This commit was merged in pull request #8.
This commit is contained in:
233
cmd/chat-cli/ui.go
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233
cmd/chat-cli/ui.go
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package main
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import (
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"fmt"
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"strings"
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"time"
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"github.com/gdamore/tcell/v2"
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"github.com/rivo/tview"
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)
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// Buffer holds messages for a channel/DM/status window.
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type Buffer struct {
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Name string
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Lines []string
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Unread int
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}
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// UI manages the terminal interface.
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type UI struct {
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app *tview.Application
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messages *tview.TextView
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statusBar *tview.TextView
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input *tview.InputField
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layout *tview.Flex
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buffers []*Buffer
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currentBuffer int
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onInput func(string)
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}
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// NewUI creates the tview-based IRC-like UI.
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func NewUI() *UI {
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ui := &UI{
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app: tview.NewApplication(),
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buffers: []*Buffer{
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{Name: "(status)", Lines: nil},
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},
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}
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// Message area.
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ui.messages = tview.NewTextView().
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SetDynamicColors(true).
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SetScrollable(true).
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SetWordWrap(true).
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SetChangedFunc(func() {
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ui.app.Draw()
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})
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ui.messages.SetBorder(false)
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// Status bar.
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ui.statusBar = tview.NewTextView().
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SetDynamicColors(true)
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ui.statusBar.SetBackgroundColor(tcell.ColorNavy)
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ui.statusBar.SetTextColor(tcell.ColorWhite)
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// Input field.
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ui.input = tview.NewInputField().
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SetFieldBackgroundColor(tcell.ColorBlack).
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SetFieldTextColor(tcell.ColorWhite)
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ui.input.SetDoneFunc(func(key tcell.Key) {
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if key == tcell.KeyEnter {
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text := ui.input.GetText()
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if text == "" {
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return
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}
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ui.input.SetText("")
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if ui.onInput != nil {
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ui.onInput(text)
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}
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}
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})
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// Capture Alt+N for window switching.
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ui.app.SetInputCapture(func(event *tcell.EventKey) *tcell.EventKey {
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if event.Modifiers()&tcell.ModAlt != 0 {
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r := event.Rune()
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if r >= '0' && r <= '9' {
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idx := int(r - '0')
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ui.SwitchBuffer(idx)
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return nil
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}
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}
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return event
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})
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// Layout: messages on top, status bar, input at bottom.
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ui.layout = tview.NewFlex().SetDirection(tview.FlexRow).
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AddItem(ui.messages, 0, 1, false).
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AddItem(ui.statusBar, 1, 0, false).
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AddItem(ui.input, 1, 0, true)
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ui.app.SetRoot(ui.layout, true)
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ui.app.SetFocus(ui.input)
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return ui
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}
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// Run starts the UI event loop (blocks).
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func (ui *UI) Run() error {
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return ui.app.Run()
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}
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// Stop stops the UI.
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func (ui *UI) Stop() {
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ui.app.Stop()
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}
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// OnInput sets the callback for user input.
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func (ui *UI) OnInput(fn func(string)) {
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ui.onInput = fn
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}
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// AddLine adds a line to the specified buffer.
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func (ui *UI) AddLine(bufferName string, line string) {
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ui.app.QueueUpdateDraw(func() {
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buf := ui.getOrCreateBuffer(bufferName)
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buf.Lines = append(buf.Lines, line)
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// Mark unread if not currently viewing this buffer.
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if ui.buffers[ui.currentBuffer] != buf {
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buf.Unread++
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ui.refreshStatus()
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}
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// If viewing this buffer, append to display.
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if ui.buffers[ui.currentBuffer] == buf {
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fmt.Fprintln(ui.messages, line)
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}
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})
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}
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// AddStatus adds a line to the status buffer (buffer 0).
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func (ui *UI) AddStatus(line string) {
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ts := time.Now().Format("15:04")
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ui.AddLine("(status)", fmt.Sprintf("[gray]%s[white] %s", ts, line))
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}
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// SwitchBuffer switches to the buffer at index n.
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func (ui *UI) SwitchBuffer(n int) {
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ui.app.QueueUpdateDraw(func() {
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if n < 0 || n >= len(ui.buffers) {
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return
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}
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ui.currentBuffer = n
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buf := ui.buffers[n]
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buf.Unread = 0
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ui.messages.Clear()
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for _, line := range buf.Lines {
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fmt.Fprintln(ui.messages, line)
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}
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ui.messages.ScrollToEnd()
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ui.refreshStatus()
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})
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}
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// SwitchToBuffer switches to the named buffer, creating it if needed.
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func (ui *UI) SwitchToBuffer(name string) {
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ui.app.QueueUpdateDraw(func() {
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buf := ui.getOrCreateBuffer(name)
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for i, b := range ui.buffers {
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if b == buf {
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ui.currentBuffer = i
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break
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}
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}
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buf.Unread = 0
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ui.messages.Clear()
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for _, line := range buf.Lines {
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fmt.Fprintln(ui.messages, line)
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}
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ui.messages.ScrollToEnd()
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ui.refreshStatus()
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})
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}
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// SetStatus updates the status bar text.
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func (ui *UI) SetStatus(nick, target, connStatus string) {
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ui.app.QueueUpdateDraw(func() {
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ui.refreshStatusWith(nick, target, connStatus)
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})
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}
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func (ui *UI) refreshStatus() {
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// Will be called from the main goroutine via QueueUpdateDraw parent.
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// Rebuild status from app state — caller must provide context.
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}
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func (ui *UI) refreshStatusWith(nick, target, connStatus string) {
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var unreadParts []string
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for i, buf := range ui.buffers {
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if buf.Unread > 0 {
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unreadParts = append(unreadParts, fmt.Sprintf("%d:%s(%d)", i, buf.Name, buf.Unread))
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}
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}
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unread := ""
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if len(unreadParts) > 0 {
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unread = " [Act: " + strings.Join(unreadParts, ",") + "]"
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}
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bufInfo := fmt.Sprintf("[%d:%s]", ui.currentBuffer, ui.buffers[ui.currentBuffer].Name)
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ui.statusBar.Clear()
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fmt.Fprintf(ui.statusBar, " [%s] %s %s %s%s",
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connStatus, nick, bufInfo, target, unread)
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}
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func (ui *UI) getOrCreateBuffer(name string) *Buffer {
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for _, buf := range ui.buffers {
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if buf.Name == name {
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return buf
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}
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}
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buf := &Buffer{Name: name}
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ui.buffers = append(ui.buffers, buf)
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return buf
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}
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// BufferCount returns the number of buffers.
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func (ui *UI) BufferCount() int {
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return len(ui.buffers)
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}
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// BufferIndex returns the index of a named buffer, or -1.
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func (ui *UI) BufferIndex(name string) int {
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for i, buf := range ui.buffers {
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if buf.Name == name {
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return i
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}
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}
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return -1
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}
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