check / check (push) Failing after 23s
Adds lib.mldata search over the CLIP index (#49): forFile returns a file's stored payload; similar ranks nearest files by cosine on the CLIP embedding; searchByEmbedding ranks the index against a caller-supplied query vector. All RAM-only, reusing the packed Float32Array index and id list. No text encoder is bundled — the caller provides the query embedding. Model: opus-4-8
562 lines
22 KiB
TypeScript
562 lines
22 KiB
TypeScript
// The library surface over the local cache.
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//
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// `Library.open()` loads the on-disk metadata store (issue #41), then starts
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// the refresh loop. When the cache loaded empty it awaits the first refresh,
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// so the library never opens onto an empty store it could have filled; when an
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// existing copy loaded, that first refresh runs in the background and `open()`
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// returns as soon as the cached data is ready to serve — a slow or unreachable
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// server no longer stalls opening. A background timer then refreshes every
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// `refreshIntervalSeconds`. Every read is answered from RAM — no read touches
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// the network. There is deliberately no `sync()`, no `refresh()`, no
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// `serverReachable` flag, and no "before each read" mode (design #36): the
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// only ways state changes are the refreshes above.
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//
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// A refresh stages all of its network work first and only mutates the store
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// once every fetch has succeeded. A refresh that fails partway therefore never
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// becomes visible to reads: the last good snapshot stays in place, and the
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// failure surfaces through `onProgress` and `status()` instead. A commit that
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// mutates RAM but then fails to persist keeps `status().lastError` set and the
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// store marked unsaved until a later save actually lands, so a stuck disk is
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// never masked by a subsequent empty refresh.
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import { join } from "node:path";
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import envPaths from "env-paths";
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import { MetadataStore } from "./store.js";
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import { MLDataStore } from "./mldata.js";
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import { RequestPools } from "./pools.js";
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import {
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deriveRecords,
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snapshotFrom,
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diffRecords,
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type DerivedRecords,
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type LibrarySnapshot,
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type LibraryChange,
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} from "./records.js";
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import {
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makeAlbumsAPI,
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makePhotosAPI,
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makeTimelineAPI,
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type AlbumsAPI,
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type PhotosAPI,
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type TimelineAPI,
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} from "./read.js";
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import { makeMLDataAPI, type MLDataAPI } from "./mlsearch.js";
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export {
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Album,
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Photo,
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type AlbumsAPI,
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type PhotosAPI,
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type TimelineAPI,
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type PhotoFilter,
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type TimelineGroup,
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type GroupBy,
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} from "./read.js";
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export { type MLDataAPI, type SimilarResult } from "./mlsearch.js";
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import type { CollectionsPage, FilesPage } from "../client.js";
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import { MLDATA_BATCH_SIZE, type MLData } from "../mldata-fetch.js";
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import type { Collection, EnteFile } from "../model/types.js";
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export const DEFAULT_REFRESH_INTERVAL_SECONDS = 3;
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// The slice of `Client` the library depends on. Narrowing to an interface lets
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// tests drive a mock with no crypto or network; the real `Client` satisfies it
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// structurally.
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export interface LibraryClient {
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whoami(): { email: string; userID: number };
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collectionsSince(args: { sinceTime: number }): Promise<CollectionsPage>;
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filesSince(args: {
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collectionID: number;
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collectionKey: Uint8Array;
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sinceTime: number;
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}): Promise<FilesPage>;
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// Fetch ML data (face detections + CLIP embeddings) for up to a batch of
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// files. Optional: a client without it simply disables ML fetching, leaving
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// the metadata refresh untouched.
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fetchMLData?(args: {
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fileIDs: number[];
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fileKeys: Map<number, Uint8Array>;
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}): Promise<Map<number, MLData>>;
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}
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// A progress event for one unit of background work. A metadata "refresh" or an
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// ML "fetchMLData" pass each fire "started" before their network work and then
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// exactly one of "done" or "failed"; "failed" carries the error message and
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// an ML "done" reports how many payloads it stored.
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export interface RefreshEvent {
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operation: "refresh" | "fetchMLData";
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status: "started" | "done" | "failed";
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error?: string;
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fetched?: number;
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}
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export type RefreshProgressCallback = (event: RefreshEvent) => void;
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export interface LibraryOptions {
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client: LibraryClient;
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// Where `metadata.json` lives. Defaults to the env-paths cache directory
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// plus the user id, so each account has its own cache.
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cacheDirectory?: string;
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// Persistent backup destination for later phases (backup, thumbnails); the
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// refresh loop does not use it.
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downloadDirectory?: string;
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refreshIntervalSeconds?: number;
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onProgress?: RefreshProgressCallback;
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// The bounded request pools (issue #45). ML data is fetched through the
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// metadata pool. Defaults to a fresh set at the design's caps.
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pools?: RequestPools;
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}
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export interface LibraryStatus {
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userID: number;
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collections: number;
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files: number;
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// Wall-clock ms of the last refresh that succeeded, or undefined if none
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// has yet.
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lastRefreshAt?: number;
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// The message from the most recent refresh, set only while that refresh
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// failed; cleared by the next success.
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lastError?: string;
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// Wall-clock ms of the last ML fetch pass that succeeded, or undefined if
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// none has yet (or ML fetching is disabled).
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lastMLFetchAt?: number;
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// The most recent ML fetch pass's error, set only while it failed.
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lastMLError?: string;
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// ML payloads stored on disk and CLIP embeddings in the index; undefined
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// when ML fetching is disabled.
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mlStored?: number;
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mlIndexed?: number;
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closed: boolean;
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}
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export class Library {
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readonly cacheDirectory: string;
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readonly downloadDirectory?: string;
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// The in-process read surface (issue #44). Each namespace answers
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// synchronously from the live record projection; no read touches the
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// network.
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readonly albums: AlbumsAPI;
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readonly photos: PhotosAPI;
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readonly timeline: TimelineAPI;
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// The content-similarity search surface over the CLIP index (issue #50).
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// Present whether or not ML fetching is enabled; with no ML store it
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// returns empty results.
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readonly mldata: MLDataAPI;
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private readonly client: LibraryClient;
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private readonly store: MetadataStore;
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private readonly userID: number;
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private readonly intervalMs: number;
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private readonly onProgress?: RefreshProgressCallback;
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private readonly pools: RequestPools;
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// The ML-data cache, present only when the client can fetch ML data.
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private readonly mlStore?: MLDataStore;
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private timer?: ReturnType<typeof setTimeout>;
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private refreshing = false;
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// Guards the ML fetch pass so a slow backfill never runs twice at once; a
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// refresh whose pass is still running kicks nothing new.
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private mlFetching = false;
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private closed = false;
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private lastRefreshAt?: number;
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private lastError?: string;
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private lastMLFetchAt?: number;
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private lastMLError?: string;
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// The plain-record projection as of the last refresh, and the GUI change
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// subscribers. A refresh that alters the projection notifies each with the
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// delta; `lastRecords` is kept current every refresh so a subscriber that
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// joins later diffs against the state its own `snapshot()` already returned.
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private readonly subscribers = new Set<(change: LibraryChange) => void>();
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private lastRecords: DerivedRecords;
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// RAM holds changes disk has not yet accepted (an earlier save failed).
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// Cleared only when a save actually succeeds; keeps the store trying to
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// persist and the failure visible in `status()` until then.
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private unsaved = false;
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private constructor(args: {
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client: LibraryClient;
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store: MetadataStore;
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userID: number;
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cacheDirectory: string;
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downloadDirectory?: string;
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intervalMs: number;
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onProgress?: RefreshProgressCallback;
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pools: RequestPools;
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mldata?: MLDataStore;
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}) {
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this.client = args.client;
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this.store = args.store;
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this.userID = args.userID;
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this.cacheDirectory = args.cacheDirectory;
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this.downloadDirectory = args.downloadDirectory;
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this.intervalMs = args.intervalMs;
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this.onProgress = args.onProgress;
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this.pools = args.pools;
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this.mlStore = args.mldata;
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this.lastRecords = this.deriveNow();
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// The read namespaces derive fresh from the store on each call, so they
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// always reflect the latest refresh.
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const derive = (): DerivedRecords => this.deriveNow();
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this.albums = makeAlbumsAPI(derive);
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this.photos = makePhotosAPI(derive);
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this.timeline = makeTimelineAPI(derive);
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// Reads the ML store live so results grow as ML data is fetched.
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this.mldata = makeMLDataAPI(() => this.mlStore);
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}
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// Load the cache and start the refresh loop. With an empty cache the first
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// refresh is awaited, so `open()` resolves onto populated data whenever the
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// server is reachable; that awaited refresh may still fail, and the library
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// then opens empty with the failure recorded in `status()`. With an
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// existing cache the first refresh runs in the background and `open()`
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// returns as soon as the cached data is ready — an unreachable server does
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// not block opening.
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static async open(opts: LibraryOptions): Promise<Library> {
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const { userID } = opts.client.whoami();
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const cacheDirectory =
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opts.cacheDirectory ??
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join(envPaths("quak", { suffix: "" }).cache, String(userID));
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const store = await MetadataStore.load(
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join(cacheDirectory, "metadata.json"),
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);
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const intervalMs =
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(opts.refreshIntervalSeconds ?? DEFAULT_REFRESH_INTERVAL_SECONDS) *
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1000;
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// The ML cache only earns its keep when the client can fetch ML data;
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// a client without that capability opens no `mldata/` directory.
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const mldata = opts.client.fetchMLData
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? await MLDataStore.open(join(cacheDirectory, "mldata"))
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: undefined;
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const lib = new Library({
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client: opts.client,
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store,
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userID,
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cacheDirectory,
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downloadDirectory: opts.downloadDirectory,
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intervalMs,
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onProgress: opts.onProgress,
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pools: opts.pools ?? new RequestPools(),
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mldata,
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});
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if (store.loadedFromDisk) {
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// An existing copy already answers reads; refresh in the background
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// and start the interval once that first cycle settles.
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void lib.runRefresh().then(() => lib.scheduleNext());
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} else {
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// Nothing was cached: wait for the first refresh to fill the store
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// (or fail) rather than resolve onto an empty library.
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await lib.runRefresh();
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lib.scheduleNext();
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}
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return lib;
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}
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listCollections(): Collection[] {
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return this.store.listCollections();
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}
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getCollection(id: number): Collection | undefined {
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return this.store.getCollection(id);
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}
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listFiles(collectionID: number): EnteFile[] {
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return this.store.listFiles(collectionID);
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}
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getFile(collectionID: number, fileID: number): EnteFile | undefined {
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return this.store.getFile(collectionID, fileID);
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}
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// A synchronous, RAM-only projection of the whole library into plain
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// records (no keys), the surface the GUI reads across IPC. Photos are
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// deduplicated to one record per file and ordered newest first.
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snapshot(): LibrarySnapshot {
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return snapshotFrom(this.deriveNow(), Date.now());
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}
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// Deliver a `LibraryChange` whenever a refresh alters the projection. A
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// refresh that changes nothing delivers nothing. The returned handle's
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// `unsubscribe` stops delivery.
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subscribe(args: { onChange: (change: LibraryChange) => void }): {
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unsubscribe: () => void;
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} {
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const { onChange } = args;
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this.subscribers.add(onChange);
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return {
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unsubscribe: () => {
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this.subscribers.delete(onChange);
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},
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};
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}
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status(): LibraryStatus {
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let files = 0;
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const collections = this.store.listCollections();
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for (const c of collections) {
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files += this.store.listFiles(c.id).length;
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}
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const ml = this.mlStore?.stats();
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return {
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userID: this.store.userID,
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collections: collections.length,
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files,
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lastRefreshAt: this.lastRefreshAt,
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lastError: this.lastError,
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lastMLFetchAt: this.lastMLFetchAt,
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lastMLError: this.lastMLError,
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mlStored: ml?.stored,
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mlIndexed: ml?.indexed,
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closed: this.closed,
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};
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}
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// Stop the background timer. Idempotent. An in-flight refresh is left to
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// finish; it will not schedule another cycle once closed.
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close(): void {
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this.closed = true;
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if (this.timer !== undefined) {
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clearTimeout(this.timer);
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this.timer = undefined;
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}
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}
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private scheduleNext(): void {
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if (this.closed) return;
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this.timer = setTimeout(() => {
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void this.runRefresh().then(() => this.scheduleNext());
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}, this.intervalMs);
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// Do not keep the process alive for the sake of the timer.
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this.timer.unref?.();
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}
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// One refresh cycle, guarded so a failure never escapes and overlapping
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// cycles never run. Errors are reported, not thrown.
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private async runRefresh(): Promise<void> {
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if (this.closed || this.refreshing) return;
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this.refreshing = true;
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this.emit({ operation: "refresh", status: "started" });
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try {
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await this.refreshOnce();
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this.lastRefreshAt = Date.now();
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this.lastError = undefined;
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this.emit({ operation: "refresh", status: "done" });
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// Backfill ML data for the files this refresh knows about. It runs
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// outside the refresh's success/failure so a fetch or disk problem
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// there never marks the metadata refresh failed, and it is not
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// awaited so it never stalls the refresh interval.
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void this.runMLFetch();
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} catch (err) {
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const error = err instanceof Error ? err.message : String(err);
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this.lastError = error;
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this.emit({ operation: "refresh", status: "failed", error });
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} finally {
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this.refreshing = false;
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}
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}
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// Fetch every change since the stored cursor, then commit. All network
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// reads happen before any store mutation, so a fetch that throws leaves the
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// store untouched and the previous snapshot intact.
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private async refreshOnce(): Promise<void> {
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const page = await this.client.collectionsSince({
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sinceTime: this.store.collectionsSinceTime,
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});
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// Stage per-collection file diffs. A collection's files are
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// re-enumerated only when its updationTime has advanced past the cached
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// copy; an unchanged album's file list cannot have changed. New
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// collections enumerate from the beginning of time.
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const filePages: { collectionID: number; page: FilesPage }[] = [];
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for (const collection of page.collections) {
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const known = this.store.getCollection(collection.id);
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if (known && collection.updationTime <= known.updationTime)
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continue;
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const filePage = await this.client.filesSince({
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collectionID: collection.id,
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collectionKey: collection.key,
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sinceTime: known ? known.updationTime : 0,
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});
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filePages.push({ collectionID: collection.id, page: filePage });
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}
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// Network work done; commit to the store and persist only if something
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// actually changed.
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let changed = false;
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if (this.store.userID !== this.userID) {
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this.store.userID = this.userID;
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changed = true;
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}
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for (const id of page.deleted) {
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if (this.store.getCollection(id)) {
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this.store.deleteCollection(id);
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changed = true;
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}
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}
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for (const collection of page.collections) {
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this.store.putCollection(collection);
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changed = true;
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}
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for (const { collectionID, page: filePage } of filePages) {
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for (const id of filePage.deleted) {
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if (this.store.getFile(collectionID, id)) {
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this.store.deleteFile(collectionID, id);
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changed = true;
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}
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}
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for (const f of filePage.files) {
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this.store.putFile(f);
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changed = true;
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}
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}
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if (page.cursor !== this.store.collectionsSinceTime) {
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this.store.collectionsSinceTime = page.cursor;
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changed = true;
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}
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if (changed) this.unsaved = true;
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// Reproject and notify subscribers of the delta. This tracks RAM (what
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// reads see), so it fires whether or not the save below succeeds; a
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// save failure surfaces separately through `status().lastError`.
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// `lastRecords` advances every changed refresh so the next diff is
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// against current state.
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if (changed) {
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const next = this.deriveNow();
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if (this.subscribers.size > 0) {
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const change = diffRecords(this.lastRecords, next, Date.now());
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if (change) this.notify(change);
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}
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this.lastRecords = next;
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}
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// Persist whenever RAM holds changes disk has not accepted — including
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// changes an earlier cycle staged whose save failed. `unsaved` clears
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// only once a save lands, so a save failure both stays visible through
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// `status().lastError` (the throw below records it) and keeps being
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// retried, instead of a later empty refresh silently clearing it while
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// the on-disk cache is still behind RAM.
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if (this.unsaved) {
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await this.store.save();
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this.unsaved = false;
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}
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}
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// One ML fetch pass: fetch, decrypt and store the ML data for every file
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// the store knows about that is not cached (or whose `updationTime` has
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// advanced), through the metadata pool, and update the CLIP index. Guarded
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// so passes never overlap; a failure is reported, not thrown.
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private async runMLFetch(): Promise<void> {
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const mldata = this.mlStore;
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// Bind so the call keeps the client as its receiver when invoked
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// through the pool below.
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const fetchMLData = this.client.fetchMLData?.bind(this.client);
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if (!mldata || !fetchMLData || this.closed || this.mlFetching) return;
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const files = this.uniqueFiles();
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const needed = mldata.neededFor(files);
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if (needed.length === 0) return;
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this.mlFetching = true;
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this.emit({ operation: "fetchMLData", status: "started" });
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try {
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const fileKeys = new Map<number, Uint8Array>();
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const updation = new Map<number, number>();
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for (const f of files) {
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fileKeys.set(f.id, f.key);
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updation.set(f.id, f.updationTime);
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}
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let stored = 0;
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for (let i = 0; i < needed.length; i += MLDATA_BATCH_SIZE) {
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if (this.closed) break;
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const batch = needed.slice(i, i + MLDATA_BATCH_SIZE);
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const payloads = await this.pools.metadata.run(
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() => fetchMLData({ fileIDs: batch, fileKeys }),
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{ priority: "background" },
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);
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stored += (await mldata.storeFetched(payloads, updation))
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.stored;
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}
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this.lastMLFetchAt = Date.now();
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this.lastMLError = undefined;
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|
this.emit({
|
|
operation: "fetchMLData",
|
|
status: "done",
|
|
fetched: stored,
|
|
});
|
|
} catch (err) {
|
|
const error = err instanceof Error ? err.message : String(err);
|
|
this.lastMLError = error;
|
|
this.emit({ operation: "fetchMLData", status: "failed", error });
|
|
} finally {
|
|
this.mlFetching = false;
|
|
}
|
|
}
|
|
|
|
// The distinct files the store holds, one entry per fileID (a file in
|
|
// several collections shares its ML data), each carrying the key and the
|
|
// newest `updationTime` seen across its memberships.
|
|
private uniqueFiles(): {
|
|
id: number;
|
|
key: Uint8Array;
|
|
updationTime: number;
|
|
}[] {
|
|
const byID = new Map<
|
|
number,
|
|
{ id: number; key: Uint8Array; updationTime: number }
|
|
>();
|
|
for (const collection of this.store.listCollections()) {
|
|
for (const f of this.store.listFiles(collection.id)) {
|
|
const seen = byID.get(f.id);
|
|
if (seen === undefined || f.updationTime > seen.updationTime)
|
|
byID.set(f.id, {
|
|
id: f.id,
|
|
key: f.key,
|
|
updationTime: f.updationTime,
|
|
});
|
|
}
|
|
}
|
|
return [...byID.values()];
|
|
}
|
|
|
|
// Gather every file membership and project the store into by-id records.
|
|
private deriveNow(): DerivedRecords {
|
|
const collections = this.store.listCollections();
|
|
const files: EnteFile[] = [];
|
|
for (const c of collections) files.push(...this.store.listFiles(c.id));
|
|
return deriveRecords(collections, files);
|
|
}
|
|
|
|
private notify(change: LibraryChange): void {
|
|
for (const onChange of this.subscribers) {
|
|
// A misbehaving subscriber must not break the loop or its peers.
|
|
try {
|
|
onChange(change);
|
|
} catch {
|
|
// ignore
|
|
}
|
|
}
|
|
}
|
|
|
|
private emit(event: RefreshEvent): void {
|
|
if (!this.onProgress) return;
|
|
// A misbehaving callback must not break the refresh loop.
|
|
try {
|
|
this.onProgress(event);
|
|
} catch {
|
|
// ignore
|
|
}
|
|
}
|
|
}
|