go: port command loop, save/restore, tcell terminal, and the binary
- command.c in full: the command dispatcher with repeat counts, run prefixes, ctrl-run door-stop mode, fight-to-death targeting, and all wizard debug commands; search, help, identify, d_level/u_level, call, current - main.c completed: Run()/playit() with the C double ROGUEOPTS parse; exit()-anywhere becomes a gameEnd panic recovered in Run - save.c + state.c: gob SaveState snapshot with explicit pointer-to- index fixups for equipment, monster rooms, and chase targets (the rs_fix_thing role); save file deleted on restore as in C; SIGHUP/ SIGTERM autosave hook - wizard.c completed (create_obj, show_map), passages.c add_pass - term/: tcell/v2 Terminal — the one third-party dependency — replacing curses and mdport's 900-line key decoder; shell escape via suspend - cmd/rogue: flags -s/-d, SEED (wizard), ROGUEOPTS, ROGUE_WIZARD Tests: full scripted sessions through Run (quit, descend stairs, 3200-move crash sweep, save-command round trip). Notable fixes found by tests: gob silently drops embedded fields of unexported types, and --More-- prompts swallow space-free input scripts.
This commit is contained in:
101
cmd/rogue/main.go
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101
cmd/rogue/main.go
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// Command rogue is the Go port of Rogue 5.4.4: Exploring the Dungeons of
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// Doom. It is a faithful function-by-function port of the classic C game;
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// see ARCHITECTURE.md at the repository root.
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package main
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import (
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"flag"
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"fmt"
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"os"
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"os/signal"
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"os/user"
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"strconv"
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"syscall"
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"time"
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"sneak.berlin/go/rogue/game"
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"sneak.berlin/go/rogue/term"
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)
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func main() {
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scores := flag.Bool("s", false, "print the scoreboard and exit")
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deathDemo := flag.Bool("d", false, "die a random death (demo)")
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flag.Parse()
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home, _ := os.UserHomeDir()
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// get options from environment (main.c)
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rogueOpts := os.Getenv("ROGUEOPTS")
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name := ""
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if u, err := user.Current(); err == nil {
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name = u.Username
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}
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wizard := os.Getenv("ROGUE_WIZARD") != ""
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// dungeon number: SEED for reproducible dungeons (wizard mode in C),
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// else time+pid
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var seed int32
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if env := os.Getenv("SEED"); env != "" && wizard {
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n, _ := strconv.Atoi(env)
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seed = int32(n)
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} else {
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seed = int32(time.Now().Unix()) + int32(os.Getpid())
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}
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cfg := game.Config{
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Seed: seed,
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Name: name,
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RogueOpts: rogueOpts,
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Home: home,
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ScorePath: home + "/.rogue.scores",
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Wizard: wizard,
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}
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if *scores {
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g := game.NewGame(cfg)
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g.ShowScores()
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return
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}
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t, err := term.New()
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if err != nil {
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fmt.Fprintln(os.Stderr, err)
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os.Exit(1)
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}
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defer t.Fini()
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cfg.Term = t
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var g *game.RogueGame
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if args := flag.Args(); len(args) == 1 && !*deathDemo {
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// restore a saved game
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g, err = game.Restore(args[0], cfg)
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if err != nil {
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t.Fini()
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fmt.Fprintln(os.Stderr, err)
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os.Exit(1)
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}
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} else {
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g = game.NewGame(cfg)
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}
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if *deathDemo {
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g.DeathDemo()
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return
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}
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// SIGHUP/SIGTERM autosave (save.c auto_save)
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sig := make(chan os.Signal, 1)
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signal.Notify(sig, syscall.SIGHUP, syscall.SIGTERM)
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go func() {
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<-sig
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g.AutoSave()
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t.Fini()
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os.Exit(0)
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}()
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if err := g.Run(); err != nil {
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t.Fini()
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fmt.Fprintln(os.Stderr, err)
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os.Exit(1)
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}
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}
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