Files
rgoue/game/rings_test.go
sneak c61e2827c5 Cover game/rings.go with C-verified unit tests (closes #5)
game/rings.go had no test coverage at all: not one of the suite's tests
touched wearing a ring, taking one off, choosing a hand, or the ring
contribution to the hunger clock. New game/rings_test.go covers ringOn,
pickRingHand, ringOff, gethand, ringEat and ringNum, plus the ring arm of
things.c dropcheck (dropRing), which is what actually removes a worn ring.
17 tests, 44 subtests; package coverage 53.7% -> 56.2%. No game code
changes.

Every expected value is transcribed from the C reference on origin/c-master
(rings.c, rogue.h, things.c) and quoted in the file, rather than from what
the port currently returns. No divergence from C was found.

ringEat is the reason this matters most: it feeds daemons.c's hunger clock,
so a wrong entry is a slow, silent drift in when the hero starves. All
fourteen ring kinds are pinned to C's uses[] table, both hands. The three C
subtleties are handled explicitly: a negative uses[] entry is a one-in-n
chance of a single unit and not a literal cost; R_DIGEST then flips the
sign, so slow digestion returns 0 or -1; and ring_num's switch closes with
the otherwise macro (rogue.h 53: break;default), so its four labels fall
through to one sprintf and every other kind returns "" from a default arm.

The chance rings are checked by snapshotting the generator, calling
ringEat, and replaying C's own expression from the identical state, which
pins the one-in-n denominator, the sign flip and the fact that exactly one
rnd call is spent; a frequency check over 4000 trials backs it. The
non-negative entries assert the opposite, that the generator is untouched,
because C never reaches rnd on that path and a stray call there would
desynchronise the game's RNG stream from C's.

Scripted hand answers carry an abort tail (a space for the reprompt's
--More--, then ESCAPE) so that a port which stopped accepting a key fails
on its assertion instead of looping forever on the headless terminal's
filler input. The "only one hand free" cases script the wrong hand key on
purpose: a port that prompted anyway would consume it and land the ring on
the wrong side.

Mutation-proved with 23 mutations, each reverted, each failing its own test
and only its own. All fourteen kinds are exercised; the eleven with no
wear-time effect in C are documented at the foot of the file as
deliberately not given a wear/remove test, and ring_off's unreachable "not
wearing such a ring" arm is documented as unreachable.
2026-08-09 14:53:46 +00:00

752 lines
21 KiB
Go

//nolint:testpackage // white-box tests reach unexported state (approved 2026-07-07)
package game
import (
"fmt"
"math"
"testing"
)
// rings_test.go covers rings.c — ring_on, gethand, ring_off, ring_eat and
// ring_num — plus the ring arm of things.c dropcheck (dropRing), which is
// what actually takes a worn ring off.
//
// Every expected value below is transcribed from the C reference on the
// origin/c-master branch (rings.c, rogue.h, things.c), not from what this
// port happens to return. A test that asserts the current Go behaviour
// cannot catch the port drifting away from C, which is the only thing
// these tests exist to do.
//
// The C constants in play (rogue.h 122-123 and 275-289):
//
// #define LEFT 0 #define RIGHT 1
// R_PROTECT 0 R_ADDSTR 1 R_SUSTSTR 2 R_SEARCH 3
// R_SEEINVIS 4 R_NOP 5 R_AGGR 6 R_ADDHIT 7
// R_ADDDAM 8 R_REGEN 9 R_DIGEST 10 R_TELEPORT 11
// R_STEALTH 12 R_SUSTARM 13 MAXRINGS 14
//
// The Go RingKind iota (types.go 303-316) runs in that same order, so a C
// uses[] index and a Go RingKind are the same number. R_ADDHIT is the
// dexterity ring (RingDexterity) and R_ADDDAM is RingIncreaseDamage.
//
// Nothing here can kill the hero — no ring path in rings.c touches HP,
// food, or experience — so these tests need no fortify() pinning.
// C message text, verbatim, in the terse/verbose pairs C picks between.
const (
cWearingTwo = "you already have a ring on each hand"
cWearingTwoTerse = "wearing two"
cNotARing = "it would be difficult to wrap that around a finger"
cNotARingTerse = "not a ring"
cNoRings = "you aren't wearing any rings"
cNoRingsTerse = "no rings"
cInUse = "That's already in use"
cCursed = "you can't. It appears to be cursed"
)
// ringSeed is the fixed seed every test here runs on: nothing in rings.c
// depends on the layout, but the RNG stream must be reproducible for the
// ring_eat chance rolls.
const ringSeed = 5
// mkRingGame builds a headless game with a clear message line, so that a
// leftover mpos cannot turn the next msg() into a --More-- that eats the
// scripted keystrokes.
func mkRingGame(t *testing.T) *RogueGame {
t.Helper()
g := mkGame(t, ringSeed)
g.Msgs.Mpos = 0
g.Msgs.Huh = ""
return g
}
// handKeys scripts an answer to gethand and appends an abort tail. Without
// it, a port that stopped accepting the key under test would reprompt
// forever against the headless terminal's filler input, and the test would
// die of the 30s timeout instead of failing on its own assertion. The
// space acknowledges the reprompt's --More-- and the ESCAPE makes gethand
// give up, so the assertion gets to run and say what actually went wrong.
// For the same reason, a call that must not prompt at all is scripted with
// a lone ESCAPE rather than an empty script.
func handKeys(keys ...byte) []byte {
return append(keys, ' ', Escape)
}
// mkRing builds a ring of the given kind; bonus is C's o_arm.
func mkRing(kind RingKind, bonus int) *Object {
obj := newObject()
obj.Kind = KindRing
obj.Which = int(kind)
obj.Bonus = bonus
obj.Count = 1
return obj
}
// wear puts a ring straight onto a hand the way a restored save would,
// bypassing ring_on's prompting and effects.
func wear(g *RogueGame, hand int, obj *Object) *Object {
give(g, obj)
g.Player.CurRing[hand] = obj
return obj
}
func handDesc(obj *Object) string {
if obj == nil {
return "empty"
}
return fmt.Sprintf("ring kind %d", obj.RingKind())
}
// assertHands pins both hands at once, which is what "no state change"
// means for every rejection path in ring_on.
func assertHands(t *testing.T, g *RogueGame, left, right *Object) {
t.Helper()
if g.Player.CurRing[Left] != left {
t.Errorf("left hand = %s, want %s",
handDesc(g.Player.CurRing[Left]), handDesc(left))
}
if g.Player.CurRing[Right] != right {
t.Errorf("right hand = %s, want %s",
handDesc(g.Player.CurRing[Right]), handDesc(right))
}
}
// TestRingOnUsesTheHandTheHeroPicks covers the first arm of C's ring_on
// hand choice: "if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
// { if ((ring = gethand()) < 0) return; }".
func TestRingOnUsesTheHandTheHeroPicks(t *testing.T) {
t.Parallel()
for _, tc := range []struct {
name string
key byte
hand int
}{
{"lower l", 'l', Left},
{"upper L", 'L', Left},
{"lower r", 'r', Right},
{"upper R", 'R', Right},
} {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
ring := mkRing(RingAdornment, 0)
ch := give(g, ring)
setInput(t, g, handKeys(ch, tc.key)...)
g.ringOn()
if tc.hand == Left {
assertHands(t, g, ring, nil)
} else {
assertHands(t, g, nil, ring)
}
})
}
}
// TestRingOnEscapeFromGethandWearsNothing is the "< 0" half of that arm.
func TestRingOnEscapeFromGethandWearsNothing(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
ring := mkRing(RingAdornment, 0)
ch := give(g, ring)
setInput(t, g, ch, Escape)
g.ringOn()
assertHands(t, g, nil, nil)
}
// TestRingOnTakesTheOnlyFreeHandWithoutAsking covers C's second and third
// arms — "else if (cur_ring[LEFT] == NULL) ring = LEFT" and the RIGHT
// mirror — which must not prompt. The scripted hand key is deliberately
// the wrong hand: a port that asked anyway would consume it and put the
// ring on the occupied side's opposite, failing here instead of hanging.
func TestRingOnTakesTheOnlyFreeHandWithoutAsking(t *testing.T) {
t.Parallel()
for _, tc := range []struct {
name string
worn int
free int
badKey byte
}{
{"left already worn", Left, Right, 'l'},
{"right already worn", Right, Left, 'r'},
} {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
old := wear(g, tc.worn, mkRing(RingStealth, 0))
ring := mkRing(RingAdornment, 0)
ch := give(g, ring)
setInput(t, g, handKeys(ch, tc.badKey)...)
g.ringOn()
if g.Player.CurRing[tc.free] != ring {
t.Errorf("free hand = %s, want the new ring",
handDesc(g.Player.CurRing[tc.free]))
}
if g.Player.CurRing[tc.worn] != old {
t.Error("ring_on disturbed the hand that was already worn")
}
})
}
}
// TestRingOnWithBothHandsFullIsRejected covers C's final else arm. The
// trailing ESCAPE is scripted so that a port which wrongly fell through
// to gethand() aborts instead of looping on the exhausted script.
func TestRingOnWithBothHandsFullIsRejected(t *testing.T) {
t.Parallel()
for _, tc := range []struct {
name string
terse bool
want string
}{
{"wearing two, verbose", false, cWearingTwo},
{"wearing two, terse", true, cWearingTwoTerse},
} {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
g.Options.Terse = tc.terse
left := wear(g, Left, mkRing(RingStealth, 0))
right := wear(g, Right, mkRing(RingRegeneration, 0))
ch := give(g, mkRing(RingAdornment, 0))
setInput(t, g, ch, Escape)
g.ringOn()
if g.Msgs.Huh != tc.want {
t.Errorf("message = %q, want %q", g.Msgs.Huh, tc.want)
}
assertHands(t, g, left, right)
})
}
}
// TestRingOnRejectsANonRing covers C's "if (obj->o_type != RING)" guard.
func TestRingOnRejectsANonRing(t *testing.T) {
t.Parallel()
for _, tc := range []struct {
name string
terse bool
want string
}{
{"not a ring, verbose", false, cNotARing},
{"not a ring, terse", true, cNotARingTerse},
} {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
g.Options.Terse = tc.terse
pot := newObject()
pot.Kind = KindPotion
pot.Which = int(PotionHealing)
ch := give(g, pot)
setInput(t, g, ch, Escape)
g.ringOn()
if g.Msgs.Huh != tc.want {
t.Errorf("message = %q, want %q", g.Msgs.Huh, tc.want)
}
assertHands(t, g, nil, nil)
})
}
}
// TestRingOnRejectsARingAlreadyWorn covers C's "if (is_current(obj))
// return", which sits between the type check and the hand choice.
func TestRingOnRejectsARingAlreadyWorn(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
worn := wear(g, Left, mkRing(RingStealth, 0))
setInput(t, g, worn.PackCh, Escape)
g.ringOn()
if g.Msgs.Huh != cInUse {
t.Errorf("message = %q, want %q", g.Msgs.Huh, cInUse)
}
assertHands(t, g, worn, nil)
}
// TestRingOnAddStrengthAndRingOffReverseEachOther pins the R_ADDSTR arm
// of ring_on ("case R_ADDSTR: chg_str(obj->o_arm)") against the R_ADDSTR
// arm of things.c dropcheck ("chg_str(-obj->o_arm)").
func TestRingOnAddStrengthAndRingOffReverseEachOther(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
ring := mkRing(RingAddStrength, 2)
ch := give(g, ring)
base := g.Player.Stats.Str
setInput(t, g, handKeys(ch, 'l')...)
g.ringOn()
if g.Player.Stats.Str != base+2 {
t.Errorf("strength after wearing = %d, want %d",
g.Player.Stats.Str, base+2)
}
assertHands(t, g, ring, nil)
// Only the left hand is worn, so ring_off's "else if (cur_ring[RIGHT]
// == NULL) ring = LEFT" arm picks it with no prompt.
setInput(t, g, Escape)
g.ringOff()
if g.Player.Stats.Str != base {
t.Errorf("strength after removal = %d, want %d",
g.Player.Stats.Str, base)
}
assertHands(t, g, nil, nil)
}
// TestRingOnSeeInvisibleAndRingOffUndoIt pins the R_SEEINVIS arms:
// invis_on() on the way in, unsee() plus extinguish(unsee) on the way
// out. The pending fuse stands in for a potion of see invisible still
// running, which is the only way the extinguish is observable.
func TestRingOnSeeInvisibleAndRingOffUndoIt(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
ring := mkRing(RingSeeInvisible, 0)
ch := give(g, ring)
setInput(t, g, handKeys(ch, 'r')...)
g.ringOn()
if !g.Player.On(CanSeeInvisible) {
t.Error("ring of see invisible did not set CanSeeInvisible")
}
g.Fuse(DUnsee, 0, 100, After)
setInput(t, g, Escape)
g.ringOff()
if g.Player.On(CanSeeInvisible) {
t.Error("taking the ring off left CanSeeInvisible set")
}
if g.findSlot(DUnsee) != nil {
t.Error("taking the ring off did not extinguish the unsee fuse")
}
}
// TestRingOnAggravateMonstersWakesThem pins the R_AGGR arm, which calls
// aggravate() — misc.c walks every monster through runTo, setting ISRUN.
func TestRingOnAggravateMonstersWakesThem(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
tp := spawnAdjacent(g, 'Z')
tp.Flags.Clear(Awake)
ring := mkRing(RingAggravateMonsters, 0)
ch := give(g, ring)
setInput(t, g, handKeys(ch, 'l')...)
g.ringOn()
if !tp.On(Awake) {
t.Error("ring of aggravate monsters did not wake the monster")
}
}
// TestGethand covers rings.c gethand end to end. The bad-key case needs
// the extra space: the reprompt happens with mpos still set from "please
// type L or R", so endmsg puts up a --More-- that wait_for absorbs.
func TestGethand(t *testing.T) {
t.Parallel()
for _, tc := range []struct {
name string
input []byte
want int
}{
{"l", []byte{'l'}, Left},
{"L", []byte{'L'}, Left},
{"r", []byte{'r'}, Right},
{"R", []byte{'R'}, Right},
{"escape aborts", []byte{Escape}, -1},
{"bad key reprompts", []byte{'x', ' ', 'r'}, Right},
} {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
setInput(t, g, handKeys(tc.input...)...)
if got := g.gethand(); got != tc.want {
t.Errorf("gethand() = %d, want %d", got, tc.want)
}
})
}
}
// TestRingOffWithNoRingsSaysSo covers ring_off's first arm.
func TestRingOffWithNoRingsSaysSo(t *testing.T) {
t.Parallel()
for _, tc := range []struct {
name string
terse bool
want string
}{
{"no rings, verbose", false, cNoRings},
{"no rings, terse", true, cNoRingsTerse},
} {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
g.Options.Terse = tc.terse
setInput(t, g, Escape)
g.ringOff()
if g.Msgs.Huh != tc.want {
t.Errorf("message = %q, want %q", g.Msgs.Huh, tc.want)
}
})
}
}
// TestRingOffWithBothHandsWornAsksWhich covers ring_off's else arm, both
// the answer and the "(ring = gethand()) < 0" abort.
func TestRingOffWithBothHandsWornAsksWhich(t *testing.T) {
t.Parallel()
for _, tc := range []struct {
name string
key byte
gone int
stays int
}{
{"takes off the left", 'l', Left, Right},
{"takes off the right", 'r', Right, Left},
} {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
rings := [2]*Object{
Left: wear(g, Left, mkRing(RingStealth, 0)),
Right: wear(g, Right, mkRing(RingRegeneration, 0)),
}
setInput(t, g, handKeys(tc.key)...)
g.ringOff()
if g.Player.CurRing[tc.gone] != nil {
t.Errorf("chosen hand still holds %s",
handDesc(g.Player.CurRing[tc.gone]))
}
if g.Player.CurRing[tc.stays] != rings[tc.stays] {
t.Error("ring_off cleared the hand that was not chosen")
}
})
}
}
// TestRingOffEscapeKeepsBothRings is the abort half of that arm.
func TestRingOffEscapeKeepsBothRings(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
left := wear(g, Left, mkRing(RingStealth, 0))
right := wear(g, Right, mkRing(RingRegeneration, 0))
setInput(t, g, Escape)
g.ringOff()
assertHands(t, g, left, right)
}
// TestRingOffCursedRingStaysOn covers the dropcheck gate ring_off runs
// its removal through: things.c returns FALSE for an ISCURSED item after
// printing this message, and the hand is left alone.
func TestRingOffCursedRingStaysOn(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
ring := mkRing(RingAddStrength, -1)
ring.Flags.Set(Cursed)
wear(g, Left, ring)
setInput(t, g, Escape)
g.ringOff()
if g.Msgs.Huh != cCursed {
t.Errorf("message = %q, want %q", g.Msgs.Huh, cCursed)
}
assertHands(t, g, ring, nil)
}
// cRingUse is one entry of the rings.c ring_eat uses[] table.
type cRingUse struct {
kind RingKind
name string // the C R_ name, for failure messages
uses int
}
// cRingUses transcribes ring_eat's static uses[] verbatim:
//
// static int uses[] = {
// 1, /* R_PROTECT */ 1, /* R_ADDSTR */
// 1, /* R_SUSTSTR */ -3, /* R_SEARCH */
// -5, /* R_SEEINVIS */ 0, /* R_NOP */
// 0, /* R_AGGR */ -3, /* R_ADDHIT */
// -3, /* R_ADDDAM */ 2, /* R_REGEN */
// -2, /* R_DIGEST */ 0, /* R_TELEPORT */
// 1, /* R_STEALTH */ 1 /* R_SUSTARM */
// };
//
// A negative entry is not a cost: C computes eat = (rnd(-eat) == 0), a
// one-in-n chance of a single unit. R_DIGEST then flips the sign, so slow
// digestion returns 0 or -1 and is the only ring that gives food back.
func cRingUses() []cRingUse {
return []cRingUse{
{RingProtection, "R_PROTECT", 1},
{RingAddStrength, "R_ADDSTR", 1},
{RingSustainStrength, "R_SUSTSTR", 1},
{RingSearching, "R_SEARCH", -3},
{RingSeeInvisible, "R_SEEINVIS", -5},
{RingAdornment, "R_NOP", 0},
{RingAggravateMonsters, "R_AGGR", 0},
{RingDexterity, "R_ADDHIT", -3},
{RingIncreaseDamage, "R_ADDDAM", -3},
{RingRegeneration, "R_REGEN", 2},
{RingSlowDigestion, "R_DIGEST", -2},
{RingTeleportation, "R_TELEPORT", 0},
{RingStealth, "R_STEALTH", 1},
{RingMaintainArmor, "R_SUSTARM", 1},
}
}
// TestRingEatMatchesTheCUsesTable exercises all fourteen ring kinds, both
// hands, against the C table above. This is the highest-value assertion in
// the file: ring_eat feeds the hunger clock through daemons.c, so a wrong
// entry is a silent, slow divergence from C that no other test would see.
func TestRingEatMatchesTheCUsesTable(t *testing.T) {
t.Parallel()
for _, tc := range cRingUses() {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
for _, hand := range []int{Left, Right} {
g := mkRingGame(t)
g.Player.CurRing[hand] = mkRing(tc.kind, 0)
if tc.uses >= 0 {
assertFixedRingEat(t, g, hand, tc)
} else {
assertChanceRingEat(t, g, hand, tc)
}
}
})
}
}
// assertFixedRingEat checks a non-negative uses[] entry. C returns it
// unchanged and, just as importantly, never reaches rnd() on that path —
// so the generator must be untouched, or the whole game's RNG stream
// desynchronises from C's and seed compatibility is gone.
func assertFixedRingEat(t *testing.T, g *RogueGame, hand int, tc cRingUse) {
t.Helper()
for range 4 {
before := *g.Rng
if got := g.ringEat(hand); got != tc.uses {
t.Fatalf("ringEat(%d) for %s = %d, want C uses[] entry %d",
hand, tc.name, got, tc.uses)
}
if *g.Rng != before {
t.Fatalf("ringEat for %s called rnd(); C only does that for a "+
"negative uses[] entry", tc.name)
}
}
}
// assertChanceRingEat checks a negative uses[] entry. Each call is replayed
// against C's own expression from the identical generator state, which pins
// the one-in-n denominator, the sign flip R_DIGEST gets, and the fact that
// exactly one rnd() call is spent. The frequency check on top of that
// fails loudly on a wrong denominator even if the replay were ever
// weakened to agree with the code by construction.
func assertChanceRingEat(t *testing.T, g *RogueGame, hand int, tc cRingUse) {
t.Helper()
const trials = 4000
sign := 1
if tc.kind == RingSlowDigestion {
sign = -1 // rings.c: if (ring->o_which == R_DIGEST) eat = -eat
}
nonzero := 0
for range trials {
before := *g.Rng
got := g.ringEat(hand)
after := *g.Rng
// C: eat = (rnd(-eat) == 0), replayed from the same state.
*g.Rng = before
want := 0
if g.Rng.Rnd(-tc.uses) == 0 {
want = 1
}
want *= sign
if *g.Rng != after {
t.Fatalf("ringEat for %s did not spend exactly one rnd(%d) call",
tc.name, -tc.uses)
}
if got != want {
t.Fatalf("ringEat for %s = %d, want %d", tc.name, got, want)
}
if want != 0 {
nonzero++
}
}
assertOneInN(t, tc, nonzero, trials)
}
// assertOneInN checks the observed rate against C's 1/n. The tolerance is
// far tighter than the gap between the three denominators C uses (1/2,
// 1/3, 1/5) and far wider than the sampling noise at this trial count.
func assertOneInN(t *testing.T, tc cRingUse, nonzero, trials int) {
t.Helper()
const tolerance = 0.03
rate := float64(nonzero) / float64(trials)
want := 1 / float64(-tc.uses)
if math.Abs(rate-want) > tolerance {
t.Errorf("%s fired %.3f of the time over %d trials, want ~%.3f "+
"(C's one-in-%d)", tc.name, rate, trials, want, -tc.uses)
}
}
// TestRingEatEmptyHandIsZero is C's "if ((ring = cur_ring[hand]) == NULL)
// return 0" — the common case, since the hero usually wears nothing.
func TestRingEatEmptyHandIsZero(t *testing.T) {
t.Parallel()
g := mkRingGame(t)
before := *g.Rng
for _, hand := range []int{Left, Right} {
if got := g.ringEat(hand); got != 0 {
t.Errorf("ringEat(%d) with an empty hand = %d, want 0", hand, got)
}
}
if *g.Rng != before {
t.Error("ringEat on an empty hand consumed RNG")
}
}
// TestRingNum covers rings.c ring_num. Its switch ends in the `otherwise`
// macro, which rogue.h 53 defines as `break;default` — so the four labels
// R_PROTECT, R_ADDSTR, R_ADDDAM and R_ADDHIT fall through to a single
// sprintf(" [%s]", num(o_arm, 0, RING)) and every other kind returns ""
// from the default arm before the buffer is ever reached. Unknown rings
// return "" earlier still, from the ISKNOW guard.
//
// The game pointer is C's implicit global state; ring_num reads none of
// it, and the port's signature only carries one to satisfy nameit's
// prfunc type, so nil is the honest argument here.
func TestRingNum(t *testing.T) {
t.Parallel()
for _, tc := range []struct {
name string
kind RingKind
bonus int
known bool
want string
}{
{"R_PROTECT known", RingProtection, 2, true, " [+2]"},
{"R_ADDSTR known", RingAddStrength, 1, true, " [+1]"},
{"R_ADDDAM known", RingIncreaseDamage, -1, true, " [-1]"},
{"R_ADDHIT known", RingDexterity, 3, true, " [+3]"},
{"R_PROTECT cursed", RingProtection, -1, true, " [-1]"},
{"R_ADDSTR unknown", RingAddStrength, 2, false, ""},
{"R_SEARCH known", RingSearching, 2, true, ""},
{"R_DIGEST known", RingSlowDigestion, 2, true, ""},
{"R_NOP known", RingAdornment, 0, true, ""},
{"R_SUSTARM known", RingMaintainArmor, 2, true, ""},
} {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
obj := mkRing(tc.kind, tc.bonus)
if tc.known {
obj.Flags.Set(Known)
}
if got := ringNum(nil, obj); got != tc.want {
t.Errorf("ringNum() = %q, want %q", got, tc.want)
}
})
}
}
// Coverage of the fourteen ring kinds, for the record:
//
// All fourteen are exercised by TestRingEatMatchesTheCUsesTable and ten of
// them by TestRingNum. Beyond that, only three kinds have a ring_on effect
// at all — R_ADDSTR, R_SEEINVIS and R_AGGR — and each has its own test
// above, paired with the dropcheck arm that undoes it. The remaining
// eleven are deliberately not given a wear/remove test: in C they are
// inert at wear time, their powers being read from ISWEARING() elsewhere
// (R_SEARCH and R_TELEPORT in the command.c per-turn tail, R_PROTECT and
// R_ADDHIT/R_ADDDAM in fight.c, R_REGEN and R_DIGEST in daemons.c,
// R_SUSTSTR and R_SUSTARM in the drain paths, R_STEALTH in chase.c), so a
// wear/remove assertion for them would test nothing that rings.c does.
// Those call sites belong to their own files' tests, not to this one.
//
// One branch is intentionally unreachable rather than untested: ring_off's
// "obj == NULL -> not wearing such a ring" cannot fire, because every arm
// that reaches it has already established that the chosen hand is worn.
// The port keeps C's defensive check; there is no state from which to
// provoke it.