adchpp-docker/src/adchpp/ManagedSocket.h

118 lines
3.7 KiB
C++

/*
* Copyright (C) 2006-2016 Jacek Sieka, arnetheduck on gmail point com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef ADCHPP_MANAGEDSOCKET_H
#define ADCHPP_MANAGEDSOCKET_H
#include "common.h"
#include "forward.h"
#include "Signal.h"
#include "Util.h"
#include "Buffer.h"
#include "AsyncStream.h"
#include "TimeUtil.h"
namespace adchpp {
/**
* An asynchronous socket managed by SocketManager.
*/
class ManagedSocket : private boost::noncopyable, public enable_shared_from_this<ManagedSocket> {
public:
ManagedSocket(SocketManager &sm, const AsyncStreamPtr& sock_);
/** Asynchronous write */
ADCHPP_DLL void write(const BufferPtr& buf, bool lowPrio = false) throw();
/** Returns the number of bytes in the output buffer; buffers must be locked */
ADCHPP_DLL size_t getQueuedBytes() const;
/** Asynchronous disconnect. Pending data will be written within the limits of the
* DisconnectTimeout setting, but no more data will be read. */
ADCHPP_DLL void disconnect(Util::Reason reason, const std::string &info = Util::emptyString) throw();
const std::string& getIp() const { return ip; }
void setIp(const std::string& ip_) { ip = ip_; }
typedef std::function<void()> ConnectedHandler;
void setConnectedHandler(const ConnectedHandler& handler) { connectedHandler = handler; }
typedef std::function<void()> ReadyHandler;
void setReadyHandler(const ReadyHandler& handler) { readyHandler = handler; }
typedef std::function<void(const BufferPtr&)> DataHandler;
void setDataHandler(const DataHandler& handler) { dataHandler = handler; }
typedef std::function<void(Util::Reason, const std::string &)> FailedHandler;
void setFailedHandler(const FailedHandler& handler) { failedHandler = handler; }
time::ptime getOverflow() { return overflow; }
time::ptime getLastWrite() { return lastWrite; }
~ManagedSocket() throw();
private:
friend class SocketManager;
friend class SocketFactory;
void completeAccept(const boost::system::error_code&) throw();
void ready() throw();
void prepareWrite() throw();
void completeWrite(const boost::system::error_code& ec, size_t bytes) throw();
void prepareRead() throw();
void prepareRead2(const boost::system::error_code& ec, size_t bytes) throw();
void completeRead(const boost::system::error_code& ec, size_t bytes) throw();
void fail(Util::Reason reason, const std::string &info) throw();
bool disconnecting() const;
bool writing() const;
AsyncStreamPtr sock;
/** Output buffer, for storing data that's waiting to be transmitted */
BufferList outBuf;
/** Input buffer used when receiving data */
BufferPtr inBuf;
/** Overflow timer, the time when the socket started to overflow */
time::ptime overflow;
/** Time when this socket will be disconnected regardless of buffers */
time::ptime disc;
/** Last time that a write started, 0 if no active write */
time::ptime lastWrite;
std::string ip;
ConnectedHandler connectedHandler;
ReadyHandler readyHandler;
DataHandler dataHandler;
FailedHandler failedHandler;
SocketManager &sm;
};
}
#endif // MANAGEDSOCKET_H