chat/cmd/chat-cli/ui.go

234 lines
5.1 KiB
Go

package main
import (
"fmt"
"strings"
"time"
"github.com/gdamore/tcell/v2"
"github.com/rivo/tview"
)
// Buffer holds messages for a channel/DM/status window.
type Buffer struct {
Name string
Lines []string
Unread int
}
// UI manages the terminal interface.
type UI struct {
app *tview.Application
messages *tview.TextView
statusBar *tview.TextView
input *tview.InputField
layout *tview.Flex
buffers []*Buffer
currentBuffer int
onInput func(string)
}
// NewUI creates the tview-based IRC-like UI.
func NewUI() *UI {
ui := &UI{
app: tview.NewApplication(),
buffers: []*Buffer{
{Name: "(status)", Lines: nil},
},
}
// Message area.
ui.messages = tview.NewTextView().
SetDynamicColors(true).
SetScrollable(true).
SetWordWrap(true).
SetChangedFunc(func() {
ui.app.Draw()
})
ui.messages.SetBorder(false)
// Status bar.
ui.statusBar = tview.NewTextView().
SetDynamicColors(true)
ui.statusBar.SetBackgroundColor(tcell.ColorNavy)
ui.statusBar.SetTextColor(tcell.ColorWhite)
// Input field.
ui.input = tview.NewInputField().
SetFieldBackgroundColor(tcell.ColorBlack).
SetFieldTextColor(tcell.ColorWhite)
ui.input.SetDoneFunc(func(key tcell.Key) {
if key == tcell.KeyEnter {
text := ui.input.GetText()
if text == "" {
return
}
ui.input.SetText("")
if ui.onInput != nil {
ui.onInput(text)
}
}
})
// Capture Alt+N for window switching.
ui.app.SetInputCapture(func(event *tcell.EventKey) *tcell.EventKey {
if event.Modifiers()&tcell.ModAlt != 0 {
r := event.Rune()
if r >= '0' && r <= '9' {
idx := int(r - '0')
ui.SwitchBuffer(idx)
return nil
}
}
return event
})
// Layout: messages on top, status bar, input at bottom.
ui.layout = tview.NewFlex().SetDirection(tview.FlexRow).
AddItem(ui.messages, 0, 1, false).
AddItem(ui.statusBar, 1, 0, false).
AddItem(ui.input, 1, 0, true)
ui.app.SetRoot(ui.layout, true)
ui.app.SetFocus(ui.input)
return ui
}
// Run starts the UI event loop (blocks).
func (ui *UI) Run() error {
return ui.app.Run()
}
// Stop stops the UI.
func (ui *UI) Stop() {
ui.app.Stop()
}
// OnInput sets the callback for user input.
func (ui *UI) OnInput(fn func(string)) {
ui.onInput = fn
}
// AddLine adds a line to the specified buffer.
func (ui *UI) AddLine(bufferName string, line string) {
ui.app.QueueUpdateDraw(func() {
buf := ui.getOrCreateBuffer(bufferName)
buf.Lines = append(buf.Lines, line)
// Mark unread if not currently viewing this buffer.
if ui.buffers[ui.currentBuffer] != buf {
buf.Unread++
ui.refreshStatus()
}
// If viewing this buffer, append to display.
if ui.buffers[ui.currentBuffer] == buf {
fmt.Fprintln(ui.messages, line)
}
})
}
// AddStatus adds a line to the status buffer (buffer 0).
func (ui *UI) AddStatus(line string) {
ts := time.Now().Format("15:04")
ui.AddLine("(status)", fmt.Sprintf("[gray]%s[white] %s", ts, line))
}
// SwitchBuffer switches to the buffer at index n.
func (ui *UI) SwitchBuffer(n int) {
ui.app.QueueUpdateDraw(func() {
if n < 0 || n >= len(ui.buffers) {
return
}
ui.currentBuffer = n
buf := ui.buffers[n]
buf.Unread = 0
ui.messages.Clear()
for _, line := range buf.Lines {
fmt.Fprintln(ui.messages, line)
}
ui.messages.ScrollToEnd()
ui.refreshStatus()
})
}
// SwitchToBuffer switches to the named buffer, creating it if needed.
func (ui *UI) SwitchToBuffer(name string) {
ui.app.QueueUpdateDraw(func() {
buf := ui.getOrCreateBuffer(name)
for i, b := range ui.buffers {
if b == buf {
ui.currentBuffer = i
break
}
}
buf.Unread = 0
ui.messages.Clear()
for _, line := range buf.Lines {
fmt.Fprintln(ui.messages, line)
}
ui.messages.ScrollToEnd()
ui.refreshStatus()
})
}
// SetStatus updates the status bar text.
func (ui *UI) SetStatus(nick, target, connStatus string) {
ui.app.QueueUpdateDraw(func() {
ui.refreshStatusWith(nick, target, connStatus)
})
}
func (ui *UI) refreshStatus() {
// Will be called from the main goroutine via QueueUpdateDraw parent.
// Rebuild status from app state — caller must provide context.
}
func (ui *UI) refreshStatusWith(nick, target, connStatus string) {
var unreadParts []string
for i, buf := range ui.buffers {
if buf.Unread > 0 {
unreadParts = append(unreadParts, fmt.Sprintf("%d:%s(%d)", i, buf.Name, buf.Unread))
}
}
unread := ""
if len(unreadParts) > 0 {
unread = " [Act: " + strings.Join(unreadParts, ",") + "]"
}
bufInfo := fmt.Sprintf("[%d:%s]", ui.currentBuffer, ui.buffers[ui.currentBuffer].Name)
ui.statusBar.Clear()
fmt.Fprintf(ui.statusBar, " [%s] %s %s %s%s",
connStatus, nick, bufInfo, target, unread)
}
func (ui *UI) getOrCreateBuffer(name string) *Buffer {
for _, buf := range ui.buffers {
if buf.Name == name {
return buf
}
}
buf := &Buffer{Name: name}
ui.buffers = append(ui.buffers, buf)
return buf
}
// BufferCount returns the number of buffers.
func (ui *UI) BufferCount() int {
return len(ui.buffers)
}
// BufferIndex returns the index of a named buffer, or -1.
func (ui *UI) BufferIndex(name string) int {
for i, buf := range ui.buffers {
if buf.Name == name {
return i
}
}
return -1
}