.golangci.yml is the prompts-repo standard verbatim plus one approved
exception (paralleltest, sneak 2026-07-06). Roughly 1,500 findings
fixed:
- autofix sweep (wsl_v5/nlreturn/intrange/modernize formatting), with
the misspell autofix REVERTED where it rewrote authentic C game text
("missle vanishes" stays, with nolint and a comment)
- error handling: errcheck sites get real handling — saveFile now
closes explicitly and removes corrupt saves, scoreboard writes are
documented best-effort, err113 sentinel errors (ErrSaveOutOfDate,
ErrScreenTooSmall); panics allowed for unrecoverable states per
MEMORY.md policy
- gosec: real fixes (ParseInt for SEED, 0600 scorefile) and justified
per-line nolints for provably-bounded conversions (randomMonsterLetter
helper collapses eight rnd(26)+'A' sites)
- API tidying from linters: pointer receivers on flag types
(recvcheck), msg helpers renamed addmsgf/doaddf/Printwf/MvPrintwf
(goprintffuncname), myExit()/findFloor(monst)/mkGameInput(t) drop
always-constant params (unparam), gameEnd carries no status
- gocritic/staticcheck: if-else chains to switches, the pack.c
inventory filter untangled into matchesFilter, main.go split so
defers run before exit (exitAfterDefer, funlen)
- revive doc comments on all exported flag types/consts/methods
Remaining findings are confined to linters pending sneak's exception
decision (mnd, gochecknoglobals, cyclop, nestif, gocognit, exhaustive,
goconst, testpackage); TODO.md records the state. MEMORY.md added at
repo root as the project's agent working notes.
68 lines
1.4 KiB
Go
68 lines
1.4 KiB
Go
package game
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import (
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"fmt"
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"strings"
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)
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// Rogue expresses damage as strings like "1x4/3x6": one attack rolling
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// 1d4 and a second rolling 3d6. The C code re-parsed these with atoi on
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// every swing (fight.c roll_em); the port parses them once, at table
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// definition or item creation, into a DiceSpec.
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// DiceRoll is one attack's dice: Count rolls of a Sides-sided die.
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type DiceRoll struct {
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Count int
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Sides int
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}
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// DiceSpec is the sequence of attacks a damage string described.
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type DiceSpec []DiceRoll
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// ParseDice parses a C damage string with the exact semantics of the
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// roll_em loop: leading digits (C atoi) before and after each 'x', attacks
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// separated by '/'. Junk like the bestiary's "%%%x0" placeholder parses as
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// a single 0x0 attack, as it did in C.
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func ParseDice(s string) DiceSpec {
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var spec DiceSpec
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for s != "" {
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count := cAtoi(s)
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xi := strings.IndexByte(s, 'x')
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if xi < 0 {
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break
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}
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s = s[xi+1:]
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spec = append(spec, DiceRoll{Count: count, Sides: cAtoi(s)})
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si := strings.IndexByte(s, '/')
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if si < 0 {
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break
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}
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s = s[si+1:]
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}
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return spec
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}
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// dice is the table-definition shorthand for ParseDice.
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func dice(s string) DiceSpec { return ParseDice(s) }
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// String renders the spec back in the classic "NxM/NxM" form.
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func (d DiceSpec) String() string {
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var sb strings.Builder
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for i, r := range d {
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if i > 0 {
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sb.WriteByte('/')
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}
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fmt.Fprintf(&sb, "%dx%d", r.Count, r.Sides)
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}
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return sb.String()
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}
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