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TODO.md
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TODO.md
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# Status
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pre-1.0
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# Next Step
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Playtest hardening pass: play several full games with the tcell binary
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and extend run_test.go to script a deeper multi-level playthrough
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(descend past level 5, use potions, scrolls, zapping, save/restore).
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Fix any panics, message mismatches, or divergences from the C behavior
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that this uncovers, and commit the fixes with regression tests.
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# Completed Steps
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- 2026-07-06 Made the rgoue branch Go-only: removed C sources and the
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autoconf/VS build system (they remain on master and modern-rogue),
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ported the last wizard command (item-probability listing), rewrote
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README.md for the Go port (c0b533e)
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- 2026-07-06 Ported the command loop, save/restore, the tcell terminal
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layer, and the playable binary at cmd/rogue (41fc104)
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- 2026-07-06 Ported item effects: potions, scrolls, options, call_it
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(cdf9bf7)
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- 2026-07-06 Ported combat, the chase driver, traps, zapping, death and
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scores (3c5add8)
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- 2026-07-06 Ported dungeon generation, base items, the pack, and
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monster creation (a69ef7d)
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- 2026-07-06 Ported the foundation: types, seed-compatible RNG, item
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tables, daemon scheduler (7fa2048)
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- 2026-07-06 Wrote ARCHITECTURE.md Parts 1 and 2: complete map of the C
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program and the Go port design (91eeee0, 45dba95)
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- Fork base: Davidslv/rogue C 5.4.4 with modernization fixes (C23
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prototypes, ncurses compat), preserved on master/modern-rogue
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# Future Steps
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1. Adopt the house Go linting standards: copy .golangci.yml from the
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prompts repo and bring game/, term/, and cmd/ lint-clean (the port
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is greenfield code, so no exemptions apply).
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2. Verify the seed-compatibility claim against the C reference on
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master: same seed, same dungeon, same item tables, for several
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seeds.
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3. Broaden unit test coverage where playtesting finds thin spots
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(rings, sticks, wizard commands).
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4. Tag a release once a full game (Amulet retrieval and score entry)
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completes without defects.
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5. Note: this repo is exempt from the standard policy scaffold. Do not
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add Makefile, Dockerfile, or REPO_POLICIES.md.
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