clawbot 02acf1c919 docs: document IRC message protocol, signing, and canonicalization
- Add IRC command/numeric mapping tables (C2S, S2C, S2S)
- Document structured message bodies (array/object, never raw strings)
- Document RFC 8785 JCS canonicalization for deterministic hashing
- Document Ed25519 signing/verification flow with TOFU key distribution
- Document PUBKEY message type for public key announcement
- Update message examples to use IRC command format
- Update curl examples to use command-based messages
- Note web client as convenience UI; primary interface is IRC-style clients
- Add schema/ to project structure
2026-02-10 10:26:32 -08:00
2026-02-09 12:36:55 -08:00
2026-02-09 12:36:55 -08:00

chat

A modern IRC-inspired chat server written in Go. Decouples session state from transport connections, enabling mobile-friendly persistent sessions over HTTP.

The HTTP API is the primary interface. It's designed to be simple enough that writing a terminal IRC-style client against it is straightforward — just curl and jq get you surprisingly far. The server also ships an embedded web client as a convenience/reference implementation, but the API comes first.

Motivation

IRC is in decline because session state is tied to the TCP connection. In a mobile-first world, that's a nonstarter. Not everyone wants to run a bouncer or pay for IRCCloud.

This project builds a chat server that:

  • Holds session state server-side (message queues, presence, channel membership)
  • Exposes a minimal, clean HTTP+JSON API — easy to build clients against
  • Supports multiple concurrent connections per user session
  • Provides IRC-like semantics: channels, nicks, topics, modes
  • Uses structured JSON messages with IRC command names and numeric reply codes

Architecture

Transport: HTTP only

All client↔server and server↔server communication uses HTTP/1.1+ with JSON request/response bodies. No WebSockets, no raw TCP, no gRPC — just plain HTTP.

  • Client polling: Clients long-poll GET /api/v1/messages — server holds the connection until messages arrive or timeout. One endpoint for everything.
  • Client sending: POST /api/v1/messages with a to field. That's it.
  • Server federation: Servers exchange messages via HTTP to enable multi-server networks (like IRC server linking)

The entire read/write loop for a client is two endpoints. Everything else is channel management and history.

Message Protocol

All messages use IRC command names and numeric reply codes from RFC 1459/2812. The command field identifies the message type.

Message Envelope

Every message is a JSON object with these fields:

Field Type Required Description
command string IRC command name or 3-digit numeric code
from string Sender nick or server name
to string Destination: #channel or nick
params array<string> Additional IRC-style parameters
body array | object Structured body (never a raw string)
meta object Extensible metadata (signatures, etc.)
id string (uuid) Server-assigned message ID
ts string Server-assigned ISO 8601 timestamp

Important: Message bodies MUST be objects or arrays, never raw strings. This enables:

  • Multiline messages (array of lines)
  • Deterministic canonicalization for hashing/signing (RFC 8785 JCS)
  • Structured data where needed (e.g. PUBKEY)

IRC Command Mapping

Client-to-Server (C2S):

Command Description
PRIVMSG Send message to channel or user
NOTICE Send notice (no auto-reply expected)
JOIN Join a channel
PART Leave a channel
QUIT Disconnect from server
NICK Change nickname
MODE Set/query channel or user modes
TOPIC Set/query channel topic
KICK Kick a user from a channel
PING Client keepalive
PUBKEY Announce public signing key

Server-to-Client (S2C):

All C2S commands may be echoed back as S2C (relayed to other users), plus:

Command Description
PONG Server keepalive response
PUBKEY Relayed public key from another user
ERROR Server error message

Numeric Reply Codes (S2C):

Code Name Description
001 RPL_WELCOME Welcome after registration
002 RPL_YOURHOST Server host information
322 RPL_LIST Channel list entry
353 RPL_NAMREPLY Names list for a channel
366 RPL_ENDOFNAMES End of names list
372 RPL_MOTD Message of the day line
375 RPL_MOTDSTART Start of MOTD
376 RPL_ENDOFMOTD End of MOTD
401 ERR_NOSUCHNICK No such nick or channel
403 ERR_NOSUCHCHANNEL No such channel
433 ERR_NICKNAMEINUSE Nickname already in use

Server-to-Server (S2S):

Command Description
RELAY Relay message to linked server
LINK Establish server link
UNLINK Tear down server link
SYNC Synchronize state between servers
PING Server-to-server keepalive
PONG Server-to-server keepalive response

Message Examples

{"command": "PRIVMSG", "from": "alice", "to": "#general", "body": ["hello world"], "meta": {"sig": "base64...", "alg": "ed25519"}}

{"command": "PRIVMSG", "from": "alice", "to": "#general", "body": ["line one", "line two"]}

{"command": "001", "to": "alice", "body": ["Welcome to the network, alice"]}

{"command": "353", "to": "alice", "params": ["=", "#general"], "body": ["alice", "bob", "@charlie"]}

{"command": "JOIN", "from": "bob", "to": "#general", "body": []}

{"command": "ERROR", "body": ["Closing link: connection timeout"]}

JSON Schemas

Full JSON Schema (draft 2020-12) definitions for all message types are in schema/. See schema/README.md for the complete index.

Canonicalization and Signing

Messages support optional cryptographic signatures for integrity verification.

Canonicalization (RFC 8785 JCS)

To produce a deterministic byte representation of a message for signing:

  1. Remove meta.sig from the message (the signature itself is not signed)
  2. Serialize using RFC 8785 JSON Canonicalization Scheme (JCS):
    • Object keys sorted lexicographically
    • No whitespace
    • Numbers in shortest form
    • UTF-8 encoding
  3. The resulting byte string is the signing input

This is why body must be an object or array — raw strings would be ambiguous under canonicalization.

Signing Flow

  1. Client generates an Ed25519 keypair
  2. Client announces public key: {"command": "PUBKEY", "body": {"alg": "ed25519", "key": "base64..."}}
  3. Server relays PUBKEY to channel members / stores for the session
  4. When sending a message, client: a. Constructs the message without meta.sig b. Canonicalizes per JCS c. Signs with private key d. Adds meta.sig (base64) and meta.alg
  5. Recipients verify by repeating steps ac and checking the signature against the sender's announced public key

PUBKEY Message

{"command": "PUBKEY", "from": "alice", "body": {"alg": "ed25519", "key": "base64-encoded-pubkey"}}

Servers SHOULD relay PUBKEY messages to all channel members. Clients SHOULD cache public keys and use them to verify meta.sig on incoming messages. Key distribution is trust-on-first-use (TOFU) by default.

Core Concepts

Users

  • Identified by a unique user ID (UUID)
  • Authenticate via token (issued at registration or login)
  • Have a nick (changeable, unique per server at any point in time)
  • Maintain a persistent message queue on the server

Sessions

  • A session represents an authenticated user's connection context
  • Session state is server-held, not connection-bound
  • Multiple devices can share a session (messages delivered to all)
  • Sessions persist across disconnects — messages queue until retrieved
  • Sessions expire after a configurable idle timeout (default 24h)

Channels

  • Named with # prefix (e.g. #general)
  • Have a topic, mode flags, and member list
  • Messages to a channel are queued for all members
  • Channel history is stored server-side (configurable depth)
  • No eternal logging by default — history rotates

API Endpoints

All endpoints accept and return application/json. Authenticated endpoints require Authorization: Bearer <token> header.

The API is the primary interface — designed for IRC-style clients. The entire client loop is:

  1. POST /api/v1/register — get a token
  2. GET /api/v1/state — see who you are and what channels you're in
  3. GET /api/v1/messages?after=0 — long-poll for all messages (channel, DM, system)
  4. POST /api/v1/messages — send to "#channel" or "nick"

That's the core. Everything else (join, part, history, members) is ancillary.

Quick example (curl)

# Register
TOKEN=$(curl -s -X POST http://localhost:8080/api/v1/register \
  -d '{"nick":"alice"}' | jq -r .token)

# Join a channel
curl -s -X POST http://localhost:8080/api/v1/messages \
  -H "Authorization: Bearer $TOKEN" \
  -d '{"command":"JOIN","to":"#general"}'

# Send a message
curl -s -X POST http://localhost:8080/api/v1/messages \
  -H "Authorization: Bearer $TOKEN" \
  -d '{"command":"PRIVMSG","to":"#general","body":["hello world"]}'

# Poll for messages (long-poll)
curl -s http://localhost:8080/api/v1/messages?after=0 \
  -H "Authorization: Bearer $TOKEN"

Registration

POST /api/v1/register       — Create account { "nick": "..." } → { id, nick, token }

State

GET  /api/v1/state           — User state: nick, id, and list of joined channels
                                Replaces separate /me and /channels endpoints

Messages (unified stream)

GET  /api/v1/messages        — Single message stream (long-poll supported)
                                All message types: channel, DM, notices, events
                                Query params: ?after=<message-id>&timeout=30
POST /api/v1/messages        — Send a message (IRC command in body)
                                Body: { "command": "PRIVMSG", "to": "#channel", "body": ["..."] }

History

GET  /api/v1/history         — Fetch history for a target (channel or DM)
                                Query params: ?target=#channel&before=<id>&limit=50
                                For DMs: ?target=nick&before=<id>&limit=50

Channels

GET  /api/v1/channels/all              — List all server channels
POST /api/v1/channels/join             — Join a channel { "channel": "#name" }
DELETE /api/v1/channels/{name}         — Part (leave) a channel
GET  /api/v1/channels/{name}/members   — Channel member list

Server Info

GET  /api/v1/server          — Server info (name, MOTD)
GET  /.well-known/healthcheck.json  — Health check

Federation (Server-to-Server)

Servers can link to form a network, similar to IRC server linking:

POST /api/v1/federation/link     — Establish server link (mutual auth via shared key)
POST /api/v1/federation/relay    — Relay messages between linked servers
GET  /api/v1/federation/status   — Link status

Federation uses the same HTTP+JSON transport. S2S messages use the RELAY, LINK, UNLINK, SYNC, PING, and PONG commands. Messages are relayed between servers so users on different servers can share channels.

Channel Modes

Inspired by IRC but simplified:

Mode Meaning
+i Invite-only
+m Moderated (only voiced users can send)
+s Secret (hidden from channel list)
+t Topic locked (only ops can change)
+n No external messages

User channel modes: +o (operator), +v (voice)

Configuration

Via environment variables (Viper), following gohttpserver conventions:

Variable Default Description
PORT 8080 Listen port
DBURL "" SQLite/Postgres connection string
DEBUG false Debug mode
MAX_HISTORY 10000 Max messages per channel history
SESSION_TIMEOUT 86400 Session idle timeout (seconds)
MAX_MESSAGE_SIZE 4096 Max message body size (bytes)
MOTD "" Message of the day
SERVER_NAME hostname Server display name
FEDERATION_KEY "" Shared key for server linking

Storage

SQLite by default (single-file, zero-config), with Postgres support for larger deployments. Tables:

  • users — accounts and auth tokens
  • channels — channel metadata and modes
  • channel_members — membership and user modes
  • messages — message history (rotated per MAX_HISTORY)
  • message_queue — per-user pending delivery queue
  • server_links — federation peer configuration

Project Structure

Following gohttpserver CONVENTIONS.md:

chat/
├── cmd/
│   └── chatd/
│       └── main.go
├── internal/
│   ├── config/
│   ├── database/
│   ├── globals/
│   ├── handlers/
│   ├── healthcheck/
│   ├── logger/
│   ├── middleware/
│   ├── models/
│   ├── queue/
│   └── server/
├── schema/
│   ├── message.schema.json
│   ├── c2s/
│   ├── s2c/
│   ├── s2s/
│   └── README.md
├── web/
├── go.mod
├── go.sum
├── Makefile
├── Dockerfile
├── CONVENTIONS.md
└── README.md

Required Libraries

Per gohttpserver conventions:

Purpose Library
DI go.uber.org/fx
Router github.com/go-chi/chi
Logging log/slog (stdlib)
Config github.com/spf13/viper
Env github.com/joho/godotenv/autoload
CORS github.com/go-chi/cors
Metrics github.com/prometheus/client_golang
DB modernc.org/sqlite + database/sql

Web Client

The server embeds a single-page web client (Preact) served at /. This is a convenience/reference implementation — not the primary interface. The primary intended clients are IRC-style terminal applications, bots, and custom clients talking directly to the HTTP API.

Design Principles

  1. API-first — the HTTP API is the product. Clients are thin. If you can't build a working IRC-style TUI client in an afternoon, the API is too complex.
  2. IRC semantics over HTTP — command names and numeric codes from RFC 1459/2812. Familiar to anyone who's built IRC clients or bots.
  3. HTTP is the only transport — no WebSockets, no raw TCP, no protocol negotiation. HTTP is universal, proxy-friendly, and works everywhere.
  4. Server holds state — clients are stateless. Reconnect, switch devices, lose connectivity — your messages are waiting.
  5. Structured messages — JSON with extensible metadata. Bodies are always objects or arrays for deterministic canonicalization (JCS) and signing.
  6. Simple deployment — single binary, SQLite default, zero mandatory external dependencies.
  7. No eternal logs — history rotates. Chat should be ephemeral by default.
  8. Federation optional — single server works standalone. Linking is opt-in.
  9. Signable messages — optional Ed25519 signatures with TOFU key distribution.

Status

Implementation in progress. Core API is functional with SQLite storage and embedded web client.

License

MIT

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