still doesn't work, but is moving in the right direction

This commit is contained in:
2019-04-03 14:54:42 -07:00
父節點 daa52b9f3c
當前提交 5289841027
共有 2 個文件被更改,包括 25 次插入21 次删除

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@@ -189,4 +189,3 @@ func proto() {
cmty := myDeck.Deal(5)
fmt.Printf("community: %s\n", cmty)
}

查看文件

@@ -1,29 +1,29 @@
package pokercore
type HEPokerHand struct {
Cards Cards
HandScore HandScore
Cards Cards
HandScore HandScore
}
type HandScoreType uint8
type HandScoreRanking Rank
type HandScore struct {
Type HandScoreType
Ranking HandScoreRanking
Kickers Cards
Description string
Type HandScoreType
Ranking HandScoreRanking
Kickers Cards
Description string
}
const (
HIGH_CARD HandScoreType = 0
ONE_PAIR HandScoreType = 1
TWO_PAIR HandScoreType = 2
SET HandScoreType = 3
STRAIGHT HandScoreType = 4
FLUSH HandScoreType = 5
BOAT HandScoreType = 6
QUADS HandScoreType = 7
HIGH_CARD HandScoreType = 0
ONE_PAIR HandScoreType = 1
TWO_PAIR HandScoreType = 2
SET HandScoreType = 3
STRAIGHT HandScoreType = 4
FLUSH HandScoreType = 5
FULL_HOUSE HandScoreType = 6
QUADS HandScoreType = 7
STRAIGHT_FLUSH HandScoreType = 8
)
@@ -32,10 +32,10 @@ func (self *HandScore) BeatsHand(v *HandScore) bool {
}
func (self *HEPokerHand) IsReducedYet() bool {
if len(self.Cards) == 5 {
return true
}
return false
if len(self.Cards) == 5 {
return true
}
return false
}
func (self *HEPokerHand) IsPair() bool {
@@ -60,6 +60,11 @@ func (self *HEPokerHand) ScoreHand() *HandScore {
}
func scoreHEPokerHand(input Cards) (hand HEPokerHand) {
func scoreHEPokerHand(input Cards) *HEPokerHand {
// this takes a list of pointers to 7 cards, permutes them into every
// possible five-card hand, by removing each in turn and recursing to
// itself, and then returns the best one as an *HEPokerHand
// out of all possible five-card permutations.
return 1
}
}