Store events and create deliveries in the delivery engine (closes #544)
check / check (push) Canceled after 0s
check / check (push) Canceled after 0s
The receiver, resubmit and replay handlers now read and check the request and make one call. Engine.StoreEvent stores an event with a pending delivery for each active target and the totals in one transaction, then queues them; Engine.CreateReplay does the same for one replay delivery. The handlers take *delivery.Engine, so the Notifier interface and its bridge are gone, and the engine's notify is no longer exported. Archives and CircuitBreakers stay because the handler tests fake them. The tests that read a queued task moved to the engine's tests; the handler tests use an engine that is never started. Model: opus-5-5
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@@ -211,9 +211,6 @@ func newApp() *fx.App {
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delivery.New,
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archive.NewWriters,
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archive.NewSweeper,
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// Wire *delivery.Engine as delivery.Notifier so the
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// webhook handler can notify the engine of new deliveries.
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func(e *delivery.Engine) delivery.Notifier { return e },
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// Wire *archive.Writers as archive.Archives so deleting
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// or renaming a webhook or target reaches its archive
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// files.
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