Files
webhooker/internal/delivery/circuit_breaker.go
T
clawbot 643077021d
check / check (push) Waiting to run
Show a target paused by its circuit breaker (closes #385)
A target whose circuit breaker had tripped still showed as Active, and its deliveries sat at a bare "retrying" with no attempts. Its row on the webhook page now says deliveries are paused after repeated failures and until when the cooldown ends, adding that one waiting delivery is then sent to test the target; while half-open it says deliveries are held while one tests it, with no time. Waiting deliveries show "next try no earlier than" the later of the cooldown and their own backoff, with the date when not today. The engine gains one read of a breaker's state and remaining cooldown under one lock, and shares the backoff formula.

Model: opus-5-5
2026-10-03 02:06:19 +02:00

175 lines
3.7 KiB
Go

package delivery
import (
"sync"
"time"
)
// CircuitState represents the current state of a circuit
// breaker.
type CircuitState int
const (
// CircuitClosed is the normal operating state.
CircuitClosed CircuitState = iota
// CircuitOpen means the circuit has tripped.
CircuitOpen
// CircuitHalfOpen allows a single probe delivery to
// test whether the target has recovered.
CircuitHalfOpen
)
const (
// defaultFailureThreshold is the number of consecutive
// failures before a circuit breaker trips open.
defaultFailureThreshold = 5
// defaultCooldown is how long a circuit stays open
// before transitioning to half-open.
defaultCooldown = 30 * time.Second
)
// CircuitBreaker implements the circuit breaker pattern
// for a single delivery target.
type CircuitBreaker struct {
mu sync.Mutex
state CircuitState
failures int
threshold int
cooldown time.Duration
lastFailure time.Time
}
// NewCircuitBreaker creates a circuit breaker with default
// settings.
func NewCircuitBreaker() *CircuitBreaker {
return &CircuitBreaker{
state: CircuitClosed,
threshold: defaultFailureThreshold,
cooldown: defaultCooldown,
}
}
// Allow checks whether a delivery attempt should proceed.
func (cb *CircuitBreaker) Allow() bool {
cb.mu.Lock()
defer cb.mu.Unlock()
switch cb.state {
case CircuitClosed:
return true
case CircuitOpen:
if time.Since(cb.lastFailure) >= cb.cooldown {
cb.state = CircuitHalfOpen
return true
}
return false
case CircuitHalfOpen:
return false
default:
return true
}
}
// CooldownRemaining returns how long a delivery that Allow refused
// should wait before it is tried again. Closed, it returns zero.
// Open, it returns what is left of the cooldown, or zero once that
// has passed. Half-open, it returns the whole cooldown: the one
// probe delivery is still in flight, and if it fails the circuit
// reopens for that long.
func (cb *CircuitBreaker) CooldownRemaining() time.Duration {
cb.mu.Lock()
defer cb.mu.Unlock()
if cb.state == CircuitHalfOpen {
return cb.cooldown
}
if cb.state != CircuitOpen {
return 0
}
remaining := cb.cooldown - time.Since(cb.lastFailure)
if remaining < 0 {
return 0
}
return remaining
}
// StateAndCooldown returns the circuit state and, while the circuit is
// open, what is left of the cooldown, or zero once that has passed.
// Both are read under one lock, so they always agree.
func (cb *CircuitBreaker) StateAndCooldown() (CircuitState, time.Duration) {
cb.mu.Lock()
defer cb.mu.Unlock()
if cb.state != CircuitOpen {
return cb.state, 0
}
return cb.state, max(cb.cooldown-time.Since(cb.lastFailure), 0)
}
// RecordSuccess records a successful delivery and resets
// the circuit breaker to closed state.
func (cb *CircuitBreaker) RecordSuccess() {
cb.mu.Lock()
defer cb.mu.Unlock()
cb.failures = 0
cb.state = CircuitClosed
}
// RecordFailure records a failed delivery. If the failure
// count reaches the threshold, the circuit trips open.
func (cb *CircuitBreaker) RecordFailure() {
cb.mu.Lock()
defer cb.mu.Unlock()
cb.failures++
cb.lastFailure = time.Now()
switch cb.state {
case CircuitClosed:
if cb.failures >= cb.threshold {
cb.state = CircuitOpen
}
case CircuitOpen:
// Already open; no state change needed.
case CircuitHalfOpen:
// Probe failed -- reopen immediately.
cb.state = CircuitOpen
}
}
// State returns the current circuit state.
func (cb *CircuitBreaker) State() CircuitState {
cb.mu.Lock()
defer cb.mu.Unlock()
return cb.state
}
// String returns the human-readable name of a circuit
// state.
func (s CircuitState) String() string {
switch s {
case CircuitClosed:
return "closed"
case CircuitOpen:
return "open"
case CircuitHalfOpen:
return "half-open"
default:
return "unknown"
}
}