script/lib/icons.js draws the mark from geometry read back out of the committed PNGs, since the coordinates were never recorded, and writes each PNG with node's own zlib. `make icons` runs it and leaves alone a file that already holds the drawn image. tests/icons.test.js requires each committed file to hold exactly that image: the same IHDR and every pixel. The compressed bytes are not compared, because node's bundled zlib does not compress as the stock zlib that made the committed files did; the decision is recorded on the issue. build.js copies the manifests from MANIFEST_SOURCES instead of naming the two paths a second time. Model: opus-5-5
204 lines
7.1 KiB
JavaScript
204 lines
7.1 KiB
JavaScript
// Draws the toolbar icon and writes it to every file manifest/chrome.json
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// declares under "icons". Run by `make icons`; tests/icons.test.js checks that
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// the committed files hold exactly the image this draws.
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//
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// The icon is a dark-navy rounded square carrying a teal triangle with a
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// smaller triangle cut out of it. Every coordinate below is a fraction of the
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// icon's side, so one drawing serves every size. A pixel's colour is the
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// average of an 8x8 grid of samples, one at the centre of each cell, which
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// smooths the edges.
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//
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// The PNG is written here rather than by a library: RGBA at 8 bits per
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// channel, filter type 0 (none) on every row, one IDAT chunk compressed by
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// node's zlib at level 9. The committed files were compressed by stock zlib,
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// which node's bundled zlib does not reproduce byte for byte, so the image is
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// compared rather than the file: the IHDR and every pixel.
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"use strict";
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const fs = require("fs");
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const path = require("path");
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const zlib = require("zlib");
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const { icons } = require("../../manifest/chrome.json");
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const NAVY = [0x10, 0x1a, 0x2e];
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const TEAL = [0x35, 0xe0, 0xc2];
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const CORNER_RADIUS = 0.22;
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const OUTER_TRIANGLE = [
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[0.5, 0.15],
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[0.115, 0.855],
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[0.885, 0.855],
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];
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const INNER_TRIANGLE = [
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[0.5, 0.4],
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[0.29, 0.7],
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[0.71, 0.7],
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];
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const SAMPLES_PER_SIDE = 8;
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const PNG_SIGNATURE = Buffer.from([
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a,
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]);
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// Points are in pixels from the icon's top-left corner.
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function insideRoundedSquare(x, y, size) {
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const r = CORNER_RADIUS * size;
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// How far the point is past the start of a corner's curve, on each axis.
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const dx = Math.max(r - x, 0, x - (size - r));
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const dy = Math.max(r - y, 0, y - (size - r));
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return dx * dx + dy * dy <= r * r;
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}
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// Inside or on an edge: the point is not on opposite sides of two edges.
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function insideTriangle(x, y, [a, b, c]) {
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const side = (p, q) =>
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(q[0] - p[0]) * (y - p[1]) - (q[1] - p[1]) * (x - p[0]);
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const sides = [side(a, b), side(b, c), side(c, a)];
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return !(sides.some((s) => s < 0) && sides.some((s) => s > 0));
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}
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// Rounds to the nearest integer and a half to the even neighbour, as the
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// committed icons were made. Math.round takes a half up, which would change
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// some pixels by one.
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function roundHalfToEven(v) {
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const down = Math.floor(v);
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if (v - down !== 0.5) {
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return Math.round(v);
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}
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return down % 2 === 0 ? down : down + 1;
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}
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// The RGBA bytes of the pixel whose top-left corner is (px, py).
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function pixel(px, py, size, outer, inner) {
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let inSquare = 0;
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let inTeal = 0;
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for (let j = 0; j < SAMPLES_PER_SIDE; j++) {
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const y = py + (j + 0.5) / SAMPLES_PER_SIDE;
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for (let i = 0; i < SAMPLES_PER_SIDE; i++) {
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const x = px + (i + 0.5) / SAMPLES_PER_SIDE;
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if (!insideRoundedSquare(x, y, size)) {
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continue;
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}
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inSquare++;
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if (insideTriangle(x, y, outer) && !insideTriangle(x, y, inner)) {
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inTeal++;
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}
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}
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}
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if (inSquare === 0) {
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return [0, 0, 0, 0];
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}
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const colour = NAVY.map((navy, k) =>
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roundHalfToEven(navy + ((TEAL[k] - navy) * inTeal) / inSquare),
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);
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const alpha = roundHalfToEven((255 * inSquare) / SAMPLES_PER_SIDE ** 2);
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return [...colour, alpha];
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}
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// A PNG chunk: the data's length, the type, the data, then the CRC-32 of the
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// type and the data.
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function chunk(type, data) {
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const typeAndData = Buffer.concat([Buffer.from(type, "ascii"), data]);
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const length = Buffer.alloc(4);
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length.writeUInt32BE(data.length);
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const crc = Buffer.alloc(4);
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crc.writeUInt32BE(zlib.crc32(typeAndData));
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return Buffer.concat([length, typeAndData, crc]);
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}
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// The complete PNG file for the icon at `size` pixels square.
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function drawIcon(size) {
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const toPixels = (corners) => corners.map(([x, y]) => [x * size, y * size]);
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const outer = toPixels(OUTER_TRIANGLE);
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const inner = toPixels(INNER_TRIANGLE);
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const rows = [];
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for (let py = 0; py < size; py++) {
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const row = [0]; // filter type 0: the row's bytes are stored as they are
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for (let px = 0; px < size; px++) {
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row.push(...pixel(px, py, size, outer, inner));
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}
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rows.push(Buffer.from(row));
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}
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const header = Buffer.alloc(13); // compression, filter, interlace: all 0
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header.writeUInt32BE(size, 0); // width
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header.writeUInt32BE(size, 4); // height
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header[8] = 8; // bits per channel
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header[9] = 6; // colour type: RGBA
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return Buffer.concat([
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PNG_SIGNATURE,
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chunk("IHDR", header),
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chunk("IDAT", zlib.deflateSync(Buffer.concat(rows), { level: 9 })),
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chunk("IEND", Buffer.alloc(0)),
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]);
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}
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// The image in a PNG: its IHDR data, and its rows after decompression, each
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// row's filter type byte first. With filter type 0 on every row, as drawIcon
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// writes, the rows are the pixels themselves; a file using another filter does
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// not match even where its pixels do. Refuses a file that is not a PNG, a chunk
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// whose CRC-32 is wrong, and any chunk but IHDR, IDAT and IEND, rather than
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// ignoring what it cannot compare.
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function decodePng(png) {
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if (!png.subarray(0, 8).equals(PNG_SIGNATURE)) {
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throw new Error("not a PNG");
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}
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let header = null;
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const idat = [];
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for (let pos = 8; pos < png.length; ) {
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const length = png.readUInt32BE(pos);
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const typeAndData = png.subarray(pos + 4, pos + 8 + length);
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const type = typeAndData.toString("ascii", 0, 4);
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if (zlib.crc32(typeAndData) !== png.readUInt32BE(pos + 8 + length)) {
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throw new Error(`the ${type} chunk fails its CRC-32`);
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}
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if (type === "IHDR") {
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header = typeAndData.subarray(4);
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} else if (type === "IDAT") {
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idat.push(typeAndData.subarray(4));
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} else if (type !== "IEND") {
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throw new Error(`unexpected ${type} chunk`);
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}
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pos += 12 + length;
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}
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if (header === null) {
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throw new Error("no IHDR chunk");
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}
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return { header, rows: zlib.inflateSync(Buffer.concat(idat)) };
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}
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// True when `file` already holds the image in `png`. A file that is missing or
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// cannot be read as a PNG does not, and is written over.
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function holdsSameImage(file, png) {
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let existing;
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try {
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existing = decodePng(fs.readFileSync(file));
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} catch {
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return false;
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}
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const drawn = decodePng(png);
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return (
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existing.header.equals(drawn.header) && existing.rows.equals(drawn.rows)
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);
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}
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// A file already holding the drawn image is left alone, so running this does
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// not rewrite the committed icons with node's compression.
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if (require.main === module) {
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for (const [size, file] of Object.entries(icons)) {
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const target = path.join(__dirname, "..", "..", file);
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const png = drawIcon(Number(size));
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if (holdsSameImage(target, png)) {
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console.log(`icons: ${file} already holds this image`);
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continue;
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}
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fs.writeFileSync(target, png);
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console.log(`icons: wrote ${file}`);
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}
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}
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module.exports = { drawIcon, decodePng };
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