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# Status
pre-1.0
# Next Step
Playtest hardening pass: play several full games with the tcell binary
and extend run_test.go to script a deeper multi-level playthrough
(descend past level 5, use potions, scrolls, zapping, save/restore).
Fix any panics, message mismatches, or divergences from the C behavior
that this uncovers, and commit the fixes with regression tests.
# Completed Steps
- 2026-07-06 Made the rgoue branch Go-only: removed C sources and the
autoconf/VS build system (they remain on master and modern-rogue),
ported the last wizard command (item-probability listing), rewrote
README.md for the Go port (c0b533e)
- 2026-07-06 Ported the command loop, save/restore, the tcell terminal
layer, and the playable binary at cmd/rogue (41fc104)
- 2026-07-06 Ported item effects: potions, scrolls, options, call_it
(cdf9bf7)
- 2026-07-06 Ported combat, the chase driver, traps, zapping, death and
scores (3c5add8)
- 2026-07-06 Ported dungeon generation, base items, the pack, and
monster creation (a69ef7d)
- 2026-07-06 Ported the foundation: types, seed-compatible RNG, item
tables, daemon scheduler (7fa2048)
- 2026-07-06 Wrote ARCHITECTURE.md Parts 1 and 2: complete map of the C
program and the Go port design (91eeee0, 45dba95)
- Fork base: Davidslv/rogue C 5.4.4 with modernization fixes (C23
prototypes, ncurses compat), preserved on master/modern-rogue
# Future Steps
1. Adopt the house Go linting standards: copy .golangci.yml from the
prompts repo and bring game/, term/, and cmd/ lint-clean (the port
is greenfield code, so no exemptions apply).
2. Verify the seed-compatibility claim against the C reference on
master: same seed, same dungeon, same item tables, for several
seeds.
3. Broaden unit test coverage where playtesting finds thin spots
(rings, sticks, wizard commands).
4. Tag a release once a full game (Amulet retrieval and score entry)
completes without defects.
5. Note: this repo is exempt from the standard policy scaffold. Do not
add Makefile, Dockerfile, or REPO_POLICIES.md.