Files
rgoue/cmd/rogue/main.go
sneak 41fc1042fc go: port command loop, save/restore, tcell terminal, and the binary
- command.c in full: the command dispatcher with repeat counts, run
  prefixes, ctrl-run door-stop mode, fight-to-death targeting, and all
  wizard debug commands; search, help, identify, d_level/u_level, call,
  current
- main.c completed: Run()/playit() with the C double ROGUEOPTS parse;
  exit()-anywhere becomes a gameEnd panic recovered in Run
- save.c + state.c: gob SaveState snapshot with explicit pointer-to-
  index fixups for equipment, monster rooms, and chase targets (the
  rs_fix_thing role); save file deleted on restore as in C; SIGHUP/
  SIGTERM autosave hook
- wizard.c completed (create_obj, show_map), passages.c add_pass
- term/: tcell/v2 Terminal — the one third-party dependency — replacing
  curses and mdport's 900-line key decoder; shell escape via suspend
- cmd/rogue: flags -s/-d, SEED (wizard), ROGUEOPTS, ROGUE_WIZARD

Tests: full scripted sessions through Run (quit, descend stairs,
3200-move crash sweep, save-command round trip). Notable fixes found
by tests: gob silently drops embedded fields of unexported types, and
--More-- prompts swallow space-free input scripts.
2026-07-06 20:15:47 +02:00

102 lines
1.9 KiB
Go

// Command rogue is the Go port of Rogue 5.4.4: Exploring the Dungeons of
// Doom. It is a faithful function-by-function port of the classic C game;
// see ARCHITECTURE.md at the repository root.
package main
import (
"flag"
"fmt"
"os"
"os/signal"
"os/user"
"strconv"
"syscall"
"time"
"sneak.berlin/go/rogue/game"
"sneak.berlin/go/rogue/term"
)
func main() {
scores := flag.Bool("s", false, "print the scoreboard and exit")
deathDemo := flag.Bool("d", false, "die a random death (demo)")
flag.Parse()
home, _ := os.UserHomeDir()
// get options from environment (main.c)
rogueOpts := os.Getenv("ROGUEOPTS")
name := ""
if u, err := user.Current(); err == nil {
name = u.Username
}
wizard := os.Getenv("ROGUE_WIZARD") != ""
// dungeon number: SEED for reproducible dungeons (wizard mode in C),
// else time+pid
var seed int32
if env := os.Getenv("SEED"); env != "" && wizard {
n, _ := strconv.Atoi(env)
seed = int32(n)
} else {
seed = int32(time.Now().Unix()) + int32(os.Getpid())
}
cfg := game.Config{
Seed: seed,
Name: name,
RogueOpts: rogueOpts,
Home: home,
ScorePath: home + "/.rogue.scores",
Wizard: wizard,
}
if *scores {
g := game.NewGame(cfg)
g.ShowScores()
return
}
t, err := term.New()
if err != nil {
fmt.Fprintln(os.Stderr, err)
os.Exit(1)
}
defer t.Fini()
cfg.Term = t
var g *game.RogueGame
if args := flag.Args(); len(args) == 1 && !*deathDemo {
// restore a saved game
g, err = game.Restore(args[0], cfg)
if err != nil {
t.Fini()
fmt.Fprintln(os.Stderr, err)
os.Exit(1)
}
} else {
g = game.NewGame(cfg)
}
if *deathDemo {
g.DeathDemo()
return
}
// SIGHUP/SIGTERM autosave (save.c auto_save)
sig := make(chan os.Signal, 1)
signal.Notify(sig, syscall.SIGHUP, syscall.SIGTERM)
go func() {
<-sig
g.AutoSave()
t.Fini()
os.Exit(0)
}()
if err := g.Run(); err != nil {
t.Fini()
fmt.Fprintln(os.Stderr, err)
os.Exit(1)
}
}