secret/internal/secret/helpers.go
2025-05-29 11:02:22 -07:00

55 lines
1.5 KiB
Go

package secret
import (
"crypto/rand"
"fmt"
"math/big"
"os"
"path/filepath"
)
// generateRandomString generates a random string of the specified length using the given character set
func generateRandomString(length int, charset string) (string, error) {
if length <= 0 {
return "", fmt.Errorf("length must be positive")
}
result := make([]byte, length)
charsetLen := big.NewInt(int64(len(charset)))
for i := 0; i < length; i++ {
randomIndex, err := rand.Int(rand.Reader, charsetLen)
if err != nil {
return "", fmt.Errorf("failed to generate random number: %w", err)
}
result[i] = charset[randomIndex.Int64()]
}
return string(result), nil
}
// DetermineStateDir determines the state directory based on environment variables and OS
func DetermineStateDir(customConfigDir string) string {
// Check for environment variable first
if envStateDir := os.Getenv(EnvStateDir); envStateDir != "" {
return envStateDir
}
// Use custom config dir if provided
if customConfigDir != "" {
return filepath.Join(customConfigDir, AppID)
}
// Use os.UserConfigDir() which handles platform-specific directories:
// - On Unix systems, it returns $XDG_CONFIG_HOME or $HOME/.config
// - On Darwin, it returns $HOME/Library/Application Support
// - On Windows, it returns %AppData%
configDir, err := os.UserConfigDir()
if err != nil {
// Fallback to a reasonable default if we can't determine user config dir
homeDir, _ := os.UserHomeDir()
return filepath.Join(homeDir, ".config", AppID)
}
return filepath.Join(configDir, AppID)
}