Stop a slow host turning a login-guard test into a segfault (closes #186)
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This commit was merged in pull request #188.
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@@ -173,10 +173,38 @@ func newLoginGuard(
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// acquire reserves a verification slot, waiting up to the guard's
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// wait for one. It reports false when the queue of waiters is
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// already full, when no slot became available in time, or when the
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// request was cancelled first; the caller must then answer 503
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// without verifying anything. The returned function releases the
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// request was cancelled while waiting; the caller must then answer
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// 503 without verifying anything. The returned function releases the
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// slot and must be called exactly once.
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//
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// ctx is consulted only once the request has to wait: a slot that is
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// free on arrival is handed out without looking at it, so an
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// already-cancelled request can be granted one. That is deliberate
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// and matches lifecycle.waitDone — the caller abandons the work on
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// its own ctx and releases the slot immediately, so nothing is spent
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// on it, and refusing instead would mean shedding a request with
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// capacity standing free.
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func (g *loginGuard) acquire(ctx context.Context) (func(), bool) {
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// A free slot is taken before any timer is armed, and before a
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// queue place is claimed: a request that never waits is not a
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// waiter. Without this preamble the bounded select below can find
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// its slot send and an already-expired timer ready at the same
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// time, and Go picks among ready cases uniformly at random — so a
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// process descheduled for longer than the wait sheds a request
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// with slots standing free, which is precisely when shedding is
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// least defensible.
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//
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// This cannot let a late arrival barge past a queued waiter. A
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// waiter can only be parked on a FULL buffer, and a release
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// refills that buffer from the head of the send queue under the
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// channel lock, so the buffer never appears non-full while anyone
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// is parked and this send fails whenever there is a waiter.
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select {
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case g.slots <- struct{}{}:
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return func() { <-g.slots }, true
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default:
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}
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// Shedding past the queue depth is what keeps waiting memory
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// bounded; the wait alone only bounds how long one waiter holds
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// its parsed form, not how many hold one at once.
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@@ -29,6 +29,15 @@ const (
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guardClient = "198.51.100.7"
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guardUser = "admin"
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// racePasses is how many times a both-cases-ready select race is
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// run. A pass can only go the wrong way once the zero-duration
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// timer has fired, so the per-pass detection probability is
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// somewhere below 1/2 rather than exactly it; the bound that
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// matters is that passes are independent, so a regression that
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// survives is exponentially unlikely in N. The test still waits
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// on nothing.
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racePasses = 1000
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)
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// newGuard builds a guard with production-shaped defaults and the
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@@ -224,21 +233,71 @@ func TestLoginGuard_SemaphoreBoundsConcurrentVerifications(
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const (
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concurrency = 2
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workers = 12
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// rendezvousDeadlock is the deadlock guard described below.
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// It is orders of magnitude longer than any scheduling delay,
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// so it never decides the result, and well inside script/test's
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// 30s timeout, so a wedge fails on the assertion instead of
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// blowing the package timeout.
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rendezvousDeadlock = 5 * time.Second
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)
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g := newGuard(middleware.LoginFailureMaxKeysConst, concurrency)
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var (
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mu sync.Mutex
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inside int
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highest int
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wg sync.WaitGroup
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mu sync.Mutex
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inside int
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highest int
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wg sync.WaitGroup
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recorded sync.WaitGroup
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once sync.Once
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)
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// Slot holders rendezvous instead of sleeping, and they hold until
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// every worker has been answered. A sleep only makes overlap
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// likely — on a host loaded enough to deschedule a goroutine for
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// longer than the sleep the workers serialise and the maximum
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// observed comes back as 1 — so the rendezvous is what makes the
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// overlap a fact rather than a race won.
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//
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// The barrier must not open at the concurrency-th holder, which
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// would fix the lower bound at the cost of the upper one this test
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// exists to enforce: holders would leave as soon as the count
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// reached concurrency, so a guard admitting extra requests would
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// let them arrive after the first holders had already left and
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// highest would report concurrency however many were really let
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// in. It opens instead once every worker's acquire has returned
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// and any slot it won has been counted, so under a broken guard
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// every admitted worker is inside simultaneously and highest is
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// the true maximum. Under a correct guard the refused workers
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// return within the guard's own wait, which decides nothing beyond
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// how long that takes.
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overlapped := make(chan struct{})
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closeOverlapped := func() {
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once.Do(func() { close(overlapped) })
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}
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// Deadlock guard, not a timing margin: no assertion depends on its
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// length, and the only way to reach it is a worker that never
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// returns from acquire at all. It is here so that such a wedge
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// fails legibly on the assertion below instead of hanging until
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// the package test timeout.
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abandon := time.AfterFunc(rendezvousDeadlock, closeOverlapped)
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defer abandon.Stop()
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recorded.Add(workers)
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go func() {
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recorded.Wait()
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closeOverlapped()
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}()
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for range workers {
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wg.Go(func() {
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release, ok := g.AcquireForTest(context.Background())
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if !ok {
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recorded.Done()
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return
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}
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@@ -253,9 +312,12 @@ func TestLoginGuard_SemaphoreBoundsConcurrentVerifications(
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mu.Unlock()
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// Hold the slot long enough that the other workers are
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// certainly contending for it.
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time.Sleep(10 * time.Millisecond)
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// Counted before signalling, so the barrier can never open
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// while an admitted worker is still on its way to being
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// counted.
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recorded.Done()
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<-overlapped
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mu.Lock()
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inside--
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@@ -278,6 +340,14 @@ func TestLoginGuard_SemaphoreBoundsConcurrentVerifications(
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// what happens when every slot is taken for longer than the wait: the
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// request is refused, so the caller answers 503 without allocating
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// another 64 MB hash.
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//
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// Neither half of this rides on the wait being long enough. The
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// refusal holds the only slot across the whole of the second call, so
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// there is no wait it could get lucky with — the wait fixes only how
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// long the refusal takes, not whether it happens. The reuse after
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// release is settled by acquire's non-blocking preamble, which is
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// pinned separately by TestLoginGuard_FreeSlotBeatsAnExpiredWait. So
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// the wait below is sized to keep the test quick, not to win a race.
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func TestLoginGuard_SaturatedSemaphoreRefusesRatherThanQueueing(
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t *testing.T,
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) {
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@@ -305,13 +375,58 @@ func TestLoginGuard_SaturatedSemaphoreRefusesRatherThanQueueing(
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release()
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release, ok = g.AcquireForTest(context.Background())
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assert.True(
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// require, not assert: acquire returns a nil release alongside a
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// false ok, so calling it after a non-fatal assertion turns one
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// failed test into a segfault that takes the whole package test
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// binary down. Every assertion whose value is dereferenced later
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// has to stop the test.
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require.True(
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t, ok, "the slot must be reusable once released",
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)
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release()
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}
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// TestLoginGuard_FreeSlotBeatsAnExpiredWait is the determinism this
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// file used to lack. acquire selects over a slot send and a wait
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// timer, and Go chooses among ready cases uniformly at random, so a
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// call made after the timer had already fired was a coin flip: on a
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// loaded host the previous test's third acquire could be refused
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// with its slot standing free, and then dereference the nil release
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// it got back.
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//
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// The wait here is already elapsed on arrival, which is the worst
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// case that scheduling can produce, so a free slot must still be
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// granted every time. Without acquire's non-blocking preamble each
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// pass is an independent coin flip and the loop fails within a few
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// passes; with it the property holds by construction and no wall
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// clock is involved.
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func TestLoginGuard_FreeSlotBeatsAnExpiredWait(t *testing.T) {
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t.Parallel()
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g := middleware.NewLoginGuardForTest(
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middleware.LoginRateLimitConst,
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guardInterval,
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middleware.LoginFailureMaxKeysConst,
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1,
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middleware.PasswordVerifyMaxWaitersConst,
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0,
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)
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for pass := range racePasses {
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release, ok := g.AcquireForTest(context.Background())
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require.Truef(
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t, ok,
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"pass %d was refused a slot that was free; an expired "+
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"wait must never beat an available slot",
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pass,
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)
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release()
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}
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}
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// TestLoginGuard_AcquireHonoursCancellation proves a client that
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// disconnects while queued frees its place immediately instead of
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// holding it for the full wait.
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@@ -388,13 +503,20 @@ func TestLoginGuard_ShedsPastTheQueueCap(t *testing.T) {
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neverElapses = time.Minute
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// The probe carries its own deadline, so a guard that queues
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// the probe instead of shedding it fails on the elapsed time
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// rather than hanging until the package test timeout.
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probeWait = 200 * time.Millisecond
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// Shedding takes no measurable time; queueing takes the whole
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// probeWait. Anything under half of it is unambiguous.
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shedFast = probeWait / 2
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// the probe instead of shedding it fails here rather than
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// hanging until the package test timeout.
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//
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// This is a patience budget, not a margin to be won. A shed
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// returns in microseconds and a probe that queued instead
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// would not return for neverElapses, so the two are a whole
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// minute apart and any budget between them separates them. It
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// is set far above any scheduling stall a loaded host can
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// produce, because the previous 200 ms — and the 100 ms
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// elapsed-time assertion it fed — bounded the latency of a
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// goroutine hand-off, which is a false red waiting to happen
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// on the machine this suite runs on. What actually proves the
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// probe was not queued is the queue depth asserted below.
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probePatience = 5 * time.Second
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)
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g := middleware.NewLoginGuardForTest(
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@@ -413,22 +535,17 @@ func TestLoginGuard_ShedsPastTheQueueCap(t *testing.T) {
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defer release()
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defer fillQueue(t, g, maxWaiters)()
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got := probeQueueCap(g, probeWait)
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granted, answered := probeQueueCap(g, probePatience)
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require.NotNil(
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t, got,
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require.True(
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t, answered,
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"a request arriving past the queue cap is still waiting to "+
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"be queued; it must have been shed",
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)
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assert.False(
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t, got.ok,
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t, granted,
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"a request arriving past the queue cap must be shed",
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)
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assert.Less(
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t, got.elapsed, shedFast,
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"shedding must be immediate; waiting for a place in the "+
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"queue is the memory growth this bounds",
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)
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assert.Equal(
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t, maxWaiters, g.QueuedWaitersForTest(),
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"a shed request must not have grown the queue",
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@@ -458,10 +575,14 @@ func fillQueue(
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})
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}
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// Patience budget, not a margin: the waiters park in microseconds
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// and nothing releases them, so the only way to exhaust this is a
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// guard that never queues. One second is the same order as the
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// scheduling stalls this suite has to survive, so it is not one.
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require.Eventually(
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t,
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func() bool { return g.QueuedWaitersForTest() == n },
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time.Second, time.Millisecond,
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5*time.Second, time.Millisecond,
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"the waiters must reach the queue before the cap is tested",
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)
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@@ -471,41 +592,38 @@ func fillQueue(
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}
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}
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// probeResult is what the queue-cap probe reports: whether it got a
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// slot, and how long it took to find out.
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type probeResult struct {
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ok bool
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elapsed time.Duration
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}
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// probeQueueCap acquires from another goroutine and reports the
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// result, or nil if the call was still blocked after wait.
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// probeQueueCap acquires from another goroutine. It reports, in
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// order, whether the call was granted a slot and whether it was
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// answered at all within wait; a call that never returned reports
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// false for both.
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//
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// It runs off the test goroutine deliberately. Joining a full queue
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// is not cancellable by context — refusing to join is the property
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// under test — so a guard that fails this would otherwise hang the
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// package until the test timeout instead of failing here.
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//
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// It reports no elapsed time. Timing a goroutine hand-off measures
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// the host, not the guard, and the caller distinguishes shedding from
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// queueing by the queue depth instead.
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func probeQueueCap(
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g *middleware.LoginGuard,
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wait time.Duration,
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) *probeResult {
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probed := make(chan probeResult, 1)
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) (bool, bool) {
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probed := make(chan bool, 1)
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go func() {
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start := time.Now()
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release, ok := g.AcquireForTest(context.Background())
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if ok {
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release()
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}
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probed <- probeResult{ok: ok, elapsed: time.Since(start)}
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probed <- ok
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}()
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select {
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case result := <-probed:
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return &result
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return result, true
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case <-time.After(wait):
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return nil
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return false, false
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}
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}
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