Files
rgoue/game/rng_test.go
sneak 63d1e797e2 chore(lint): adopt canonical golangci-lint config
Replace .golangci.yml with the shared canonical config. The old
config's top-level linters-settings block was silently ignored under
the v2 schema, so the lll/funlen/cyclop/dupl thresholds now actually
apply. The four repo-specific disables (mnd, exhaustive, paralleltest,
testpackage) move out of the config into targeted in-code nolint
directives carrying their original approval dates, keeping the config
byte-identical to the canonical one.

Fixes surfaced by the stricter settings: t.Parallel() added to all 32
tests, 24 overlong lines wrapped or their comments tightened, tcell
control-code returns rewritten as character literals, dupl markers on
the identically-shaped item data tables, and two wsl_v5 defer cuddles.

No behavior changes. The repo has no golangci-lint version pin (no
Dockerfile or CI; make lint runs the host binary, currently v2.12.2),
so there was nothing to bump.
2026-08-07 20:45:02 +00:00

76 lines
2.0 KiB
Go

//nolint:testpackage // white-box tests reach unexported state (approved 2026-07-07)
package game
import "testing"
// The golden values below were produced by the original C generator
// (seed = seed*11109+13849; rnd(range) = abs(RN) % range) compiled and run
// on this machine. They lock in seed compatibility with the C game.
func TestRndMatchesCImplementation(t *testing.T) {
t.Parallel()
golden := map[int32][]int{
1: {0, 30, 79, 7, 87, 1, 23, 7, 57, 98},
12345: {92, 92, 45, 98, 24, 39, 92, 67, 3, 7},
2026: {43, 90, 6, 2, 43, 34, 20, 5, 67, 71},
1751808000: {61, 51, 56, 99, 68, 45, 88, 50, 46, 88},
}
for seed, want := range golden {
r := &Rng{Seed: seed}
for i, w := range want {
if got := r.Rnd(100); got != w {
t.Errorf("seed %d: rnd(100) call %d = %d, want %d", seed, i, got, w)
}
}
}
}
func TestRollMatchesCImplementation(t *testing.T) {
t.Parallel()
golden := map[int32][]int{
1: {6, 8, 10},
12345: {10, 10, 15},
2026: {10, 10, 13},
1751808000: {7, 9, 9},
}
for seed, want := range golden {
r := &Rng{Seed: seed}
for i, w := range want {
if got := r.Roll(3, 6); got != w {
t.Errorf("seed %d: roll(3,6) call %d = %d, want %d", seed, i, got, w)
}
}
}
}
// rnd(0) must return 0 without stepping the generator: the C macro
// short-circuits before evaluating RN, and BEFORE/AFTER depend on it.
func TestRndZeroDoesNotStep(t *testing.T) {
t.Parallel()
r := &Rng{Seed: 42}
if got := r.Rnd(0); got != 0 {
t.Fatalf("rnd(0) = %d, want 0", got)
}
if r.Seed != 42 {
t.Fatalf("rnd(0) stepped the generator: seed = %d, want 42", r.Seed)
}
}
// spread(1)==1 and spread(2)==2 deterministically; the C BEFORE/AFTER
// constants rely on this.
func TestSpreadSmallValues(t *testing.T) {
t.Parallel()
g := &RogueGame{Rng: &Rng{Seed: 7}}
if got := g.spread(1); got != 1 {
t.Errorf("spread(1) = %d, want 1", got)
}
if got := g.spread(2); got != 2 {
t.Errorf("spread(2) = %d, want 2", got)
}
}