this doesn't work yet, just saving

This commit is contained in:
Jeffrey Paul 2019-04-03 02:50:44 -07:00
parent d973c1e1ea
commit daa52b9f3c
2 changed files with 65 additions and 40 deletions

View File

@ -190,43 +190,3 @@ func proto() {
fmt.Printf("community: %s\n", cmty)
}
func scorePokerHand(input Cards) (score int) {
/*
scoring system:
high card:
high card * 14^4
+ first kicker * 14^3
+ second kicker * 14^2
+ third kicker * 14
+ fourth kicker
max(AKQJ9): 576,011
single pair:
pair value * 1,000,000
+ first kicker * 14^2
+ second kicker * 14
+ third kicker
max(AAKQJ): 14,002,727
two pair:
higher of the two pair value * 100,000,000
+ lower of the two pair value * 14
+ kicker value
max(AAKKQ): 1,300,000,179
trips:
trips value * 1,000,000,000 (min 2,000,000,000)
+ first kicker * 14
+ second kicker
max (AAAKQ): 14,000,000,194
straight:
highest card * 10,000,000,000
straight to the ace: 140,000,000,000
flush:
highest card * 100,000,000,000
min(23457): 700,000,000,000
max(AXXXX): 1,400,000,000,000
boat:
*/
return 1
}

65
pokercore/pokerhand.go Normal file
View File

@ -0,0 +1,65 @@
package pokercore
type HEPokerHand struct {
Cards Cards
HandScore HandScore
}
type HandScoreType uint8
type HandScoreRanking Rank
type HandScore struct {
Type HandScoreType
Ranking HandScoreRanking
Kickers Cards
Description string
}
const (
HIGH_CARD HandScoreType = 0
ONE_PAIR HandScoreType = 1
TWO_PAIR HandScoreType = 2
SET HandScoreType = 3
STRAIGHT HandScoreType = 4
FLUSH HandScoreType = 5
BOAT HandScoreType = 6
QUADS HandScoreType = 7
STRAIGHT_FLUSH HandScoreType = 8
)
func (self *HandScore) BeatsHand(v *HandScore) bool {
}
func (self *HEPokerHand) IsReducedYet() bool {
if len(self.Cards) == 5 {
return true
}
return false
}
func (self *HEPokerHand) IsPair() bool {
}
func (self *HEPokerHand) IsTwoPair() bool {
}
func (self *HEPokerHand) IsSet() bool {
}
func (self *HEPokerHand) IsStraight() bool {
}
func (self *HEPokerHand) IsFlush() bool {
}
func (self *HEPokerHand) IsBoat() bool {
}
func (self *HEPokerHand) ScoreHand() *HandScore {
}
func scoreHEPokerHand(input Cards) (hand HEPokerHand) {
return 1
}