25 or later and a terminal at least 80x24.
go build ./cmd/rogue
./rogue
# Restore a saved game
./rogue ~/rogue.save
# View high scores
./rogue -s
# Test the death screen (demo mode)
./rogue -d
In-game commands
Press ? in game for the full list.
- arrows or h/j/k/l/y/u/b/n — move (shift to run, ctrl to run until adjacent)
.rest,ssearch for hidden doors and trapsiinventory,,pick up,ddropqquaff potion,rread scroll,eeat foodwwield weapon,Wwear armor,P/Rput on / remove ringtthrow,zzap a wand,f/Ffight>/<take the stairsSsave,Qquit
Environment
# Game options, as in the original
export ROGUEOPTS="name=YourName,terse,jump,fruit=mango"
# Wizard (debug) mode, with a reproducible dungeon
ROGUE_WIZARD=1 SEED=12345 ./rogue
The scoreboard is kept in ~/.rogue.scores. Save files are Go gob snapshots
and, as in the original, are deleted when restored.
Code layout
game/ the game engine: one Go file per original C file,
function-by-function (see ARCHITECTURE.md for the mapping)
term/ tcell-backed terminal, replacing curses
cmd/rogue/ the executable
The engine package is fully headless-testable: make test runs scripted command
sequences, dungeon-generation golden checks, and an RNG compatibility test
against the original C generator.
For development, the Makefile wraps the toolchain: make fmt (gofmt +
prettier), make lint (script/lint, which runs golangci-lint inside the
pinned container built from Dockerfile.lint — it is never installed on the
host, so docker is required), make test (the suite, under the race detector
with coverage and a timeout), and make check (all three). Use the targets
rather than invoking go test directly — they carry the flags the project
relies on.
License
BSD-style; see LICENSE.TXT.
Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman. All rights reserved.