Files
rgoue/game/save_test.go
sneak 41fc1042fc go: port command loop, save/restore, tcell terminal, and the binary
- command.c in full: the command dispatcher with repeat counts, run
  prefixes, ctrl-run door-stop mode, fight-to-death targeting, and all
  wizard debug commands; search, help, identify, d_level/u_level, call,
  current
- main.c completed: Run()/playit() with the C double ROGUEOPTS parse;
  exit()-anywhere becomes a gameEnd panic recovered in Run
- save.c + state.c: gob SaveState snapshot with explicit pointer-to-
  index fixups for equipment, monster rooms, and chase targets (the
  rs_fix_thing role); save file deleted on restore as in C; SIGHUP/
  SIGTERM autosave hook
- wizard.c completed (create_obj, show_map), passages.c add_pass
- term/: tcell/v2 Terminal — the one third-party dependency — replacing
  curses and mdport's 900-line key decoder; shell escape via suspend
- cmd/rogue: flags -s/-d, SEED (wizard), ROGUEOPTS, ROGUE_WIZARD

Tests: full scripted sessions through Run (quit, descend stairs,
3200-move crash sweep, save-command round trip). Notable fixes found
by tests: gob silently drops embedded fields of unexported types, and
--More-- prompts swallow space-free input scripts.
2026-07-06 20:15:47 +02:00

113 lines
2.9 KiB
Go

package game
import (
"encoding/gob"
"os"
"path/filepath"
"testing"
)
func TestSaveRestoreRoundTrip(t *testing.T) {
g := mkGame(t, 4242)
// Dirty up some state so the round trip is meaningful.
g.Player.Purse = 123
g.Player.FoodLeft = 777
g.HasAmulet = true
g.Items.Potions[PHealing].Know = true
g.Items.Scrolls[SMap].Guess = "map???"
g.Monsters['F'-'A'].Stats.Dmg = "3x1" // mutated bestiary must survive
if len(g.Level.Monsters) > 0 {
g.Level.Monsters[0].Flags.Set(IsRun)
g.Level.Monsters[0].Dest = &g.Player.Pos
}
path := filepath.Join(t.TempDir(), "rogue.save")
if err := g.saveFile(path); err != nil {
t.Fatalf("saveFile: %v", err)
}
h, err := Restore(path, Config{Term: &testTerm{}})
if err != nil {
t.Fatalf("Restore: %v", err)
}
if _, err := os.Stat(path); !os.IsNotExist(err) {
t.Error("save file not deleted on restore (C anti-restart rule)")
}
if h.Player.Purse != 123 || h.Player.FoodLeft != 777 {
t.Errorf("player state lost: purse=%d food=%d",
h.Player.Purse, h.Player.FoodLeft)
}
if !h.HasAmulet {
t.Error("amulet flag lost")
}
if !h.Items.Potions[PHealing].Know {
t.Error("potion identification lost")
}
if h.Items.Scrolls[SMap].Guess != "map???" {
t.Error("scroll guess lost")
}
if h.Monsters['F'-'A'].Stats.Dmg != "3x1" {
t.Error("mutated bestiary lost")
}
if h.Rng.Seed != g.Rng.Seed {
t.Error("RNG state lost")
}
if renderMap(h) != renderMap(g) {
t.Error("restored level map differs")
}
if len(h.Level.Monsters) != len(g.Level.Monsters) {
t.Fatalf("monster count %d != %d",
len(h.Level.Monsters), len(g.Level.Monsters))
}
if len(g.Level.Monsters) > 0 {
m := h.Level.Monsters[0]
if m.Dest != &h.Player.Pos {
t.Error("monster chase target not re-aliased to the hero")
}
if h.Level.MonsterAt(m.Pos.Y, m.Pos.X) != m {
t.Error("map monster index not rebuilt")
}
if m.Room == nil {
t.Error("monster room pointer not rebuilt")
}
}
// Equipment aliasing: the wielded mace must be the same *Object as the
// one in the pack.
st := g.snapshot()
t.Logf("snapshot indices: weapon=%d armor=%d rings=%v packlen=%d",
st.Player.CurWeapon, st.Player.CurArmor, st.Player.CurRing,
len(st.Player.Body.Pack))
t.Logf("restored: CurWeapon=%p pack has %d items", h.Player.CurWeapon,
len(h.Player.Pack))
found := false
for i, o := range h.Player.Pack {
t.Logf(" pack[%d]=%p type=%c which=%d", i, o, o.Type, o.Which)
if o == h.Player.CurWeapon {
found = true
}
}
if !found {
t.Error("restored CurWeapon is not aliased into the pack")
}
}
func TestRestoreRejectsWrongVersion(t *testing.T) {
g := mkGame(t, 1)
path := filepath.Join(t.TempDir(), "rogue.save")
st := g.snapshot()
st.Version = "0.0.0"
f, err := os.Create(path)
if err != nil {
t.Fatal(err)
}
if err := gob.NewEncoder(f).Encode(st); err != nil {
t.Fatal(err)
}
f.Close()
if _, err := Restore(path, Config{}); err == nil {
t.Error("restore accepted an out-of-date save")
}
}