sneak
ebe477ba28
Decompose remaining effects-file hot spots (refactor step 7)
drain gains drainReaches; zapSpeed gains hasteTarget/slowTarget;
readHoldMonster gains holdMonstersNear; readCreateMonster gains
createMonsterSpot; revealSpot splits into revealChar/revealWall/
revealSolid/revealFloor; turnSee gains showSensed. potions.go,
scrolls.go, and sticks.go are complexity-clean. Behavior and RNG call
order unchanged.
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