Fix issues around upgrading (#173)
* Re-check after * Completion * Relaunch
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@ -28,19 +28,16 @@ struct Secretive: App {
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.onAppear {
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if !hasRunSetup {
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showingSetup = true
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} else {
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if agentStatusChecker.running && justUpdatedChecker.justUpdated {
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// Relaunch the agent, since it'll be running from earlier update still
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_ = LaunchAgentController().install()
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}
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}
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}
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.onReceive(NotificationCenter.default.publisher(for: NSApplication.willBecomeActiveNotification)) { _ in
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.onReceive(NotificationCenter.default.publisher(for: NSApplication.didBecomeActiveNotification)) { _ in
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guard hasRunSetup else { return }
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agentStatusChecker.check()
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if hasRunSetup && !agentStatusChecker.running {
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// We've run setup, we didn't just update, launchd is just not doing it's thing.
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// Force a launch directly.
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LaunchAgentController().forceLaunch()
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if agentStatusChecker.running && justUpdatedChecker.justUpdated {
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// Relaunch the agent, since it'll be running from earlier update still
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reinstallAgent()
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} else if !agentStatusChecker.running {
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forceLaunchAgent()
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}
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}
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}
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@ -67,6 +64,31 @@ struct Secretive: App {
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}
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extension Secretive {
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private func reinstallAgent() {
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justUpdatedChecker.check()
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LaunchAgentController().install {
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// Wait a second for launchd to kick in (next runloop isn't enough).
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DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
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agentStatusChecker.check()
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if !agentStatusChecker.running {
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forceLaunchAgent()
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}
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}
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}
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}
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private func forceLaunchAgent() {
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// We've run setup, we didn't just update, launchd is just not doing it's thing.
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// Force a launch directly.
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LaunchAgentController().forceLaunch { _ in
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agentStatusChecker.check()
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}
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}
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}
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private enum Constants {
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static let helpURL = URL(string: "https://github.com/maxgoedjen/secretive/blob/main/FAQ.md")!
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@ -18,9 +18,7 @@ class JustUpdatedChecker: ObservableObject, JustUpdatedCheckerProtocol {
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let lastBuild = UserDefaults.standard.object(forKey: Constants.previousVersionUserDefaultsKey) as? String ?? "None"
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let currentBuild = Bundle.main.infoDictionary!["CFBundleShortVersionString"] as! String
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UserDefaults.standard.set(currentBuild, forKey: Constants.previousVersionUserDefaultsKey)
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if lastBuild != currentBuild {
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justUpdated = true
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}
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justUpdated = lastBuild != currentBuild
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}
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@ -5,16 +5,24 @@ import OSLog
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struct LaunchAgentController {
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func install() -> Bool {
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func install(completion: (() -> Void)? = nil) {
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Logger().debug("Installing agent")
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_ = setEnabled(false)
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return setEnabled(true)
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// This is definitely a bit of a "seems to work better" thing but:
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// Seems to more reliably hit if these are on separate runloops, otherwise it seems like it sometimes doesn't kill old
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// and start new?
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
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_ = setEnabled(true)
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completion?()
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}
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}
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func forceLaunch() {
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func forceLaunch(completion: ((Bool) -> Void)?) {
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Logger().debug("Agent is not running, attempting to force launch")
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let url = Bundle.main.bundleURL.appendingPathComponent("Contents/Library/LoginItems/SecretAgent.app")
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NSWorkspace.shared.openApplication(at: url, configuration: NSWorkspace.OpenConfiguration()) { app, error in
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completion?(error == nil)
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if let error = error {
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Logger().error("Error force launching \(error.localizedDescription)")
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} else {
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@ -157,7 +157,7 @@ struct SecretAgentSetupView: View {
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}
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func install() {
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_ = LaunchAgentController().install()
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LaunchAgentController().install()
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buttonAction()
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}
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