Finish addLine split (addLinePageBreak)
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@@ -544,19 +544,7 @@ func (g *RogueGame) addLinePaged(line string, isFlush bool) {
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}
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if pg.lineCnt >= NumLines-1 || isFlush {
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if g.Options.InvType == InvOver && isFlush && !pg.newpage {
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g.addLineOverlay(prompt)
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} else {
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g.scr.Hw.MvAddStr(NumLines-1, 0, prompt)
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g.scr.RefreshWin(g.scr.Hw)
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g.waitFor(' ')
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g.scr.Hw.Clear()
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g.refresh()
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}
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pg.newpage = true
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pg.lineCnt = 0
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pg.maxlen = len(prompt)
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g.addLinePageBreak(prompt, isFlush)
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}
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if !isFlush && (pg.lineCnt != 0 || line != "") {
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@@ -571,6 +559,25 @@ func (g *RogueGame) addLinePaged(line string, isFlush bool) {
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}
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}
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// addLinePageBreak prompts at a full page and starts a fresh one
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// (things.c add_line).
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func (g *RogueGame) addLinePageBreak(prompt string, isFlush bool) {
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pg := &g.invPage
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if g.Options.InvType == InvOver && isFlush && !pg.newpage {
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g.addLineOverlay(prompt)
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} else {
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g.scr.Hw.MvAddStr(NumLines-1, 0, prompt)
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g.scr.RefreshWin(g.scr.Hw)
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g.waitFor(' ')
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g.scr.Hw.Clear()
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g.refresh()
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}
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pg.newpage = true
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pg.lineCnt = 0
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pg.maxlen = len(prompt)
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}
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// addLineOverlay draws the accumulated list in a box at the top right
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// of the screen, prompts, and restores what was beneath (things.c
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// add_line).
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