Files
adchpp-docker/src/plugins/Script/src/LuaEngine.cpp

137 lines
3.4 KiB
C++

/*
* Copyright (C) 2006-2016 Jacek Sieka, arnetheduck on gmail point com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "stdinc.h"
#include "LuaEngine.h"
#include "LuaScript.h"
#include <adchpp/PluginManager.h>
#include <adchpp/File.h>
#include <adchpp/Util.h>
#include <adchpp/Core.h>
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
using namespace std;
namespace {
void prepare_cpath(lua_State* L, const string& path) {
lua_getfield(L, LUA_GLOBALSINDEX, "package");
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
return;
}
lua_getfield(L, -1, "cpath");
if (!lua_isstring(L, -1)) {
lua_pop(L, 2);
return;
}
string oldpath = lua_tostring(L, -1);
oldpath += ";" + path + "?.so";
lua_pushstring(L, oldpath.c_str());
lua_setfield(L, -3, "cpath");
// Pop table
lua_pop(L, 2);
}
void setScriptPath(lua_State* L, const string& path) {
lua_pushstring(L, path.c_str());
lua_setglobal(L, "scriptPath");
}
}
LuaEngine::LuaEngine(Core &core) : core(core) {
l = lua_open();
luaL_openlibs(l);
lua_pushlightuserdata(l, &core);
lua_setglobal(l, "currentCore");
prepare_cpath(l, core.getPluginManager().getPluginPath());
setScriptPath(l, Util::emptyString);
}
LuaEngine::~LuaEngine() {
std::vector<LuaScript*>::reverse_iterator it;
while((it = scripts.rbegin()) != scripts.rend())
unloadScript(*it, true);
if(l)
lua_close(l);
}
/// @todo lambda
void LuaEngine::loadScript_(const string& path, const string& filename, LuaScript* script) {
script->loadFile(path, filename);
scripts.push_back(script);
}
Script* LuaEngine::loadScript(const string& path, const string& filename, const ParameterMap&) {
setScriptPath(l, File::makeAbsolutePath(path));
if(call("loading", filename))
return 0;
LuaScript* script = new LuaScript(this);
core.getPluginManager().attention(std::bind(&LuaEngine::loadScript_, this, path, filename, script));
return script;
}
void LuaEngine::unloadScript(Script* s, bool force) {
if(call("unloading", dynamic_cast<LuaScript*>(s)->filename) && !force)
return;
scripts.erase(remove(scripts.begin(), scripts.end(), s), scripts.end());
delete s;
}
void LuaEngine::getStats(string& str) const {
str += "Lua engine\n";
str += "\tUsed memory: " + Util::toString(lua_gc(l, LUA_GCCOUNT, 0)) + " KiB\n";
str += "The following Lua scripts are loaded:\n";
for(vector<LuaScript*>::const_iterator i = scripts.begin(); i != scripts.end(); ++i) {
str += "\t";
(*i)->getStats(str);
}
}
bool LuaEngine::call(const string& f, const string& arg) {
lua_getfield(l, LUA_GLOBALSINDEX, f.c_str());
if(!lua_isfunction(l, -1)) {
lua_pop(l, 1);
return false;
}
lua_pushstring(l, arg.c_str());
if(lua_pcall(l, 1, 1, 0) != 0) {
lua_pop(l, 1);
return false;
}
bool ret = lua_toboolean(l, -1);
lua_pop(l, 1);
return ret;
}