Initial spec: HTTP-based IRC replacement
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README.md
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# chat
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A modern IRC-inspired chat server written in Go. Decouples session state from
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transport connections, enabling mobile-friendly persistent sessions over HTTP.
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## Motivation
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IRC is in decline because session state is tied to the TCP connection. In a
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mobile-first world, that's a nonstarter. Not everyone wants to run a bouncer
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or pay for IRCCloud.
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This project builds a chat server that:
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- Holds session state server-side (message queues, presence, channel membership)
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- Delivers messages over HTTP (JSON-RPC style)
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- Supports multiple concurrent connections per user session
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- Provides IRC-like semantics: channels, nicks, topics, modes
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- Uses structured JSON messages with arbitrary extensibility
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## Architecture
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### Transport: HTTP only
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All client↔server and server↔server communication uses HTTP/1.1+ with JSON
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request/response bodies. No WebSockets, no raw TCP, no gRPC — just plain HTTP.
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- **Client polling**: Clients poll for new messages via `GET` with long-polling
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support (server holds the connection open until messages arrive or timeout)
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- **Client sending**: Clients send messages/commands via `POST`
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- **Server federation**: Servers exchange messages via HTTP to enable multi-server
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networks (like IRC server linking)
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### Core Concepts
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#### Users
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- Identified by a unique user ID (UUID)
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- Authenticate via token (issued at registration or login)
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- Have a nick (changeable, unique per server at any point in time)
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- Maintain a persistent message queue on the server
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#### Sessions
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- A session represents an authenticated user's connection context
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- Session state is **server-held**, not connection-bound
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- Multiple devices can share a session (messages delivered to all)
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- Sessions persist across disconnects — messages queue until retrieved
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- Sessions expire after a configurable idle timeout (default 24h)
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#### Channels
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- Named with `#` prefix (e.g. `#general`)
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- Have a topic, mode flags, and member list
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- Messages to a channel are queued for all members
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- Channel history is stored server-side (configurable depth)
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- No eternal logging by default — history rotates
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#### Messages
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Every message is a structured JSON object:
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```json
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{
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"id": "550e8400-e29b-41d4-a716-446655440000",
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"ts": "2026-02-09T20:00:00.000Z",
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"from": "nick",
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"to": "#channel",
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"type": "message",
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"body": "Hello, world!",
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"meta": {}
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}
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```
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Fields:
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- `id` — Server-assigned UUID, globally unique
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- `ts` — Server-assigned timestamp (ISO 8601)
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- `from` — Sender nick
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- `to` — Destination: channel name (`#foo`) or nick (for DMs)
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- `type` — Message type: `message`, `action`, `notice`, `join`, `part`, `quit`,
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`topic`, `mode`, `nick`, `system`
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- `body` — Message content (UTF-8 text)
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- `meta` — Arbitrary extensible metadata (JSON object). Can carry:
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- Cryptographic signatures
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- Rich content hints (URLs, embeds)
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- Client-specific extensions
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- Reactions, edits, threading references
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### API Endpoints
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All endpoints accept and return `application/json`.
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#### Authentication
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```
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POST /api/v1/register — Create account (nick, password) → token
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POST /api/v1/login — Authenticate → token
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POST /api/v1/logout — Invalidate token
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```
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#### Session & Messages
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```
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GET /api/v1/messages — Retrieve queued messages (long-poll supported)
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Query params: ?after=<message-id>&timeout=30
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POST /api/v1/messages — Send a message or command
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GET /api/v1/history — Retrieve channel/DM history
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Query params: ?target=#channel&before=<id>&limit=50
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```
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#### Channels
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```
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GET /api/v1/channels — List joined channels
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POST /api/v1/channels/join — Join a channel
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POST /api/v1/channels/part — Leave a channel
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GET /api/v1/channels/{name} — Channel info (topic, members, modes)
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POST /api/v1/channels/{name}/topic — Set channel topic
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```
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#### Users
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```
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GET /api/v1/users/me — Current user info
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POST /api/v1/users/nick — Change nick
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GET /api/v1/users/{nick} — User info (online status, idle time)
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```
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#### Server Info
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```
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GET /api/v1/server — Server info (name, version, MOTD, user count)
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GET /.well-known/healthcheck.json — Health check
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```
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### Federation (Server-to-Server)
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Servers can link to form a network, similar to IRC server linking:
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```
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POST /api/v1/federation/link — Establish server link (mutual auth via shared key)
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POST /api/v1/federation/relay — Relay messages between linked servers
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GET /api/v1/federation/status — Link status
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```
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Federation uses the same HTTP+JSON transport. Messages are relayed between
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servers so users on different servers can share channels.
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### Channel Modes
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Inspired by IRC but simplified:
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| Mode | Meaning |
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|------|---------|
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| `+i` | Invite-only |
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| `+m` | Moderated (only voiced users can send) |
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| `+s` | Secret (hidden from channel list) |
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| `+t` | Topic locked (only ops can change) |
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| `+n` | No external messages |
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User channel modes: `+o` (operator), `+v` (voice)
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### Configuration
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Via environment variables (Viper), following gohttpserver conventions:
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| Variable | Default | Description |
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|----------|---------|-------------|
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| `PORT` | `8080` | Listen port |
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| `DBURL` | `""` | SQLite/Postgres connection string |
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| `DEBUG` | `false` | Debug mode |
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| `MAX_HISTORY` | `10000` | Max messages per channel history |
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| `SESSION_TIMEOUT` | `86400` | Session idle timeout (seconds) |
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| `MAX_MESSAGE_SIZE` | `4096` | Max message body size (bytes) |
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| `MOTD` | `""` | Message of the day |
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| `SERVER_NAME` | hostname | Server display name |
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| `FEDERATION_KEY` | `""` | Shared key for server linking |
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### Storage
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SQLite by default (single-file, zero-config), with Postgres support for
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larger deployments. Tables:
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- `users` — accounts and auth tokens
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- `channels` — channel metadata and modes
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- `channel_members` — membership and user modes
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- `messages` — message history (rotated per `MAX_HISTORY`)
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- `message_queue` — per-user pending delivery queue
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- `server_links` — federation peer configuration
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### Project Structure
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Following [gohttpserver CONVENTIONS.md](https://git.eeqj.de/sneak/gohttpserver/src/branch/main/CONVENTIONS.md):
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```
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chat/
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├── cmd/
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│ └── chat/
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│ └── main.go
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├── internal/
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│ ├── config/
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│ │ └── config.go
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│ ├── database/
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│ │ └── database.go
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│ ├── globals/
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│ │ └── globals.go
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│ ├── handlers/
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│ │ ├── handlers.go
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│ │ ├── auth.go
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│ │ ├── channels.go
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│ │ ├── federation.go
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│ │ ├── healthcheck.go
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│ │ ├── messages.go
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│ │ └── users.go
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│ ├── healthcheck/
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│ │ └── healthcheck.go
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│ ├── logger/
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│ │ └── logger.go
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│ ├── middleware/
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│ │ └── middleware.go
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│ ├── models/
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│ │ ├── channel.go
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│ │ ├── message.go
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│ │ └── user.go
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│ ├── queue/
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│ │ └── queue.go
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│ └── server/
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│ ├── server.go
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│ ├── http.go
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│ └── routes.go
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├── go.mod
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├── go.sum
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├── Makefile
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├── Dockerfile
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├── CONVENTIONS.md → (copy from gohttpserver)
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└── README.md
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```
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### Required Libraries
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Per gohttpserver conventions:
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| Purpose | Library |
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|---------|---------|
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| DI | `go.uber.org/fx` |
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| Router | `github.com/go-chi/chi` |
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| Logging | `log/slog` (stdlib) |
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| Config | `github.com/spf13/viper` |
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| Env | `github.com/joho/godotenv/autoload` |
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| CORS | `github.com/go-chi/cors` |
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| Metrics | `github.com/prometheus/client_golang` |
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| DB | `modernc.org/sqlite` + `database/sql` |
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### Design Principles
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1. **HTTP is the only transport** — no WebSockets, no raw TCP, no protocol
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negotiation. HTTP is universal, proxy-friendly, and works everywhere.
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2. **Server holds state** — clients are stateless. Reconnect, switch devices,
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lose connectivity — your messages are waiting.
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3. **Structured messages** — JSON with extensible metadata. Enables signatures,
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rich content, client extensions without protocol changes.
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4. **Simple deployment** — single binary, SQLite default, zero mandatory
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external dependencies.
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5. **No eternal logs** — history rotates. Chat should be ephemeral by default.
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6. **Federation optional** — single server works standalone. Linking is opt-in.
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## Status
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**Design phase.** This README is the spec. Implementation has not started.
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## License
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MIT
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