1 Commits

Author SHA1 Message Date
495c4629e4 Cover the wizard commands with C-verified unit tests (closes #7)
game/wizard.go had no tests of its own. It is not purely a debug
surface: set_know writes the per-game discovered tables that name items
in ordinary play, and teleport is what the teleport ring calls every
fiftieth turn, so a defect in either leaks into a normal game.

Adds coverage for createObj (pack filing and the gold arm),
createWeaponArmor, createRing, showMap, whatis, whatisPick, setKnow,
teleport and command.go's wizardKit. Package coverage 60.6% -> 62.4%.
Expected values are transcribed from wizard.c, command.c, extern.c,
weapons.c and rogue.h rather than read off the port; wizard mode is
entered through Params.Wizard, the field main.go fills from
ROGUE_WIZARD, so no test pokes the flag.

Two notes from the C. A wizard-created "cursed" weapon is not cursed in
either language: init_weapon assigns o_flags over the ISCURSED bit
create_obj had just set, leaving only the o_hplus penalty, and the test
pins the whole flag word to the init_dam[] row to say so. C's show_map
turns standout on for a non-real square but only off for a square whose
whole flag word is zero, which no secret square has, so C leaks the
attribute across the rest of the map where the port does not; that
display-only difference is reported on the issue and left alone here,
and the test asserts standout only up to the first secret square.

No game behavior is changed.
2026-08-09 15:39:58 +00:00
10 changed files with 71 additions and 1639 deletions

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@@ -1,8 +0,0 @@
# Part of the lint gate: only what reaches the container is linted, so
# excluding a self-contained Go source here drops it from the lint silently.
# Never exclude Go sources, go.mod/go.sum or .golangci.yml.
.git
# Generated artifacts only; `make build` puts a multi-megabyte binary here
# and it would otherwise be shipped into the build context.
/build/

1
.gitignore vendored
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@@ -1,5 +1,4 @@
*.log
*.out
*.test
/build/
/rogue

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@@ -1,20 +0,0 @@
# Lint image, built by script/lint: golangci-lint runs as a build step, so
# a successful build is a clean lint.
# golangci/golangci-lint:v2.12.2 (Debian-based), 2026-08-07
FROM golangci/golangci-lint:v2.12.2@sha256:5cceeef04e53efe1470638d4b4b4f5ceefd574955ab3941b2d9a68a8c9ad5240 AS deps
WORKDIR /src
COPY go.mod go.sum ./
RUN go mod download
# This stage must stay the one that runs golangci-lint, and its name must
# match $stage in script/lint. --target halts the build at this stage, so
# moving the lint step to another stage, or adding a stage after this one,
# is not caught.
FROM deps AS lint
COPY . .
RUN golangci-lint run --config .golangci.yml ./...

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@@ -1,47 +1,18 @@
# Development convenience targets. This repo is exempt from the standard
# policy scaffold (no CI config, no REPO_POLICIES.md, no application
# Dockerfile) except for the lint container: per sneak's 2026-08-09
# ruling, linting runs in docker only, so Dockerfile.lint and script/lint
# are part of this repo. This Makefile is otherwise only a thin wrapper
# around the Go toolchain and prettier so `make fmt` / `make check` behave
# the same as in sneak's other repos.
# policy scaffold (no Dockerfile, CI, or REPO_POLICIES.md); this Makefile
# is only a thin wrapper around the Go toolchain, golangci-lint, and
# prettier so `make fmt` / `make check` behave the same as in sneak's
# other repos.
GO_PKGS := ./...
MD_FILES := $(shell git ls-files '*.md')
PRETTIER := prettier --tab-width 4 --prose-wrap always
GO_PKGS := ./...
MD_FILES := $(shell git ls-files '*.md')
PRETTIER := prettier --tab-width 4 --prose-wrap always
# Every generated artifact goes here, and the whole directory is
# git-ignored. Targets that write outside it can commit their output.
BUILD_DIR := build
BIN := $(BUILD_DIR)/rogue
COVERPROF := $(BUILD_DIR)/coverage.out
COVERHTML := $(BUILD_DIR)/coverage.html
.PHONY: check fmt fmt-check lint test
.PHONY: build check cover cover-html fmt fmt-check lint test
# Format, lint, and test — the full local pre-commit gate. Keep this list
# to targets that write nothing into the working tree.
# Format, lint, and test — the full local pre-commit gate.
check: fmt-check lint test
# Build the executable into $(BUILD_DIR). `go build -o` does not create the
# parent directory.
build:
@mkdir -p $(BUILD_DIR)
go build -o $(BIN) ./cmd/rogue
# Per-function coverage, for finding which functions are untested. The
# percentage `make test` prints is a per-package total and cannot answer
# that. Writes files, so it stays out of `check`.
cover:
@mkdir -p $(BUILD_DIR)
go test -timeout 30s -coverprofile=$(COVERPROF) $(GO_PKGS)
go tool cover -func=$(COVERPROF)
# Render the same profile as annotated source.
cover-html: cover
go tool cover -html=$(COVERPROF) -o $(COVERHTML)
@echo "wrote $(COVERHTML)"
# Format Go and Markdown in place.
fmt:
gofmt -w .
@@ -55,11 +26,9 @@ fmt-check:
fi
$(PRETTIER) --check $(MD_FILES)
# Run the house linter. golangci-lint is never installed on the host: the
# work happens inside the pinned container built by Dockerfile.lint, and
# this target is a thin shim over the script that builds it.
# Run the house linter (config in .golangci.yml).
lint:
./script/lint
golangci-lint run $(GO_PKGS)
# Run the test suite. Quiet on success; on failure, rerun verbosely for the
# full output and still fail the target (the first run already proved the

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@@ -21,19 +21,19 @@ original program structure and the design of this port.
Requires Go 1.25 or later and a terminal at least 80x24.
```bash
make build
./build/rogue
go build ./cmd/rogue
./rogue
```
```bash
# Restore a saved game
./build/rogue ~/rogue.save
./rogue ~/rogue.save
# View high scores
./build/rogue -s
./rogue -s
# Test the death screen (demo mode)
./build/rogue -d
./rogue -d
```
## In-game commands
@@ -57,7 +57,7 @@ Press `?` in game for the full list.
export ROGUEOPTS="name=YourName,terse,jump,fruit=mango"
# Wizard (debug) mode, with a reproducible dungeon
ROGUE_WIZARD=1 SEED=12345 ./build/rogue
ROGUE_WIZARD=1 SEED=12345 ./rogue
```
The scoreboard is kept in `~/.rogue.scores`. Save files are Go gob snapshots
@@ -77,14 +77,10 @@ sequences, dungeon-generation golden checks, and an RNG compatibility test
against the original C generator.
For development, the `Makefile` wraps the toolchain: `make fmt` (gofmt +
prettier), `make lint` (`script/lint`, which runs golangci-lint inside the
pinned container built from `Dockerfile.lint` — it is never installed on the
host, so docker is required), `make test` (the suite, under the race detector
with coverage and a timeout), `make check` (all three), `make build` (the
executable), and `make cover` / `make cover-html` (per-function coverage, and
the same profile as annotated source at `build/coverage.html`). Everything they
generate lands in the git-ignored `build/`. Use the targets rather than the
toolchain directly — they carry the flags the project relies on.
prettier), `make lint` (golangci-lint), `make test` (the suite, under the race
detector with coverage and a timeout), and `make check` (all three). Use the
targets rather than invoking `go test` directly — they carry the flags the
project relies on.
## License

276
TODO.md
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@@ -35,125 +35,6 @@ is finished.
# Completed Steps
- 2026-08-10 `make cover` added (https://git.eeqj.de/sneak/rgoue/issues/17).
`make cover` writes `build/coverage.out` and prints the per-function report;
`make cover-html` renders the same profile to `build/coverage.html`. The
per-package percentage `make test` prints cannot say _which_ function is
untested, which is how the coverage gaps closed so far had to be found — by
grepping test files for identifiers.
Neither target is in `check`, and neither may be added to it: both write
files, and `make check` must not modify the working tree.
- 2026-08-10 `make build` added (https://git.eeqj.de/sneak/rgoue/issues/19). The
executable is built to `build/rogue`; `README.md` no longer contains a raw
`go` invocation anywhere. `build` is in neither `check` nor `test`
`make check` stays `fmt-check lint test` and still writes nothing into the
working tree.
Generated artifacts now all live under `build/`, which `.gitignore` covers
as a whole. Anything written outside it is committable, so a target that
puts its output elsewhere reintroduces the stray-artifact problem.
- 2026-08-10 Linting moved into a container
(https://git.eeqj.de/sneak/rgoue/issues/41). `golangci-lint` is no longer
invoked on the host anywhere in the repo: `Dockerfile.lint` pins
`golangci/golangci-lint:v2.12.2` by digest and runs the linter as a build
step, so a successful build is a clean lint, and `make lint` is now a shim
over `script/lint`. This is what killed the false green seen earlier, where a
branch that was genuinely red with a `goconst` finding reported `0 issues` off
the shared host cache; a container per run has its own cache and lock.
`script/lint` builds with `--target "$stage"`, `--no-cache-filter="$stage"`
and `--output=type=cacheonly`. The durable property to check when touching
any of this: the lint stage executes on every run and is never served from
cache. Three things no tooling checks, left to whoever edits the gate —
`$stage` must match the stage name in `Dockerfile.lint`; that stage must
stay the one running `golangci-lint`, since `--target` halts the build
there; and `.dockerignore` governs what reaches the container, so excluding
a self-contained Go source drops it from the lint silently.
Verified rather than assumed, since a green docker build is the classic
false green: two consecutive runs on an unchanged tree each showed the
`golangci-lint run` layer executing and reporting `0 issues.` while the
`deps` layers reported `CACHED`; the same build with `--no-cache-filter`
removed reported that layer `CACHED`, so the re-execution is attributable to
the flag rather than to a changed context; deliberate violations failed the
build naming the specific finding and reverted clean; a stage-name typo
failed loudly at exit 1; and a Go file excluded via `.dockerignore` reported
`0 issues.` at exit 0 with the violation still in the tree. Wall-clock
durations vary per host and per run, so they are not recorded here.
- 2026-08-09 `TestAutoSaveOnSignalRacesTurnLoop` de-flaked at the cause
(`fix/autosave-turn-budget-36`, closes #36). The failure text was captured
before anything was changed and it is **not** a data race: the assertion was
`driveUntilDone`'s
`t.Fatal("the turn loop ran out of turns before the saves were taken")`, with
no `WARNING: DATA RACE` anywhere in the log. The handoff fixed in #24 was
working; the test's own drive loop was running out of its fixed 1000-turn
budget first.
Confirmed rather than taken on trust. Instrumenting the loop to report the
turns it actually used showed the count tracking scheduling pressure and
nothing else: about 60-120 turns at host load ~57 with the whole machine to
spread over, 418 at `GOMAXPROCS=4`, 539 and 655 at 2 and 1, and past 1000 —
the recorded failure — under the doubled load of the verbose rerun that the
test target performs after a failure. The turns between one save being
answered and the next request arriving are not work; they are the saving
goroutine's wake-up latency, so a fixed turn count is a wall-clock
assumption in disguise, which is why raising it would have hidden the flake
rather than fixed it.
So the budget is gone rather than larger. `driveUntilDone` now drives until
the saving goroutine finishes and nothing else. Termination is not lost, it
just belongs to the code under test instead of to the test: every
`AutoSaveOnSignal` returns within the timeout it is handed, so the saving
goroutine always finishes. A handoff that has stopped answering costs one
`autoSaveWait` in total — `g.sigSave` is one deep, so an unserviced request
stays in the channel and every later call finds it full and fails at once —
and the failure is then the real assertion (`saves taken = 0, want 25`)
instead of "out of turns". The worst case is not that one: a handoff that
drains each request but slower than `autoSaveWait` costs one timeout per
save, `wantSaves × autoSaveWait` = 250s, which would run past the 30s
package timeout instead of reaching the assertion. It takes ~10s of
scheduler starvation per save against a measured 0.12s per 1000 turns, so it
is remote, and the turn cap did not bound it either. The comment in the test
states that bound rather than the optimistic one.
Removing the cap exposed a second assumption underneath it, which is the
reason this is not a one-line diff. `testTerm` answers space and newline for
ever once its script is exhausted, and neither key takes a turn, so
`command()` — which loops until the player consumes one — never returns; the
old cap was silently sized to the script (4000 characters, two per turn,
against 1000 turns). An uncapped drive wedged inside a single `command()`
call. The two drive tests therefore use a new `driveTerm`, a headless
terminal whose script repeats. Repeating is necessary but not sufficient,
and the test says so: `' '` clears `After` outright and all eight movement
keys clear it on a refused step, so a script of only those keys wedges just
as `testTerm`'s tail did. What makes the wedge impossible is that the cycle
always holds an _unconditional_ turn-taker, and these scripts hold two —
`'.'` (empty handler) and `'s'` (`search`, which writes `After` on no path),
neither refusable by blocked-in-all-directions, `Held`, a bear trap, or
`NoCommand > 0`. Removing both would bring the wedge back.
Both halves of the definition of done were demonstrated by mutation, with
the deliberately-broken tree reverted afterwards and `.golangci.yml` left
byte-identical (sha256 `021cc83f...46bcb`). Reverting #24
`AutoSaveOnSignal` replaced by a direct `g.autoSave()`, encoding on the
calling goroutine — still fails the test with 139 `WARNING: DATA RACE`
reports naming `snapshotHeader` reading what `executeCommand` writes, so the
guard is undiminished. Removing the `serviceAutoSaveRequest` call from
`command()` still fails it too, now in 10s with `saves taken = 0, want 25`
rather than by hanging.
Under load, an A/B at `GOMAXPROCS=2` on a 48-core host at load ~150, with an
unrelated deliberate failure in the tree so that every run took the verbose
rerun: the old code failed 8 of 8 runs with "ran out of turns"; the new code
failed 0 of 8, the only failure being the planted one. Also green across 24
concurrent unconstrained runs at load ~120, 10 runs alongside a spinner
load, and 5 runs each at `GOMAXPROCS` 1, 2 and 4. `make check` green, lint 0
issues.
- 2026-08-09 Wizard commands under test (`test/wizard-coverage`, closes #7): the
last of the three thin spots, so the coverage step is now closed rather than
narrowed. `game/wizard.go`'s eight functions had no tests of their own, and
@@ -174,40 +55,29 @@ is finished.
from the port leaves every weapon test green — which is the evidence that
the line is dead for weapons. The armor arm has no such clobber and does
keep the curse. (2) **`show_map`'s standout is asymmetric in C and symmetric
here.** C tests `!(real & F_REAL)` before drawing and `!real` — the whole
flag word — after. `new_level` seeds every square with `p_flags = F_REAL`,
and exactly three sites clear that bit. `passages.c putpass` sets `F_PASS`
first, so its secret passage is left at `0x80`. `passages.c door`'s
secret-door arm clears it on a room-wall exit whose flags are still exactly
`F_REAL` (`rooms.c` writes no `p_flags` at all), leaving `p_flags == 0`; its
per-square gate is `rnd(5) == 0` against `putpass`'s `rnd(40) == 0`, and
`game/passages.go`'s `door` reproduces it. `new_level`'s trap loop then ORs
in `rnd(NTRAPS)`, which is `abs((int) RN) % 8` and so yields `0..7`, and
`T_DOOR` is `00` — an unsprung trapdoor square is also exactly zero
(`be_trapped` is what later ORs `F_SEEN` into it). So C _does_ turn standout
off again, at secret doors and unsprung trapdoors; what it gets wrong is
leaking the attribute forward from a secret passage or a non-trapdoor trap
until it reaches one of those. Intermittent bands of reverse video, not a
permanently reversed map. `game/wizard.go` tests `isReal` both times and
highlights the one square. That is a display-only difference in a
wizard-only command and was reported on the issue rather than changed here;
the test asserts the map characters unconditionally but the standout
attribute only up to the first secret square, so it pins nothing that C
contradicts.
here.** C tests `!(real & F_REAL)` before drawing and `!real` after, and
since `new_level` seeds every square with `p_flags = F_REAL` the squares
that lose it keep other bits (`F_PASS` from `putpass`, a non-zero
`rnd(NTRAPS)` from the trap loop), so C turns standout on at the first
secret square and never off — the rest of the map renders reversed.
`game/wizard.go` tests `isReal` both times and highlights the one square.
That is a display-only difference in a wizard-only command and was reported
on the issue rather than changed here; the test asserts the map characters
unconditionally but the standout attribute only up to the first secret
square, so it pins nothing that C contradicts.
Two things the tests had to be built around. The `insist` arm of `whatis` is
a loop whose only exits are picking a matching item and `n_objs == 0`, so a
script that runs dry hangs instead of failing — every sequence that can
re-prompt ends in an abort tail, the `n_objs == 0` exit is reached the way a
player reaches it (`*` for a list with nothing appropriate in the pack)
rather than by poking the counter, and the one mutation that deletes that
exit is the only one of the 30 that fails by timeout instead of fast,
necessarily so. And `show_map` does **not** mark squares seen — it writes
into `hw` and touches no `PLACE` at all — so the issue's wording for it
could not be tested as written; the loop bounds are asserted instead by
planting a marker in the rows C's loop excludes, since those rows are blank
on a real level and copying blanks over blanks would have made the bound
unfalsifiable.
script that runs dry hangs instead of failing — every sequence here ends in
an abort tail, the `n_objs == 0` exit is reached the way a player reaches it
(`*` for a list with nothing appropriate in the pack) rather than by poking
the counter, and the one mutation that deletes that exit is the only one of
the 30 that fails by timeout instead of fast, necessarily so. And `show_map`
does **not** mark squares seen — it writes into `hw` and touches no `PLACE`
at all — so the issue's wording for it could not be tested as written; the
loop bounds are asserted instead by planting a marker in the rows C's loop
excludes, since those rows are blank on a real level and copying blanks over
blanks would have made the bound unfalsifiable.
- 2026-08-09 Wands and staffs under test (`test/sticks-coverage`, closes #6):
the second of the three thin spots the Next Step names. `game/sticks.go` was
@@ -244,92 +114,6 @@ is finished.
reach only mean something against known walls and a known passage number. All
27 mutations tried against the new tests were caught.
- 2026-08-09 Trap unit-test coverage (`test/traps-coverage`, closes #14):
`trapHandlers` had eight entries and **zero** direct tests, on the one
subsystem besides combat that can kill the hero outright. New
`game/traps_test.go` (19 tests, 15 subtests) covers all eight arms of
`move.c be_trapped`, the prologue every trap runs through, and the
`rust_armor` tail `T_RUST` calls. Package coverage 56.2% -> 57.9% measured on
`main` at `bf820e3`, the branch point, before the sticks tests landed. Every
expected value is transcribed from `origin/c-master` and quoted in the file.
**No divergence from C was found.**
The issue body's trap list was wrong and the correction is the first thing
worth recording: there is no separate "poison dart" trap — `T_DART` **is**
the poisoned dart, its death message being "a poisoned dart killed you" —
and the list omitted `T_MYST`, the mystery trap, whose arm is an eleven-way
`rnd(11)` message switch. `rogue.h` 192-200 is the authority
(`T_DOOR`/`T_ARROW`/`T_SLEEP`/`T_BEAR`/`T_TELEP`/`T_DART`/`T_RUST`/`T_MYST`,
`NTRAPS` 8) and the Go `TrapKind` iota matches it index-for-index.
Three C details the tests are built around. (1) `BEARTIME` and `SLEEPTIME`
are `spread(3)` and `spread(5)` (`rogue.h` 108-109), and `spread` is
`nm - nm/20 + rnd(nm/10)`; for both, `nm/10` is 0 and C's `rnd` short
circuits a zero range without touching the generator, so each is an exact
constant that costs **no** random number — and the tests assert the no-draw
half as well as the value, because a stray draw desynchronises the
seed-compatible stream. (2) `T_ARROW` swings at `s_lvl - 1` and `T_DART` at
`s_lvl + 1`: opposite signs, which is exactly the kind of detail a
transliterating port drops. (3) The strength loss is gated on
`!ISWEARING(R_SUSTSTR) && !save(VS_POISON)`, and the `&&` is load-bearing —
with the ring on, C never rolls the save, so the arm must spend two random
numbers and not three.
Two shapes worth keeping, both forced by mutation results rather than
foresight. Damage dice are checked by a **sweep**, not one shot: `rnd(n)` is
"raw value % n", so a single draw agrees between a d6 and a d5 five times in
six and leaves the generator identical either way — the first draft's
single-trial arrow test passed with `roll(1,6)` mutated to `roll(1,5)`.
Likewise the swing arguments are pinned by a 200-trial boundary sweep at a
mid-range to-hit target: a forced hit and a forced miss cannot see a wrong
`at_lvl` or a dropped `op_arm`, because both arms are reachable at any level
and swing spends one `rnd(20)` regardless.
Mutation-proved, 33 mutations, each reverted, and every one of them is now
caught. Three were **not** caught on the first pass and the tests were
strengthened until they were, which is the useful part of the record. (a)
Deleting `new_level()` from `T_DOOR` left the suite green: `be_trapped`'s
own prologue stamps the trap glyph into the cell the hero fell through, so
"the map changed" is true even with no new level dug. The test now counts
differing cells — exactly one can change that way — and also requires the
staircase to move and the hero to be re-placed. (b) The `roll(1,6)` case
above.
(c) **`be_trapped` takes a coordinate, and which coordinate decides whether
`T_TELEP`'s `mvaddch(tc, TRAP)` does anything.** Deleting that line first
left the suite green, and the first draft wrote that off as an unavoidable
redundancy — wrongly, because the test only exercised one of the two call
sites. `move.go` 105-108 (`case Floor`) springs a trap under the hero and
passes `p.Pos`; there `tc` **is** the hero's square, the prologue has
already set its `p_ch` to `TRAP`, and `teleport()` opens by drawing
`floor_at()` — which returns `chat(hero)` — over it, so the glyph is on
screen before the line runs. But `move.go` 94-98 (`case Trap`), the ordinary
walk onto a hidden trap, passes `nh`, the square being stepped **onto**,
with the hero still on the previous square: `teleport()`'s opening `mvaddch`
paints the old square, `leave_room` writes blanks and never `TRAP`, and
nothing calls `look()` afterwards because the `case Trap` arm returns before
`finishMove` for a teleporter. There `mvaddch(tc, TRAP)` is the only writer,
exactly as C's comment says.
`TestTrapTeleportDrawsTheTrapOnTheSquareSteppedOnto` springs the trap at a
floor square next to the hero and pins it: unmutated the screen at `tc`
reads `^`, with the line deleted it reads `.`.
The other 30 each failed their own test and only their own; two also moved
`TestAutoSaveOnSignalRacesTurnLoop`, which drives real turns and is
legitimately sensitive to `BEARTIME` and to armor rusting.
Deliberately uncovered: the two death messages, "an arrow killed you" and "a
poisoned dart killed you". Each is printed immediately before `death()`,
which reaches `myExit` and `os.Exit`, so provoking either would take the
test binary with it; the hero is pinned with `fortify()` and the damage
rolls are checked by replaying C's arithmetic instead of by letting HP reach
zero. They are the only two: `rust_armor`'s `|| ISWEARING(R_SUSTARM)`
operand and its `if (!to_death)` suppression of the rust-vanishes message,
the last predicates that had no assertion, are pinned by
`TestTrapRustHonoursTheRingAndTheToDeathFlag`. This entry does **not**
rotate `Next Step`: #14 was an out-of-band gap found while surveying, not
part of the rings/sticks/wizard step.
- 2026-08-09 Ring unit-test coverage (`test/rings-coverage`, closes #5): the
first third of the standing coverage step. `game/rings.go` had **zero** tests
— not one of the 32 in the suite touched wear, removal, hand choice, or the
@@ -754,11 +538,7 @@ is finished.
24 long lines wrapped or their comments tightened, control bytes in
`term/tcell.go` as character literals, and two `wsl_v5` defer cuddles. The
repo has no golangci-lint version pin to bump (no Dockerfile or CI;
`make lint` runs whatever `golangci-lint` is on the host). Superseded
2026-08-10: there is a pin now, and no host lint path — `Dockerfile.lint` pins
the linter image by digest and `script/lint` runs it in a container. See the
2026-08-10 entry at the top of this section
(https://git.eeqj.de/sneak/rgoue/issues/41).
`make lint` runs whatever `golangci-lint` is on the host).
- 2026-07-24 Seed compatibility — item tables (seed-compat): instrumented the C
reference on modern-rogue with a DUMP mode (testdata/c_seedcompat.patch) that
@@ -906,13 +686,7 @@ is finished.
per-game dungeon dimensions instead of the 80x24 constants; open design
questions are resize policy, gameplay tuning at larger sizes, and a --classic
80x24 mode.
2. Note: this repo is exempt from the standard policy scaffold, but the
exemption is narrower than it was. A minimal dev Makefile
(fmt/fmt-check/lint/test/check targets) exists per sneak's 2026-07-07
request. `Dockerfile.lint` and `script/lint` are now also permitted, and
required, along with the `.dockerignore` that scopes their build context:
sneak's 2026-08-09 ruling (https://git.eeqj.de/sneak/rgoue/issues/41) is that
every repo lints in a container invoked through `script/lint`, and being
later and explicit it overrides the 2026-07-07 exemption for those three
files only. Still do not add: CI config, `REPO_POLICIES.md`, an application
`Dockerfile`, or any other `script/` entrypoint.
2. Note: this repo is exempt from the standard policy scaffold. A minimal dev
Makefile (fmt/fmt-check/lint/test/check targets) exists per sneak's
2026-07-07 request, but do not add a Dockerfile, CI config, or
REPO_POLICIES.md.

View File

@@ -9,6 +9,7 @@ import (
"io"
"os"
"path/filepath"
"strings"
"testing"
"time"
)
@@ -16,9 +17,7 @@ import (
// autoSaveWait is the deadline the tests hand AutoSaveOnSignal when they
// expect the save to be taken. It is long enough that a loaded machine
// cannot turn a working handoff into a spurious failure, and it is never
// actually waited out on a passing run. It is also what bounds
// driveUntilDone, by way of the saving goroutine it waits for — see
// there for what that bound comes to.
// actually waited out on a passing run.
const autoSaveWait = 10 * time.Second
// TestAutoSaveOnSignalRacesTurnLoop is the test issue #24 exists for: it
@@ -35,14 +34,12 @@ const autoSaveWait = 10 * time.Second
func TestAutoSaveOnSignalRacesTurnLoop(t *testing.T) {
t.Parallel()
// Same mix as TestTurnLoopCrashSweep the spaces answer any --More--
// prompt — on a driveTerm, so the drive can run for as long as the
// saves take rather than for as long as a script lasts. The '.' and
// the 's' are what make an unbounded drive safe, and at least one of
// the two has to stay in the cycle: see driveTerm.
term := &driveTerm{script: []byte("h j k l y u b n s . ")}
// Same mix as TestTurnLoopCrashSweep: the spaces answer any --More--
// prompt, and the script is long enough that the drive never runs it
// out.
script := []byte(strings.Repeat("h j k l y u b n s . ", 400))
g := New(Params{Seed: 20260809, Term: term})
g := New(Params{Seed: 20260809, Term: &testTerm{input: script}})
g.FileName = filepath.Join(t.TempDir(), "rogue.save")
g.startLevel()
g.prePlay()
@@ -77,50 +74,14 @@ func TestAutoSaveOnSignalRacesTurnLoop(t *testing.T) {
// driveUntilDone runs turns until the saving goroutine is finished,
// fortifying the hero each turn so no death exits the test binary. The
// condition it waits on is that goroutine finishing — nothing else.
//
// It used to stop after a fixed 1000 turns and fail, and that cap was a
// load-sensitive assumption wearing a counter's clothes (issue #36). The
// turns this loop spends between one save request being answered and the
// next arriving are not work; they are the saving goroutine's scheduling
// latency, so the turn count 25 saves costs is a function of how
// contended the machine is rather than of anything the code under test
// does. Measured here on a 48-core host at load ~57: about 60-120 turns
// with a whole machine to spread over, 418 to 655 as GOMAXPROCS was cut
// from 4 to 1, and past 1000 under the doubled load of the verbose
// rerun, which is the flake this replaces. A budget that has to be
// guessed cannot be guessed right, so there is no budget.
//
// Dropping it costs no termination guarantee, because the bound belongs
// to the code under test and not to this loop: each AutoSaveOnSignal
// call returns within the timeout the caller hands it, so the saving
// goroutine always finishes and done always closes. That bound is worth
// stating exactly, because it is not one autoSaveWait.
//
// A handoff that has stopped answering altogether costs one, in total,
// however many saves were asked for. g.sigSave
// is one deep, so the unserviced request stays in the channel and every
// later call finds it full and reports failure immediately — measured
// at 10.0s for 25 saves with the service point deleted from command().
// What fails is then the caller's own assertion, the count of saves
// actually taken, which says far more than "out of turns" ever did.
//
// A handoff that still drains every request but takes longer than
// autoSaveWait to do it is the worst case, and costs one timeout per
// save: wantSaves * autoSaveWait, 250s at these constants, which would
// run past the package timeout rather than reach the assertion. It
// takes about ten seconds of scheduler starvation per save to get
// there, against a regime measured at 0.12s per 1000 turns, so it is
// remote — and the 1000-turn cap did not bound it either, a turn count
// being no kind of time bound. `go test -timeout 30s` is the backstop
// under all of it.
//
// The one thing the caller does have to supply is a terminal that can
// feed an unbounded drive: see driveTerm.
// turn cap keeps a broken handoff from hanging the suite instead of
// failing it.
func driveUntilDone(t *testing.T, g *RogueGame, done <-chan struct{}) {
t.Helper()
for {
const maxTurns = 1000
for range maxTurns {
select {
case <-done:
return
@@ -130,6 +91,8 @@ func driveUntilDone(t *testing.T, g *RogueGame, done <-chan struct{}) {
fortify(g)
g.command()
}
t.Fatal("the turn loop ran out of turns before the saves were taken")
}
// TestAutoSaveOnSignalWhileBlockedOnInput is the case the fix is really
@@ -303,7 +266,9 @@ func TestAutoSaveOnSignalTimesOutLeavingTheOldSave(t *testing.T) {
func TestAutoSaveOnSignalWithoutASaveFile(t *testing.T) {
t.Parallel()
g := New(Params{Seed: 5, Term: &driveTerm{script: []byte("s . ")}})
g := New(Params{Seed: 5, Term: &testTerm{
input: []byte(strings.Repeat("s . ", 200)),
}})
g.FileName = ""
g.startLevel()
g.prePlay()
@@ -472,66 +437,6 @@ func mkBlockedGame(t *testing.T, term Terminal) *RogueGame {
return g
}
// driveTerm is a headless Terminal whose script repeats instead of
// running out, for the tests that drive the turn loop until something
// else finishes rather than for a set number of turns.
//
// testTerm cannot do that job. Once its script is exhausted it answers
// space and newline for ever, and neither takes a turn, so command() —
// which loops until the player does something that consumes one, the
// `if !g.After { ntimes++ }` in command.c — never returns. A drive with
// a turn cap sized to its script never notices; a drive that runs until
// the saves are taken wedges inside a single command() call, which is
// what a first attempt at issue #36 did.
//
// Repeating the script is necessary but nowhere near sufficient, and
// the difference is what anyone editing one of these scripts has to
// know. Most keys take a turn only conditionally. ' ' is the "legal
// illegal command" and clears After outright (tables.go). All eight
// movement keys clear it whenever the step is refused: a wall or the
// map edge (move.go moveResolve), an illegal diagonal (moveTarget), or
// a confused step that lands back in place (moveHero). A script of
// nothing but those keys wedges exactly the way testTerm's tail does,
// repetition or no repetition — with the script set to just " " this
// drive hits the 30s package timeout inside command().
//
// What actually makes the wedge impossible is that the cycle always
// contains at least one *unconditional* turn-taker, and the scripts
// here carry two: '.', the rest command, whose handler is empty, and
// 's', search, which writes After on no path. Nothing refuses either
// one — not being blocked in all eight directions, not Held, not stuck
// in a bear trap, and not NoCommand > 0, where playTurn skips
// executeCommand altogether and After is simply left true. Trim both
// out and the wedge this test exists to remove comes straight back.
//
// One further precondition, from what this fake does not supply:
// testTerm's tail answered a newline every other read and this does
// not. Nothing reachable from these scripts asks for one — waitFor('\n')
// sits on the death and score paths (rip.go, score.go), which fortify
// prevents from ever being reached — but a script that could reach them
// would park in waitFor for ever.
type driveTerm struct {
script []byte
pos int
}
func (t *driveTerm) Render(*Window) {}
func (t *driveTerm) Repaint() {}
func (t *driveTerm) Fini() {}
// Interrupt has nothing to wake: this terminal's ReadChar never blocks.
func (t *driveTerm) Interrupt() {}
// ReadChar hands out the next scripted key, wrapping at the end.
func (t *driveTerm) ReadChar() (byte, bool) {
ch := t.script[t.pos]
t.pos = (t.pos + 1) % len(t.script)
return ch, true
}
// blockingTerm is a Terminal that genuinely blocks in ReadChar until a
// key is pushed or Interrupt wakes it — which testTerm, whose reads never
// block, cannot reproduce.

File diff suppressed because it is too large Load Diff

View File

@@ -928,18 +928,12 @@ func TestCreateRingOtherKindsAreLeftAlone(t *testing.T) {
// ...
// if (!real) wstandend(hw); /* whole word, not the bit */
//
// new_level.c seeds every square with p_flags = F_REAL, and exactly three
// sites clear that bit. putpass sets F_PASS first, so a secret passage is
// left at 0x80. door's secret-door arm clears it on a room-wall exit whose
// flags are still exactly F_REAL, leaving p_flags == 0. And the trap loop
// ORs in rnd(NTRAPS), which is 0..7, so the T_DOOR (00) case is zero too
// until be_trapped ORs F_SEEN in. So C's wstandend does fire, at secret
// doors and unsprung trapdoors; what it gets wrong is leaking standout
// forward from a secret passage or a non-trapdoor trap until it reaches
// one of those — intermittent bands, not a permanently reversed map.
// game/wizard.go tests isReal both times and highlights the single square.
// That divergence is reported on issue #7 rather than settled here, so
// this test asserts only
// new_level.c seeds every square with p_flags = F_REAL, and the squares
// that lose F_REAL keep other bits (F_PASS from putpass, a non-zero
// rnd(NTRAPS) from the trap loop), so C turns standout on at the first
// secret square and never turns it off again. game/wizard.go tests isReal
// both times and highlights the single square. That divergence is
// reported on issue #7 rather than settled here, so this test asserts only
// what both agree on: the characters everywhere, standout on every
// non-real square, and no standout on real squares before the first
// non-real one.
@@ -985,10 +979,10 @@ func TestShowMapRendersTheWholeLevel(t *testing.T) {
}
}
// TestShowMapLoopBoundsMatchC pins the loop bounds. C starts at y = 1
// TestShowMapLeavesTheRowsCOmits pins the loop bounds. C starts at y = 1
// and stops before NUMLINES-1, so the top line stays free for show_win's
// prompt and the status line is never overwritten.
func TestShowMapLoopBoundsMatchC(t *testing.T) {
func TestShowMapLeavesTheRowsCOmits(t *testing.T) {
t.Parallel()
g := mkWizard(t, 32, 10)

View File

@@ -1,37 +0,0 @@
#!/bin/sh
# script/lint: lint in docker. golangci-lint is never installed on the host.
#
# Traps, each of which yields a green run over an unlinted or partly linted
# tree:
#
# 1. --target and --no-cache-filter must both stay, and $stage must match
# the stage name in Dockerfile.lint. BuildKit ignores --no-cache-filter
# when no stage matches its argument, serving the lint layer from cache
# without a word; --target rejects a name that is not in the file, which
# is what makes the single $stage safe.
#
# 2. --target checks that the stage exists, not that it is the stage
# running golangci-lint, and it halts the build there. Moving the lint
# step to another stage, or adding a stage after it, is not caught.
#
# 3. .dockerignore decides what reaches the container, and only what
# reaches it is linted. Excluding a self-contained Go file drops it from
# the lint silently. Never exclude Go sources, go.mod/go.sum or
# .golangci.yml.
set -eu
ROOT="$(cd "$(dirname "$0")/.." && pwd -P)"
# Must match the stage name in Dockerfile.lint.
stage=lint
main() {
cd "$ROOT"
docker build \
--target "$stage" \
--no-cache-filter="$stage" \
--output=type=cacheonly \
-f Dockerfile.lint .
}
main "$@"