Files
rgoue/game/tables_test.go
sneak 7fa2048402 go: port foundation — types, RNG, tables, daemon scheduler
Module sneak.berlin/go/rogue, package game:
- types.go: all rogue.h constants, flag types, Coord/Stats/Room/ObjInfo
- creature.go/object.go: the THING union split into Creature (Player/
  Monster) and Object; slices replace the C linked lists
- level.go: Place map with the C column-major layout and chat/flat/moat/
  winat access methods
- tables.go: extern.c + init.c data (bestiary, item tables, name pools)
- rng.go: the exact C LCG (seed*11109+13849), golden-tested against a
  compiled C reference for seed compatibility
- init.go: per-game item appearance randomization (init.c)
- daemon.go/daemons.go: scheduler with DaemonID replacing function
  pointers (ids match the C save format's mapping)
- game.go: RogueGame holds all former globals; NewGame constructor
2026-07-06 18:46:22 +02:00

87 lines
2.2 KiB
Go

package game
import "testing"
// badcheck from init.c: every probability table must sum to exactly 100.
func TestProbabilitiesSumTo100(t *testing.T) {
sum := func(info []ObjInfo) int {
s := 0
for _, oi := range info {
s += oi.Prob
}
return s
}
tables := map[string][]ObjInfo{
"things": baseThings[:],
"potions": basePotInfo[:],
"scrolls": baseScrInfo[:],
"rings": baseRingInfo[:],
"sticks": baseWsInfo[:],
"weapons": baseWeapInfo[:MaxWeapons], // excludes the flame entry
"armor": baseArmInfo[:],
}
for name, tab := range tables {
if s := sum(tab); s != 100 {
t.Errorf("bad percentages for %s: sum = %d, want 100", name, s)
}
}
}
func TestInitProbsCumulative(t *testing.T) {
g := NewGame(Config{Seed: 1})
last := g.Items.Potions[MaxPotions-1].Prob
if last != 100 {
t.Errorf("cumulative potion probability ends at %d, want 100", last)
}
for i := 1; i < MaxPotions; i++ {
if g.Items.Potions[i].Prob < g.Items.Potions[i-1].Prob {
t.Errorf("potion probs not nondecreasing at %d", i)
}
}
}
func TestNewGameRandomizesAppearances(t *testing.T) {
g := NewGame(Config{Seed: 12345})
seen := map[string]bool{}
for i, c := range g.Items.PotColors {
if c == "" {
t.Fatalf("potion %d has no color", i)
}
if seen[c] {
t.Errorf("potion color %q assigned twice", c)
}
seen[c] = true
}
for i, n := range g.Items.ScrNames {
if n == "" {
t.Fatalf("scroll %d has no name", i)
}
if len(n) > MaxNameLen+1 {
t.Errorf("scroll name %q longer than C buffer allows", n)
}
}
for i := range g.Items.WandType {
if g.Items.WandType[i] != "wand" && g.Items.WandType[i] != "staff" {
t.Errorf("stick %d has type %q", i, g.Items.WandType[i])
}
if g.Items.WandMade[i] == "" {
t.Errorf("stick %d has no material", i)
}
}
// Determinism: same seed, same appearances.
h := NewGame(Config{Seed: 12345})
if h.Items != g.Items {
t.Error("two games with the same seed produced different item lore")
}
}
func TestMonsterTable(t *testing.T) {
if monsterTable[0].Name != "aquator" || monsterTable[25].Name != "zombie" {
t.Error("monster table order broken")
}
if monsterTable['D'-'A'].Name != "dragon" {
t.Error("letter indexing broken")
}
}