Store events and create deliveries in the delivery engine (closes #544)
check / check (push) Canceled after 0s

The receiver, resubmit and replay handlers now read and check the
request and make one call. Engine.StoreEvent stores an event with a
pending delivery for each active target and the totals in one
transaction, then queues them; Engine.CreateReplay does the same for
one replay delivery. The handlers take *delivery.Engine, so the
Notifier interface and its bridge are gone, and the engine's notify is
no longer exported. Archives and CircuitBreakers stay because the
handler tests fake them. The tests that read a queued task moved to
the engine's tests; the handler tests use an engine that is never
started.

Model: opus-5-5
This commit was merged in pull request #555.
This commit is contained in:
2026-10-16 00:51:26 +02:00
parent 8406c77949
commit 06be075b70
21 changed files with 893 additions and 761 deletions
+12 -95
View File
@@ -5,9 +5,7 @@ import (
"github.com/go-chi/chi"
"gorm.io/gorm"
"gorm.io/gorm/clause"
"sneak.berlin/go/webhooker/internal/database"
"sneak.berlin/go/webhooker/internal/delivery"
)
// The outcomes of a replay POST, as the notice codes its redirect
@@ -46,12 +44,12 @@ const (
// HandleDeliveryReplay re-sends a finished delivery's event to its
// target.
//
// A replay never touches the delivery it repeats. It creates a NEW
// pending delivery row for the same event and target and hands it to
// the delivery engine through the same Notifier the receiver uses, so
// the original's status, attempts and timestamps stand as the record
// of what actually happened, and the replay is retried, SSRF-guarded
// and circuit-broken exactly as a first attempt is.
// A replay never touches the delivery it repeats. The delivery engine
// creates a NEW pending delivery row for the same event and target and
// queues it as it queues the receiver's, so the original's status,
// attempts and timestamps stand as the record of what actually
// happened, and the replay is retried, SSRF-guarded and circuit-broken
// exactly as a first attempt is.
//
// What is re-sent is the stored EVENT body, never the response the
// original delivery received.
@@ -145,7 +143,8 @@ func (h *Handlers) loadReplaySource(
return &original, true
}
// queueReplay writes the new delivery and hands it to the engine.
// queueReplay has the delivery engine create and queue the new
// delivery, unless an earlier replay is still in flight.
func (h *Handlers) queueReplay(
w http.ResponseWriter,
r *http.Request,
@@ -171,18 +170,8 @@ func (h *Handlers) queueReplay(
return
}
var event database.Event
err = webhookDB.
First(&event, "id = ?", original.EventID).Error
if err != nil {
h.serverError(w, r, "failed to load event for replay", err)
return
}
task, err := createReplayDelivery(
webhookDB, webhook.ID, &event, target,
deliveryID, err := h.engine.CreateReplay(
webhook.ID, original.EventID, target,
)
if err != nil {
h.serverError(
@@ -193,15 +182,14 @@ func (h *Handlers) queueReplay(
}
h.mtr.DeliveryReplayed(target.Type)
h.notifier.Notify([]delivery.Task{task})
h.log.Info(
"delivery replay queued",
"webhook_id", webhook.ID,
"event_id", event.ID,
"event_id", original.EventID,
"target_id", target.ID,
"replayed_delivery_id", original.ID,
"delivery_id", task.DeliveryID,
"delivery_id", deliveryID,
)
redirectToEventLog(w, r, webhook, replayQueued)
@@ -263,77 +251,6 @@ func countInFlightDeliveries(
return count, err
}
// createReplayDelivery writes the new pending delivery row, adds it to
// its target's totals in the same transaction, and returns the task
// that carries it to the delivery engine.
//
// The row is written with associations omitted, and neither Event nor
// Target is populated on it: GORM's SaveBeforeAssociations would
// otherwise upsert the whole target row — plaintext config, which for a
// Slack target is the credential — into the per-webhook event database.
// See https://git.eeqj.de/sneak/webhooker/issues/206.
func createReplayDelivery(
webhookDB *gorm.DB,
webhookID string,
event *database.Event,
target *database.Target,
) (delivery.Task, error) {
dlv := &database.Delivery{
EventID: event.ID,
TargetID: target.ID,
Status: database.DeliveryStatusPending,
Replay: true,
}
err := webhookDB.Transaction(func(tx *gorm.DB) error {
err := tx.Omit(clause.Associations).Create(dlv).Error
if err != nil {
return err
}
return database.AddTargetTotals(tx, database.TargetTotals{
TargetID: dlv.TargetID, Deliveries: 1,
})
})
if err != nil {
return delivery.Task{}, err
}
return delivery.Task{
DeliveryID: dlv.ID,
EventID: event.ID,
WebhookID: webhookID,
EntrypointID: event.EntrypointID,
TargetID: target.ID,
TargetName: target.Name,
TargetType: target.Type,
TargetURL: target.URL,
TargetHeaders: target.Headers,
TimeoutSeconds: target.TimeoutSeconds,
ForwardQuery: target.ForwardQuery,
ArchiveExpiry: target.ArchiveExpiry,
ArchiveRotation: target.ArchiveRotation,
MaxAttempts: target.MaxAttempts,
Method: event.Method,
RawQuery: event.RawQuery,
Headers: event.Headers,
ContentType: event.ContentType,
Body: replayBody(event.Body),
AttemptNum: 1,
}, nil
}
// replayBody returns the stored event body for a replay task to carry
// inline, or nil when it is large enough that the engine should fetch
// it from the per-webhook database instead.
func replayBody(body string) *string {
if len(body) >= delivery.MaxInlineBodySize {
return nil
}
return &body
}
// redirectToEventLog redirects a replay or resubmit back to the event
// log it was triggered from, carrying the outcome as its notice. A
// Replay form carries the list it was pressed in as show, so a replay