Files
webhooker/internal/delivery/circuit_breaker.go
T
sneak d66292df43
check / check (push) Waiting to run
Show a target paused by its circuit breaker (closes #385)
While an http or slack target's circuit breaker is open, the target's
row on the webhook page says its deliveries are paused until the
cooldown ends, in UTC and from now. Each of its retrying deliveries
shows as waiting in the event log and on the event's page, until the
later of the cooldown's end and the end of its own backoff. While the
breaker is half-open, the row says deliveries are held while one
delivery tests the target, with no time, and deliveries keep their
plain status.

The engine gains one read, StateAndCooldown(targetID), taking a
breaker's state and remaining cooldown under one lock; the handlers
reach it through a one-method interface wired like Archives.

Model: opus-5-5
2026-10-02 23:16:44 +00:00

175 lines
3.7 KiB
Go

package delivery
import (
"sync"
"time"
)
// CircuitState represents the current state of a circuit
// breaker.
type CircuitState int
const (
// CircuitClosed is the normal operating state.
CircuitClosed CircuitState = iota
// CircuitOpen means the circuit has tripped.
CircuitOpen
// CircuitHalfOpen allows a single probe delivery to
// test whether the target has recovered.
CircuitHalfOpen
)
const (
// defaultFailureThreshold is the number of consecutive
// failures before a circuit breaker trips open.
defaultFailureThreshold = 5
// defaultCooldown is how long a circuit stays open
// before transitioning to half-open.
defaultCooldown = 30 * time.Second
)
// CircuitBreaker implements the circuit breaker pattern
// for a single delivery target.
type CircuitBreaker struct {
mu sync.Mutex
state CircuitState
failures int
threshold int
cooldown time.Duration
lastFailure time.Time
}
// NewCircuitBreaker creates a circuit breaker with default
// settings.
func NewCircuitBreaker() *CircuitBreaker {
return &CircuitBreaker{
state: CircuitClosed,
threshold: defaultFailureThreshold,
cooldown: defaultCooldown,
}
}
// Allow checks whether a delivery attempt should proceed.
func (cb *CircuitBreaker) Allow() bool {
cb.mu.Lock()
defer cb.mu.Unlock()
switch cb.state {
case CircuitClosed:
return true
case CircuitOpen:
if time.Since(cb.lastFailure) >= cb.cooldown {
cb.state = CircuitHalfOpen
return true
}
return false
case CircuitHalfOpen:
return false
default:
return true
}
}
// CooldownRemaining returns how long a delivery that Allow refused
// should wait before it is tried again. Closed, it returns zero.
// Open, it returns what is left of the cooldown, or zero once that
// has passed. Half-open, it returns the whole cooldown: the one
// probe delivery is still in flight, and if it fails the circuit
// reopens for that long.
func (cb *CircuitBreaker) CooldownRemaining() time.Duration {
cb.mu.Lock()
defer cb.mu.Unlock()
if cb.state == CircuitHalfOpen {
return cb.cooldown
}
if cb.state != CircuitOpen {
return 0
}
remaining := cb.cooldown - time.Since(cb.lastFailure)
if remaining < 0 {
return 0
}
return remaining
}
// StateAndCooldown returns the circuit state and, while the circuit is
// open, what is left of the cooldown, or zero once that has passed.
// Both are read under one lock, so they always agree.
func (cb *CircuitBreaker) StateAndCooldown() (CircuitState, time.Duration) {
cb.mu.Lock()
defer cb.mu.Unlock()
if cb.state != CircuitOpen {
return cb.state, 0
}
return cb.state, max(cb.cooldown-time.Since(cb.lastFailure), 0)
}
// RecordSuccess records a successful delivery and resets
// the circuit breaker to closed state.
func (cb *CircuitBreaker) RecordSuccess() {
cb.mu.Lock()
defer cb.mu.Unlock()
cb.failures = 0
cb.state = CircuitClosed
}
// RecordFailure records a failed delivery. If the failure
// count reaches the threshold, the circuit trips open.
func (cb *CircuitBreaker) RecordFailure() {
cb.mu.Lock()
defer cb.mu.Unlock()
cb.failures++
cb.lastFailure = time.Now()
switch cb.state {
case CircuitClosed:
if cb.failures >= cb.threshold {
cb.state = CircuitOpen
}
case CircuitOpen:
// Already open; no state change needed.
case CircuitHalfOpen:
// Probe failed -- reopen immediately.
cb.state = CircuitOpen
}
}
// State returns the current circuit state.
func (cb *CircuitBreaker) State() CircuitState {
cb.mu.Lock()
defer cb.mu.Unlock()
return cb.state
}
// String returns the human-readable name of a circuit
// state.
func (s CircuitState) String() string {
switch s {
case CircuitClosed:
return "closed"
case CircuitOpen:
return "open"
case CircuitHalfOpen:
return "half-open"
default:
return "unknown"
}
}