Keep working out the home page cards after startup (closes #211)
check / check (push) Canceled after 0s

Server.Start ran the loop that works out the home page's cards on the
context it was given. fx ends that context once start-up is done, so the
cards were worked out once and never again. The loop now runs on a
context that only Stop ends, as the other background parts do. Stop
waits for the loop to return, until its own context ends, before it
stops the HTTP server.

A new test starts a server in a synctest bubble and ends its context at
once. On the bubble's fake clock, the cards must be worked out again a
minute later, and not after Stop.

Model: opus-5-5
This commit is contained in:
2026-10-27 21:35:31 +00:00
parent 6d4f3e3419
commit 424851ba2f
3 changed files with 91 additions and 4 deletions
+61
View File
@@ -6,6 +6,7 @@ import (
"strconv"
"strings"
"testing"
"testing/synctest"
"time"
"git.eeqj.de/sneak/routewatch/internal/database"
@@ -341,6 +342,66 @@ func TestStartedServerWorksOutTheCards(t *testing.T) {
}
}
// TestStartedServerWorksOutTheCardsUntilStop starts a server with a context
// that ends as soon as Start returns. It runs in a synctest bubble, whose clock
// is fake: time.Sleep there moves the clock on and returns at once. The server
// must work the cards out again a minute later, and no more after Stop. Each
// time it works them out, it keeps a new copy. Before the fix the end of
// Start's context stopped the goroutine that works them out.
func TestStartedServerWorksOutTheCardsUntilStop(t *testing.T) {
t.Parallel()
// The server is made outside the bubble. The streamer's metrics start a
// goroutine that never returns, and a bubble waits for each of its
// goroutines to return.
s := newServerWithTable(t, newCardsTable())
synctest.Test(t, func(t *testing.T) {
ctx, cancel := context.WithCancel(t.Context())
err := s.Start(ctx)
if err != nil {
t.Fatalf("Start: %v", err)
}
cancel()
// The bubble's clock moves only while each of its goroutines waits
// on the bubble, and the goroutine that serves HTTP waits on the
// network. The test sends no request, so it closes the HTTP server.
_ = s.srv.Close()
synctest.Wait()
started := s.cards.Load()
if started == nil {
t.Fatal("the server did not work out the cards when it started")
}
time.Sleep(homeCardsRefreshInterval)
synctest.Wait()
if s.cards.Load() == started {
t.Error("the server did not work out the cards again a minute " +
"after its start context ended")
}
err = s.Stop(t.Context())
if err != nil {
t.Fatalf("Stop: %v", err)
}
stopped := s.cards.Load()
time.Sleep(homeCardsRefreshInterval)
synctest.Wait()
if s.cards.Load() != stopped {
t.Error("the server worked out the cards again after Stop")
}
})
}
// waitUntil fails the test unless done reports true within maxWait.
func waitUntil(t *testing.T, maxWait time.Duration, done func() bool) {
t.Helper()