still doesn't work, but is moving in the right direction
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daa52b9f3c
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5289841027
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@ -189,4 +189,3 @@ func proto() {
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cmty := myDeck.Deal(5)
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fmt.Printf("community: %s\n", cmty)
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}
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@ -1,29 +1,29 @@
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package pokercore
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type HEPokerHand struct {
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Cards Cards
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HandScore HandScore
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Cards Cards
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HandScore HandScore
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}
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type HandScoreType uint8
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type HandScoreRanking Rank
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type HandScore struct {
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Type HandScoreType
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Ranking HandScoreRanking
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Kickers Cards
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Description string
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Type HandScoreType
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Ranking HandScoreRanking
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Kickers Cards
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Description string
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}
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const (
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HIGH_CARD HandScoreType = 0
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ONE_PAIR HandScoreType = 1
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TWO_PAIR HandScoreType = 2
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SET HandScoreType = 3
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STRAIGHT HandScoreType = 4
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FLUSH HandScoreType = 5
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BOAT HandScoreType = 6
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QUADS HandScoreType = 7
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HIGH_CARD HandScoreType = 0
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ONE_PAIR HandScoreType = 1
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TWO_PAIR HandScoreType = 2
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SET HandScoreType = 3
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STRAIGHT HandScoreType = 4
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FLUSH HandScoreType = 5
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FULL_HOUSE HandScoreType = 6
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QUADS HandScoreType = 7
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STRAIGHT_FLUSH HandScoreType = 8
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)
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@ -32,10 +32,10 @@ func (self *HandScore) BeatsHand(v *HandScore) bool {
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}
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func (self *HEPokerHand) IsReducedYet() bool {
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if len(self.Cards) == 5 {
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return true
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}
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return false
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if len(self.Cards) == 5 {
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return true
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}
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return false
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}
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func (self *HEPokerHand) IsPair() bool {
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@ -60,6 +60,11 @@ func (self *HEPokerHand) ScoreHand() *HandScore {
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}
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func scoreHEPokerHand(input Cards) (hand HEPokerHand) {
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func scoreHEPokerHand(input Cards) *HEPokerHand {
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// this takes a list of pointers to 7 cards, permutes them into every
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// possible five-card hand, by removing each in turn and recursing to
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// itself, and then returns the best one as an *HEPokerHand
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// out of all possible five-card permutations.
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return 1
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}
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}
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