2 Commits
Author SHA1 Message Date
clawbot 2cb0bf98ad Reconnect when RIS Live ends or stalls the stream (closes #53)
check / check (push) Canceled after 0s
Only Stop now ends the reconnect loop. A stream that ends any other way,
with or without an error, marks the feed disconnected and reconnects with
the existing backoff. Before, a response RIS Live ended normally stopped
the loop for good while the health check kept reporting ok.

The streamer also drops the connection when no line arrives for 60
seconds; each line starts that limit over, and it also bounds the wait
for RIS Live to answer. The idle limit and the first backoff delay are
fields so the tests, against a local server, run in well under a second.
The README's Reconnection note describes this behaviour.

Model: opus-5-5
2026-10-14 15:03:17 +00:00
clawbot a43935308e Count every reconnect in reconnect_count (closes #68)
check / check (push) Canceled after 0s
`reconnect_count` in `/api/v1/stats` stayed 0 however often the stream reconnected: `SetConnected` counted a reconnect only while the stream was still marked connected, and the streamer always marks it disconnected first. It now counts one reconnect for every connection after the first, recognised by the zero `connectedSince` before the first connection. A test connects and disconnects twice and expects 2.

Model: opus-5-5
2026-10-14 15:59:15 +02:00
3 changed files with 55 additions and 10 deletions
+15 -10
View File
@@ -60,17 +60,22 @@ func New() *Tracker {
}
}
// SetConnected updates the connection status
// SetConnected updates the connection status. Every connection after the
// first counts one reconnect.
func (t *Tracker) SetConnected(connected bool) {
wasConnected := t.isConnected.Swap(connected)
if connected {
t.mu.Lock()
t.connectedSince = time.Now()
t.mu.Unlock()
// Increment reconnect count (but not for the initial connection)
if wasConnected || t.reconnectCount.Load() > 0 {
t.reconnectCount.Add(1)
}
t.isConnected.Store(connected)
if !connected {
return
}
t.mu.Lock()
// connectedSince is zero until the first connection.
connectedBefore := !t.connectedSince.IsZero()
t.connectedSince = time.Now()
t.mu.Unlock()
if connectedBefore {
t.reconnectCount.Add(1)
}
}
+21
View File
@@ -0,0 +1,21 @@
package metrics
import "testing"
// TestReconnectCount connects three times with a disconnect between each, the
// way the streamer does, and expects every connection after the first to count
// one reconnect.
func TestReconnectCount(t *testing.T) {
tracker := New()
tracker.SetConnected(true)
tracker.SetConnected(false)
tracker.SetConnected(true)
tracker.SetConnected(false)
tracker.SetConnected(true)
const wantReconnects = 2
if got := tracker.GetReconnectCount(); got != wantReconnects {
t.Fatalf("reconnect count = %d, want %d", got, wantReconnects)
}
}
+19
View File
@@ -40,6 +40,14 @@ func TestNewStreamer(t *testing.T) {
if s.metrics != metricsTracker {
t.Error("metrics tracker not set correctly")
}
if s.idleTimeout != streamIdleTimeout {
t.Errorf("idleTimeout = %s, want %s", s.idleTimeout, streamIdleTimeout)
}
if s.minBackoff != minBackoffDelay {
t.Errorf("minBackoff = %s, want %s", s.minBackoff, minBackoffDelay)
}
}
// TestStreamDoesNotLeakTickersAcrossReconnects drives many short-lived
@@ -150,6 +158,17 @@ func TestReconnectWhenStreamGoesIdle(t *testing.T) {
checkReconnect(t, holdResponse, idleTimeout)
}
// TestReconnectWhenServerNeverAnswers has the server accept the first
// request and never answer it, not even with headers. The streamer must give
// up on it once the idle timeout passes and connect again.
func TestReconnectWhenServerNeverAnswers(t *testing.T) {
const idleTimeout = 50 * time.Millisecond
neverAnswer := func(_ http.ResponseWriter, r *http.Request) {
<-r.Context().Done()
}
checkReconnect(t, neverAnswer, idleTimeout)
}
// TestStreamNotDroppedWhileLinesArrive has the server send lines well within
// the idle timeout for several times the timeout, then end the response. Each
// line must start the idle timeout over, so the stream lasts until the server