2.0 KiB
2.0 KiB
Status
pre-1.0
Next Step
Playtest hardening pass: play several full games with the tcell binary and extend run_test.go to script a deeper multi-level playthrough (descend past level 5, use potions, scrolls, zapping, save/restore). Fix any panics, message mismatches, or divergences from the C behavior that this uncovers, and commit the fixes with regression tests.
Completed Steps
- 2026-07-06 Made the rgoue branch Go-only: removed C sources and the
autoconf/VS build system (they remain on master and modern-rogue),
ported the last wizard command (item-probability listing), rewrote
README.md for the Go port (
c0b533e) - 2026-07-06 Ported the command loop, save/restore, the tcell terminal
layer, and the playable binary at cmd/rogue (
41fc104) - 2026-07-06 Ported item effects: potions, scrolls, options, call_it
(
cdf9bf7) - 2026-07-06 Ported combat, the chase driver, traps, zapping, death and
scores (
3c5add8) - 2026-07-06 Ported dungeon generation, base items, the pack, and
monster creation (
a69ef7d) - 2026-07-06 Ported the foundation: types, seed-compatible RNG, item
tables, daemon scheduler (
7fa2048) - 2026-07-06 Wrote ARCHITECTURE.md Parts 1 and 2: complete map of the C
program and the Go port design (
91eeee0,45dba95) - Fork base: Davidslv/rogue C 5.4.4 with modernization fixes (C23 prototypes, ncurses compat), preserved on master/modern-rogue
Future Steps
- Adopt the house Go linting standards: copy .golangci.yml from the prompts repo and bring game/, term/, and cmd/ lint-clean (the port is greenfield code, so no exemptions apply).
- Verify the seed-compatibility claim against the C reference on master: same seed, same dungeon, same item tables, for several seeds.
- Broaden unit test coverage where playtesting finds thin spots (rings, sticks, wizard commands).
- Tag a release once a full game (Amulet retrieval and score entry) completes without defects.
- Note: this repo is exempt from the standard policy scaffold. Do not add Makefile, Dockerfile, or REPO_POLICIES.md.