go.mod, term/ and cmd/ imports, the ARCHITECTURE.md module references, and the in-game version string. User request; the repo already lives at this remote.
136 lines
3.0 KiB
Go
136 lines
3.0 KiB
Go
// Package term provides the tcell-backed Terminal for the Rogue port. It
|
|
// replaces curses and the 900-line escape-sequence decoder in mdport.c:
|
|
// tcell delivers decoded key events, which are translated here to the
|
|
// single-byte command codes the game understands.
|
|
package term
|
|
|
|
import (
|
|
"fmt"
|
|
"os"
|
|
"os/exec"
|
|
|
|
"github.com/gdamore/tcell/v2"
|
|
|
|
"git.eeqj.de/sneak/rgoue/game"
|
|
)
|
|
|
|
// Tcell renders game Windows on a tcell screen and turns key events into
|
|
// Rogue input bytes.
|
|
type Tcell struct {
|
|
screen tcell.Screen
|
|
last *game.Window // last rendered window, for resize redraws
|
|
}
|
|
|
|
// New initializes the terminal. The screen must be at least 80x24, as the
|
|
// C game required.
|
|
func New() (*Tcell, error) {
|
|
s, err := tcell.NewScreen()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if err := s.Init(); err != nil {
|
|
return nil, err
|
|
}
|
|
w, h := s.Size()
|
|
if h < game.NumLines || w < game.NumCols {
|
|
s.Fini()
|
|
return nil, fmt.Errorf("sorry, the screen must be at least %dx%d",
|
|
game.NumLines, game.NumCols)
|
|
}
|
|
s.HideCursor()
|
|
return &Tcell{screen: s}, nil
|
|
}
|
|
|
|
// Fini restores the terminal.
|
|
func (t *Tcell) Fini() {
|
|
t.screen.Fini()
|
|
}
|
|
|
|
// Render blits a game window to the terminal (curses refresh).
|
|
func (t *Tcell) Render(w *game.Window) {
|
|
t.last = w
|
|
rows, cols := w.Size()
|
|
for y := 0; y < rows; y++ {
|
|
for x := 0; x < cols; x++ {
|
|
ch, standout := w.CellAt(y, x)
|
|
style := tcell.StyleDefault
|
|
if standout {
|
|
style = style.Reverse(true)
|
|
}
|
|
t.screen.SetContent(x, y, rune(ch), nil, style)
|
|
}
|
|
}
|
|
t.screen.Show()
|
|
}
|
|
|
|
// ReadChar blocks for the next key, translated to the byte codes the C
|
|
// game reads: arrows become hjkl, control keys their C0 codes.
|
|
func (t *Tcell) ReadChar() byte {
|
|
for {
|
|
ev := t.screen.PollEvent()
|
|
switch ev := ev.(type) {
|
|
case *tcell.EventResize:
|
|
if t.last != nil {
|
|
t.Render(t.last)
|
|
}
|
|
case *tcell.EventKey:
|
|
switch ev.Key() {
|
|
case tcell.KeyUp:
|
|
return 'k'
|
|
case tcell.KeyDown:
|
|
return 'j'
|
|
case tcell.KeyLeft:
|
|
return 'h'
|
|
case tcell.KeyRight:
|
|
return 'l'
|
|
case tcell.KeyHome:
|
|
return 'y'
|
|
case tcell.KeyPgUp:
|
|
return 'u'
|
|
case tcell.KeyEnd:
|
|
return 'b'
|
|
case tcell.KeyPgDn:
|
|
return 'n'
|
|
case tcell.KeyEnter:
|
|
return '\n'
|
|
case tcell.KeyEscape:
|
|
return game.Escape
|
|
case tcell.KeyBackspace, tcell.KeyBackspace2:
|
|
return 8
|
|
case tcell.KeyDelete:
|
|
return 0x7f
|
|
case tcell.KeyTab:
|
|
return '\t'
|
|
case tcell.KeyCtrlC:
|
|
return 3
|
|
default:
|
|
if ev.Key() >= tcell.KeyCtrlA && ev.Key() <= tcell.KeyCtrlZ {
|
|
return byte(ev.Key())
|
|
}
|
|
if r := ev.Rune(); r > 0 && r < 0x80 {
|
|
return byte(r)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ShellEscape suspends the screen and runs the user's shell (main.c
|
|
// shell + md_shellescape).
|
|
func (t *Tcell) ShellEscape() {
|
|
if err := t.screen.Suspend(); err != nil {
|
|
return
|
|
}
|
|
shell := os.Getenv("SHELL")
|
|
if shell == "" {
|
|
shell = "/bin/sh"
|
|
}
|
|
fmt.Println("[Entering shell; exit to return to the game]")
|
|
cmd := exec.Command(shell)
|
|
cmd.Stdin = os.Stdin
|
|
cmd.Stdout = os.Stdout
|
|
cmd.Stderr = os.Stderr
|
|
cmd.Run()
|
|
t.screen.Resume()
|
|
}
|