The 289 findings are C-faithful gameplay literals (probability rolls, damage spreads, screen coordinates); naming them would invent constants the C never had and hurt greppability against the reference sources.
44 lines
1.9 KiB
Markdown
44 lines
1.9 KiB
Markdown
# Project Memory
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Working notes for agents on this repo. Read this alongside TODO.md
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(which holds the step queue and workflow) before starting work.
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## Error handling
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Panicking on bad/unexpected errors is allowed and preferred over
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threading unlikely error returns through game code — e.g. write-side
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Close/encode failures where continuing would mean corrupt state. The
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game already unwinds C's exit() calls via a gameEnd panic recovered in
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Run. Return errors where a caller genuinely handles them (save-file
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prompts, restore validation). Reserve deliberate `_ =` discards for
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true best-effort paths (scorefile writes, signal-time autosave), always
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with a comment saying why.
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## Linting
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The .golangci.yml is the house standard and may only be modified with
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sneak's explicit permission. To disable a linter, ask, explaining what
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the linter does; he approves specific exceptions, which are recorded
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in the config's "Repo-specific exceptions" block with the approval
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date. Approved so far: paralleltest (2026-07-06); testpackage,
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exhaustive, and mnd (2026-07-07). Complexity linters (cyclop, gocognit,
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nestif) stay enabled and red until refactor step 7 fixes the findings,
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per sneak 2026-07-07. Line-level //nolint
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with a reason is used sparingly for C-faithfulness (e.g. the authentic
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"missle" message spellings) and provably-safe gosec conversions; each
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needs a justifying comment.
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## Faithfulness
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Behavior must not change during the idiomatic-Go refactor unless a
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TODO step says so. The 80x24 seed-compatible gameplay, message text
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(including original typos), RNG call order, and C quirks (documented
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in tests like TestHoldScrollGreedyMonsterQuirk) are contract. Doc
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comments keep their "(file.c func_name)" breadcrumbs.
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## Debugging
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Write real, committed test files with t.Logf output and run plain
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`go test -v`; no throwaway scratch scripts. Successful debug probes
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become regression tests.
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