Store events and create deliveries in the delivery engine (closes #544)
check / check (push) Canceled after 0s
check / check (push) Canceled after 0s
The receiver, resubmit and replay handlers now parse the request and make one call. Engine.StoreEvent stores an event with a pending delivery for each active target and the totals in one transaction, then queues them; Engine.CreateReplay does the same for one replay delivery. The handlers take *delivery.Engine, so the Notifier interface and its bridge are gone, and the engine's notify is no longer exported. Archives and CircuitBreakers stay because the handler tests fake them. The tests that read a queued task moved to the engine's tests; the handler tests use an engine that is never started. Model: opus-5-5
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@@ -61,7 +61,7 @@ func (s *inflightSet) retain(deliveryID string) {
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// retainIdle takes the first reference on a delivery, and reports
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// whether it got it. It fails when the engine already owns the
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// delivery, which is what makes two claimants — Notify and the
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// delivery, which is what makes two claimants — notify and the
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// recovery routine, say — mutually exclusive rather than merely
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// atomic.
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func (s *inflightSet) retainIdle(deliveryID string) bool {
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