Store events and create deliveries in the delivery engine (closes #544)
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The receiver, resubmit and replay handlers now read and check the request and make one call. Engine.StoreEvent stores an event with a pending delivery for each active target and the totals in one transaction, then queues them; Engine.CreateReplay does the same for one replay delivery. The handlers take *delivery.Engine, so the Notifier interface and its bridge are gone, and the engine's notify is no longer exported. Archives and CircuitBreakers stay because the handler tests fake them. The tests that read a queued task moved to the engine's tests; the handler tests use an engine that is never started. Model: opus-5-5
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@@ -131,10 +131,6 @@ func run(
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return code, stdout.String(), stderr.String()
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}
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type noopNotifier struct{}
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func (n *noopNotifier) Notify([]delivery.Task) {}
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type noopArchives struct {
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renameMu sync.Mutex
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}
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@@ -190,7 +186,12 @@ func newServerApp(
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database.NewWebhookDBManager,
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healthcheck.New,
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session.New,
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func() delivery.Notifier { return &noopNotifier{} },
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archive.NewWriters,
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// The engine is built on a lifecycle that is never started,
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// so no worker runs.
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func(p delivery.EngineParams) *delivery.Engine {
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return delivery.New(fxtest.NewLifecycle(t), p)
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},
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func() archive.Archives { return &noopArchives{} },
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func() delivery.CircuitBreakers {
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return &noopCircuitBreakers{}
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