Files
rgoue/game/rng.go
sneak 7fa2048402 go: port foundation — types, RNG, tables, daemon scheduler
Module sneak.berlin/go/rogue, package game:
- types.go: all rogue.h constants, flag types, Coord/Stats/Room/ObjInfo
- creature.go/object.go: the THING union split into Creature (Player/
  Monster) and Object; slices replace the C linked lists
- level.go: Place map with the C column-major layout and chat/flat/moat/
  winat access methods
- tables.go: extern.c + init.c data (bestiary, item tables, name pools)
- rng.go: the exact C LCG (seed*11109+13849), golden-tested against a
  compiled C reference for seed compatibility
- init.go: per-game item appearance randomization (init.c)
- daemon.go/daemons.go: scheduler with DaemonID replacing function
  pointers (ids match the C save format's mapping)
- game.go: RogueGame holds all former globals; NewGame constructor
2026-07-06 18:46:22 +02:00

52 lines
1.3 KiB
Go

package game
// Rng is the original Rogue linear congruential generator. The C RN macro is
//
// #define RN (((seed = seed*11109+13849) >> 16) & 0xffff)
//
// with `seed` a C int; Seed is int32 so the multiplication wraps exactly the
// way 32-bit C arithmetic does. A given seed therefore produces the same
// dungeon as the C game.
type Rng struct {
Seed int32
}
// next steps the generator and returns the next raw value (the RN macro).
func (r *Rng) next() int {
r.Seed = r.Seed*11109 + 13849
return int(r.Seed>>16) & 0xffff
}
// Rnd picks a very random number in [0, rng) (main.c rnd).
func (r *Rng) Rnd(rng int) int {
if rng == 0 {
return 0
}
v := r.next()
if v < 0 {
v = -v
}
return v % rng
}
// Roll rolls a number of dice (main.c roll).
func (r *Rng) Roll(number, sides int) int {
dtotal := 0
for ; number > 0; number-- {
dtotal += r.Rnd(sides) + 1
}
return dtotal
}
// rnd is the ported code's spelling of C rnd(): every call site in the C
// sources reads rnd(x), and keeping that shape makes cross-checking easy.
func (g *RogueGame) rnd(rng int) int { return g.Rng.Rnd(rng) }
// roll is C roll().
func (g *RogueGame) roll(number, sides int) int { return g.Rng.Roll(number, sides) }
// spread gives a fuzzy number centered on nm (misc.c spread).
func (g *RogueGame) spread(nm int) int {
return nm - nm/20 + g.rnd(nm/10)
}